コード例 #1
0
        IEnumerator __LoadAsync(string url_)
        {
            ResourceRequest req;

            if (m_url2req.ContainsKey(url_))
            {
                Log.Assert("[LoadAsync] 错误的启动: " + url_, this);
                req = m_url2req[url_];
            }
            else
            {
                req = Resources.LoadAsync(url_);
            }

            m_url2req[url_] = req;
            Log.Info("☆ load async start: " + url_, this);

            while (!req.isDone)
            {
                yield return(0);
                //yield return new WaitForEndOfFrame();
            }

            if (req.asset)
            {
                OnAssetLoaded(url_, req.asset);
            }

            AssetData data = GetData(url_);

            if (data != null)
            {
                if (req.asset)
                {
                    AddAsset(url_, req.asset);

                    Log.Info("★ load async success: " + url_, this);

                    Notify(url_, data);                     //这里实际上是调用完成回调
                    //Notify(RES_EVT.LOAD_COMPLETE, data);    //派发完成事件
                    LuaEvtCenter.AddEvent(RES_EVT.LOAD_COMPLETE, data);
                }
                else
                {
                    Log.Assert("x 异步加载失败: " + url_, this);
                    //Notify(url_, data);                     //加载失败了, 也会调用完成回调
                    // Notify(RES_EVT.LOAD_EXCEPTION, url_);   //派发异常事件
                    LuaEvtCenter.AddEvent(RES_EVT.LOAD_EXCEPTION, url_);
                }

                data.Release(this); //释放之前的引用
            }
            else
            {
                Log.Warn("加载完成但data已被卸载:" + url_, this);
                if (req.asset)
                {
                    UnloadAsset(url_, req.asset);
                }
                //Notify(RES_EVT.LOAD_EXCEPTION, url_);   //派发异常事件
                LuaEvtCenter.AddEvent(RES_EVT.LOAD_EXCEPTION, url_);
            }

            m_url2req.Remove(url_);
            DetachByType(url_); //移除所有完成回调
        }
コード例 #2
0
ファイル: LevelMgr.cs プロジェクト: vinhphu3000/mg01
        IEnumerator __LoadAsync(LevelData data)
        {
            string        url_       = data.url;
            bool          isAdditive = data.isAdditive;
            LoadSceneMode mode       = isAdditive ? LoadSceneMode.Additive : LoadSceneMode.Single;

            AsyncOperation op;

            float progress = 0f;
            float weight   = 0.1f;

            if (!isAdditive)
            {
                op = SceneManager.LoadSceneAsync(LEVEL_NAME_EMPTY, mode);

                while (!op.isDone)
                {
                    data._progress = progress + weight * op.progress;
                    yield return(null);
                }
                //Log.Debug("空场景加载完成:" + LEVEL_NAME_EMPTY, this);
                yield return(new WaitForSeconds(0.1f));  //等一会儿
            }

            progress += weight;
            weight    = 0.2f;

            AssetData assetData = AssetCache.me.LoadAsync_Level(url_, null, this);      //先加载此场景所需的资源

            if (assetData != null)
            {
                while (!assetData.isDone)
                {
                    data._progress = progress + weight * assetData.progress;
                    yield return(null);
                }
            }

            progress += weight;
            weight    = 0.7f;

            op = SceneManager.LoadSceneAsync(data.url, mode);
            if (op == null)
            {
                //Log.Assert("x level load fail: " + url_, this);

                CCApp.StopCoroutine(data.enumerator);
                data.enumerator = null;

                LuaEvtCenter.AddEvent(RES_EVT.LOAD_LEVEL_EXCEPTION, data.url);
                yield return(0);
            }


            Log.Info("☆ load level async start: " + url_, this);

            while (!op.isDone)
            {
                data._progress = progress + weight * op.progress;
                yield return(null);
            }

            Log.Info("★ load level async success: " + url_, this);

            LevelData data2 = GetData(url_);

            if (data2 != null)
            {
                if (data == data2)
                {
                    data.__OnComplete();

                    if (!isAdditive)
                    {
                        TransSceneFinsh();
                    }

                    Notify(url_, data);
                    LuaEvtCenter.AddEvent(RES_EVT.LOAD_LEVEL_COMPLETE, data);
                }
                else
                {
                    //启动了异步, 同时又启动同步
                    data.__OnComplete();

                    Notify(url_, data);
                    LuaEvtCenter.AddEvent(RES_EVT.LOAD_LEVEL_COMPLETE, data);
                }
            }
            else
            {
                //已销毁
            }

            data.enumerator = null;

            DetachByType(url_);
        }