コード例 #1
0
        FromFiles(string datafile, HistMode histmode,
                  double c, double p, double reftime)
        {
            string tmpdir  = Util.TemporaryDir();
            string datadir = Path.Combine(tmpdir, "data");

            ZipFile.ExtractToDirectory(datafile, datadir);

            string scenefile    = Path.Combine(datadir, "scene.world");
            string vehiclefile  = Path.Combine(datadir, "trajectory.out");
            string estimatefile = Path.Combine(datadir, "estimate.out");
            string mapfile      = Path.Combine(datadir, "maps.out");
            string vismapfile   = Path.Combine(datadir, "vismaps.out");
            string tagfile      = Path.Combine(datadir, "tags.out");


            if (!File.Exists(scenefile))
            {
                scenefile = "";
            }

            if (!File.Exists(vismapfile))
            {
                vismapfile = "";
            }

            if (!File.Exists(tagfile))
            {
                tagfile = "";
            }

            TimedState      trajectory;
            TimedTrajectory estimate;
            TimedMapModel   map;
            TimedMapModel   vislandmarks;
            Map             landmarks = new Map(3);
            TimedMessage    tags;

            PoseT dummyP = new PoseT();

            trajectory = FP.TimedArrayFromDescriptor(File.ReadAllLines(vehiclefile), dummyP.StateSize);
            estimate   = FP.TrajectoryHistoryFromDescriptor(File.ReadAllText(estimatefile), dummyP.StateSize);
            map        = FP.MapHistoryFromDescriptor(File.ReadAllText(mapfile), 3);

            if (!string.IsNullOrEmpty(vismapfile))
            {
                vislandmarks = FP.MapHistoryFromDescriptor(File.ReadAllText(vismapfile), 3);

                for (int i = vislandmarks.Count; i < map.Count; i++)
                {
                    vislandmarks.Add(Tuple.Create(map[i].Item1, new Map(3)));
                }
            }
            else
            {
                vislandmarks = new TimedMapModel();

                foreach (var entry in map)
                {
                    vislandmarks.Add(Tuple.Create(entry.Item1, new Map(3)));
                }
            }

            double[][] did = { new double[3] {
                                   1e-3, 0, 0
                               },
                               new double[3] {
                                   0, 1e-3, 0
                               },
                               new double[3] {
                                   0, 0, 1e-3
                               } };

            if (!string.IsNullOrEmpty(scenefile))
            {
                var explorer = SimulatedVehicle <MeasurerT, PoseT, MeasurementT> .
                               FromFile(File.ReadAllText(scenefile));

                foreach (var landmark in explorer.Landmarks)
                {
                    landmarks.Add(new Gaussian(landmark, did, 1.0));
                }
            }

            if (!string.IsNullOrEmpty(tagfile))
            {
                tags = FP.TimedMessageFromDescriptor(File.ReadAllLines(tagfile));
            }
            else
            {
                tags = new TimedMessage();
            }

            bool online = (estimate[0].Item2.Count < estimate[estimate.Count - 1].Item2.Count &&
                           estimate.Count == trajectory.Count);

            if (!online && histmode != HistMode.Timed)
            {
                Console.WriteLine("Warning: Offline mode is not compatible with the selected history mode. " +
                                  "Switching to time-average.");

                histmode = HistMode.Timed;
            }

            return(new Plot <MeasurerT, PoseT, MeasurementT>(trajectory, estimate, map, vislandmarks,
                                                             landmarks, c, p, reftime, histmode, tags, online));
        }
コード例 #2
0
        /// <summary>
        /// Allow the viewer to run logic such as updating the world,
        /// and gathering input.
        /// </summary>
        /// <param name="time">Provides a snapshot of timing values.</param>
        /// <param name="keyboard">Current keyboard state information.</param>
        /// <param name="prevkeyboard">Old keyboard state information. Used to get newly pressed keys.</param>
        /// <param name="multiplier">Movement scale multiplier.</param>
        protected override void Update(GameTime time, KeyboardState keyboard, KeyboardState prevkeyboard, double multiplier)
        {
            if (FrameIndex >= Estimate.Count)
            {
                if (ScreenshotMode)
                {
                    Exit();
                    return;
                }

