/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Menu(Game1 game, List<string> items) { fadetime = TimeSpan.FromSeconds(0.2); this.game = game; spriteBatch = new SpriteBatch(game.GraphicsDevice); blanksprite = game.Content.Load<Texture2D>("blanksprite"); menusprite = game.Content.Load<Texture2D>("menusprite"); font = game.Content.Load<SpriteFont>("SpriteFont1"); input = new Input(); this.items = new List<string>(); this.items.AddRange(items); listCount = items.Count() - 1; }
public Menu(Game1 game) { fadetime = TimeSpan.FromSeconds(0.2); this.game = game; spriteBatch = new SpriteBatch(game.GraphicsDevice); blanksprite = game.Content.Load<Texture2D>("blanksprite"); menusprite = game.Content.Load<Texture2D>("menusprite"); font = game.Content.Load<SpriteFont>("SpriteFont1"); input = new Input(); items = new List<string>(); this.items.Add("PAUSED"); this.items.Add("Continue Game"); this.items.Add("Exit Game"); listCount = 2; }