コード例 #1
0
ファイル: DelayTime.cs プロジェクト: vinhphu3000/mg01
        static public DelayTime Create(float duration_)
        {
            DelayTime action = new DelayTime();

            action.InitWithDuration(duration_);
            return(action);
        }
コード例 #2
0
ファイル: Spawn.cs プロジェクト: vinhphu3000/mg01
        public void InitWithActions(params ActionBase[] actions_)
        {
            int size = actions_.Length;

            if (size == 0)
            {
                InitWithDuration(0);
                return;
            }

            if (size == 1)
            {
                InitWithTwoActions(actions_[0], DelayTime.Create(0));
                return;
            }


            ActionBase prev = actions_[0];

            //从第二个开始
            for (int i = 1, len = actions_.Length - 1; i < len; ++i)
            {
                prev = CreateWithTwoActions(prev, actions_[i]);
            }

            InitWithTwoActions(prev, actions_.Last());
        }
コード例 #3
0
ファイル: Spawn.cs プロジェクト: vinhphu3000/mg01
        public void InitWithTwoActions(ActionBase a1_, ActionBase a2_)
        {
            if (a2_ == null)
            {
                a2_ = DelayTime.Create(0);
            }

            float d1      = a1_.Duration;
            float d2      = a2_.Duration;
            float maxTime = Mathf.Max(d1, d2);


            InitWithDuration(maxTime);

            if (d1 > d2)
            {
                m_action1 = a1_;
                m_action2 = Sequence.CreateWithTwoActions(a2_, DelayTime.Create(d1 - d2));
            }
            else
            {
                m_action1 = Sequence.CreateWithTwoActions(a1_, DelayTime.Create(d2 - d1));
                m_action2 = a2_;
            }
        }
コード例 #4
0
ファイル: Sequence.cs プロジェクト: vinhphu3000/mg01
        public void InitWithTwoActions(ActionBase a1_, ActionBase a2_)
        {
            m_action1 = a1_;

            if (a2_ != null)
            {
                m_action2 = a2_;
            }
            else
            {
                m_action2 = DelayTime.Create(0f);
            }

            float duration = m_action1.Duration + m_action2.Duration;

            //duration不能都为0
            //duration = Mathf.Max(0.001f, duration);

            InitWithDuration(duration);

            m_split = m_action1.Duration / m_duration;
        }