コード例 #1
0
        public override void UpdateBeforeSimulation()
        {
            Instance = this;
            // This needs to wait until the MyAPIGateway.Session.Player is created, as running on a Dedicated server can cause issues.
            // It would be nicer to just read a property that indicates this is a dedicated server, and simply return.
            if (!_isInitialized && MyAPIGateway.Session != null && MyAPIGateway.Session.Player != null)
            {
                Debug = MyAPIGateway.Session.Player.IsExperimentalCreator();

                if (!MyAPIGateway.Session.OnlineMode.Equals(MyOnlineModeEnum.OFFLINE) && MyAPIGateway.Multiplayer.IsServer && !MyAPIGateway.Utilities.IsDedicated)
                {
                    InitServer();
                }
                Init();
            }
            if (!_isInitialized && MyAPIGateway.Utilities != null && MyAPIGateway.Multiplayer != null &&
                MyAPIGateway.Session != null && MyAPIGateway.Utilities.IsDedicated && MyAPIGateway.Multiplayer.IsServer)
            {
                InitServer();
                return;
            }

            base.UpdateBeforeSimulation();

            ChatCommandService.UpdateBeforeSimulation();
            ProtectionHandler.UpdateBeforeSimulation();
            TimerRegistry.Update();
        }
コード例 #2
0
        public override void UpdateBeforeSimulation()
        {
            Instance = this;
            // This needs to wait until the MyAPIGateway.Session.Player is created, as running on a Dedicated server can cause issues.
            // It would be nicer to just read a property that indicates this is a dedicated server, and simply return.
            if (!_isInitialized && MyAPIGateway.Session != null && MyAPIGateway.Session.Player != null)
            {
                if (!MyAPIGateway.Session.OnlineMode.Equals(MyOnlineModeEnum.OFFLINE) && MyAPIGateway.Multiplayer.IsServer && !MyAPIGateway.Utilities.IsDedicated)
                    InitServer();
                Init();
            }
            if (!_isInitialized && MyAPIGateway.Utilities != null && MyAPIGateway.Multiplayer != null
                && MyAPIGateway.Session != null && MyAPIGateway.Utilities.IsDedicated && MyAPIGateway.Multiplayer.IsServer)
            {
                InitServer();
                return;
            }

            base.UpdateBeforeSimulation();

            if (_100MsTimerElapsed)
            {
                _100MsTimerElapsed = false;
                ChatCommandService.UpdateBeforeSimulation100();
            }

            if (_1000MsTimerElapsed)
            {
                _1000MsTimerElapsed = false;
                ChatCommandService.UpdateBeforeSimulation1000();
            }

            ChatCommandService.UpdateBeforeSimulation();
        }