// Set changeable game properties based on given arguments public Game (string game_word, float block_accel, int spawn_interval) { this.letter_handler = new LetterHandler (game_word); this.block_handler = new BlockHandler (block_accel); this.spawn_interval = spawn_interval; }
// Set changeable game properties based on given arguments public Game(string game_word, float block_accel, int spawn_interval) { this.letter_handler = new LetterHandler(game_word); this.block_handler = new BlockHandler(block_accel); this.spawn_interval = spawn_interval; }