コード例 #1
0
ファイル: KListViewScroll.cs プロジェクト: vinhphu3000/mg01
        void OnScrollValueChanged(KScrollView scrollView_, Vector2 position)
        {
            if (!m_isRecyle)
            {
                return;
            }

            //Log.Debug("scroll:" + position, this);
            ShowItems(false);
        }
コード例 #2
0
 static public int JumpToBottom(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         self.JumpToBottom();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int StopMovement(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         self.StopMovement();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 static public int ResetContentPosition(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         self.ResetContentPosition();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
 static public int get_maskTrans(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.maskTrans);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
 static public int get_direction(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.direction);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #7
0
 static public int NeedScroll(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         var ret = self.NeedScroll();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #8
0
 static public int SetScrollable(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView self = (mg.org.KUI.KScrollView)checkSelf(l);
         System.Boolean         a1;
         checkType(l, 2, out a1);
         self.SetScrollable(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #9
0
 static public int set_direction(IntPtr l)
 {
     try {
         mg.org.KUI.KScrollView           self = (mg.org.KUI.KScrollView)checkSelf(l);
         mg.org.KUI.KScrollView.ScrollDir v;
         checkEnum(l, 2, out v);
         self.direction = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #10
0
ファイル: KListViewScroll.cs プロジェクト: vinhphu3000/mg01
        static List <int> __delList = new List <int>();    //需要删除的序号



        protected override void __Initialize()
        {
            m_scrollView = ComponentUtil.EnsureComponent <KScrollView>(this.gameObject);

            m_maskTrans = m_scrollView.maskTrans;

            m_contentTrans       = m_scrollView.contentTrans;
            m_contentSizeDefault = m_contentTrans.sizeDelta;      //content的默认尺寸(实际size不能比这个小)
            m_contentGo          = m_contentTrans.gameObject;

            m_itemTemp = GameObjUtil.FuzzySearchChild(m_contentGo, "item"); //只查找一层
            m_itemTemp.SetActive(false);                                    //隐藏掉模板

            //KListView a1 = gameObject.GetComponent<KListView>();
            //Component a2 = gameObject.GetComponent("mg.org.KUI.KListView");

            RectTransform rectTrans = m_itemTemp.GetComponent <RectTransform>();

            m_layoutParam.itemSize = rectTrans.sizeDelta;
            m_layoutParam.pivot    = rectTrans.pivot;
        }
コード例 #11
0
        public void Refresh(Vector2 scrollPosition, KScrollView view)
        {
            bool prevVisible = false;
            bool nextVisible = false;

            //Log.Debug("scrollPosition " + scrollPosition, this);

            bool needScroll = view.NeedScroll();

            KScrollView.ScrollDir direction = view.direction;

            if (needScroll)
            {
                if (direction == KScrollView.ScrollDir.vertical)
                {
                    if (scrollPosition.y > 0)
                    {
                        nextVisible = true;
                    }
                    if (scrollPosition.y < 1)
                    {
                        prevVisible = true;
                    }
                }
                else
                {
                    if (scrollPosition.x > 0)
                    {
                        prevVisible = true;
                    }
                    if (scrollPosition.x < 1)
                    {
                        nextVisible = true;
                    }
                }
            }
            else
            {
                //内容比遮罩短时, 除非强行拽否则不显示箭头
                //需要配合scrollrect的修改
                if (direction == KScrollView.ScrollDir.vertical)
                {
                    if (scrollPosition.y > 1)   //强行往下拽, 显示下箭头
                    {
                        nextVisible = true;
                    }
                    if (scrollPosition.y < 0)   //强行往上拽, 显示上箭头
                    {
                        prevVisible = true;
                    }
                }
                else
                {
                    if (scrollPosition.x > 1)
                    {
                        prevVisible = true;
                    }
                    if (scrollPosition.x < 0)
                    {
                        nextVisible = true;
                    }
                }
            }

            if (m_prevImage)
            {
                m_prevImage.Visible = prevVisible;
            }

            if (m_nextImage)
            {
                m_nextImage.Visible = nextVisible;
            }
        }