                FrameIndex = Estimate.Count - 1;
                Paused     = true;
            }
            else if (FrameIndex < 0)
            {
                FrameIndex = 0;
                Paused     = true;
            }

            bool speedup = keyboard.IsKeyDown(Keys.LeftShift);

            preframeindex                 = FrameIndex;
            Explorer.WayPoints            = VehicleWaypoints[FrameIndex].Item2;
            Explorer.Pose                 = new PoseT().FromState(Explorer.WayPoints[Explorer.WayPoints.Count - 1].Item2);
            xnavigator.MapModel           = Map[mapindices[FrameIndex]].Item2;
            xnavigator.WayTrajectories[0] = Estimate[FrameIndex];
            xnavigator.Vehicle.WayPoints  = Estimate[FrameIndex].Item2;
            xnavigator.Vehicle.Pose       = new PoseT().FromState(Navigator.BestEstimate.WayPoints[Navigator.BestEstimate.WayPoints.Count - 1].Item2);

            if (xnavigator.Online)
            {
                MeasurementT dummy = new MeasurementT();

                Explorer.MappedMeasurements.Clear();
                foreach (double[] z in Measurements[mapindices[FrameIndex]].Item2)
                {
                    Explorer.MappedMeasurements.Add(Explorer.Measurer.MeasureToMap(Explorer.Pose, dummy.FromLinear(z)));
                }
            }

            if (!taggone)
            {
                TagColor = tagupdater.Current;
                taggone  = !tagupdater.MoveNext();
            }

            double viewtime = Estimate[FrameIndex].Item1;
            int    tagindex = Tags.BinarySearch(Tuple.Create(viewtime, ""));

            if (tagindex != ~Tags.Count)
            {
                if (tagindex < 0)
                {
                    tagindex = ~tagindex;
                }

                if (Math.Abs(Tags[tagindex].Item1 - viewtime) < 1e-5)
                {
                    TagMessage = Tags[tagindex].Item2;
                    tagupdater = smoothFader(Color.White, Color.DimGray);
                    taggone    = !tagupdater.MoveNext();
                }
            }

            Message = string.Format("time = {0,12:N4}        frame = {1,5:N0}", viewtime, FrameIndex);

            if (ScreenshotMode)
            {
                // tag format: "screenshot theta_value phi_value zoom_value"
                // e.g.        "screenshot 12 -0.4 0.97"

                if (TagMessage.StartsWith("screenshot"))
                {
                    double[] parameters = FileParser.ParseDoubleList(TagMessage.Substring("screenshot".Length));

                    if (parameters.Length == 3)
                    {
                        double theta = parameters[0];
                        double phi   = parameters[1];
                        double zoom  = parameters[2];

                        SetCamera(theta, phi, zoom);
                        Draw(time);

                        Screenshot();
                    }
                }

                FrameIndex++;
            }
            else
            {
                // frame-by-frame fine time lookup, reverse
                if (keyboard.IsKeyDown(Keys.Q) && !prevkeyboard.IsKeyDown(Keys.Q))
                {
                    FrameIndex -= (speedup) ? 8 : 1;
                    Paused      = true;
                }

                // frame-by-frame, forward
                if (keyboard.IsKeyDown(Keys.W) && !prevkeyboard.IsKeyDown(Keys.W))
                {
                    FrameIndex += (speedup) ? 8 : 1;
                    Paused      = true;
                }

                // normal speed, reverse
                if (keyboard.IsKeyDown(Keys.A))
                {
                    FrameIndex -= (speedup) ? 8 : 1;
                    Paused      = true;
                }

                // normal speed, forward
                if (keyboard.IsKeyDown(Keys.S))
                {
                    Paused = false;
                }

                // add a new tag
                if (keyboard.IsKeyDown(Keys.G) && !prevkeyboard.IsKeyDown(Keys.G))
                {
                    Tags.Add(Tuple.Create(viewtime, "User tag"));
                    Tags.Sort();
                    TagChanged = true;
                }

                if (!Paused)
                {
                    FrameIndex += (speedup) ? 8 : 1;
                }
            }
        }