public MinecraftClientLocationEventArgs(Location PlayerLocation) : base() { this.PlayerLocation = PlayerLocation; }
private void HandleData() { byte id; PacketType type; while (MainSocket.Connected && (int)(id = (byte)Stream.ReadByte()) != -1) { type = (PacketType)id; switch (type) { case PacketType.Ping: //Ping Ping pingPacket = new Ping(); this.SendPacket(pingPacket); OnPacketReceived(this, pingPacket); break; case PacketType.Chat: //Chat try { Chat chatPacket = new Chat(); chatPacket.Read(Stream); string chatMsg = chatPacket.Message; string[] chatMsgSplit = chatMsg.Split(new char[] { '>', ']' }); string chatUsername = chatMsgSplit[0].Trim('<', '['); if (this.Username == chatUsername) { break; } OnChatMessageReceived(this, new MinecraftClientChatEventArgs(chatUsername, chatMsgSplit[1])); OnPacketReceived(this, chatPacket); } catch (IndexOutOfRangeException e) { } break; case PacketType.UpdateTime: UpdateTime updateTimePacket = new UpdateTime(); updateTimePacket.Read(Stream); this.Server.Time = updateTimePacket.Time; OnPacketReceived(this, updateTimePacket); break; case PacketType.PlayerInventory: PlayerInventory playerInventoryPacket = new PlayerInventory(); playerInventoryPacket.Read(Stream); OnPacketReceived(this, playerInventoryPacket); break; case PacketType.SpawnPosition: SpawnPosition spawnPositionPacket = new SpawnPosition(); spawnPositionPacket.Read(Stream); this.PlayerSpawn = new Location(spawnPositionPacket.X, spawnPositionPacket.Y, spawnPositionPacket.Z, spawnPositionPacket.Y + 1.65D); OnPacketReceived(this, spawnPositionPacket); break; case PacketType.Use: Use usePacket = new Use(); usePacket.Read(Stream); OnPacketReceived(this, usePacket); break; case PacketType.Health: Health healthPacket = new Health(); healthPacket.Read(Stream); OnPacketReceived(this, healthPacket); break; case PacketType.Respawn: Respawn respawnPacket = new Respawn(); respawnPacket.Read(Stream); OnPacketReceived(this, respawnPacket); break; case PacketType.Flying: Flying flyingPacket = new Flying(); flyingPacket.Read(Stream); OnPacketReceived(this, flyingPacket); break; case PacketType.PlayerPosition: PlayerPosition playerPositionPacket = new PlayerPosition(); playerPositionPacket.Read(Stream); this.PlayerLocation.X = playerPositionPacket.X; this.PlayerLocation.Y = playerPositionPacket.Y - 1.6200000047683716D; this.PlayerLocation.Z = playerPositionPacket.Z; this.PlayerLocation.Stance = playerPositionPacket.Stance; this.SendPacket(playerPositionPacket); OnPacketReceived(this, playerPositionPacket); break; case PacketType.PlayerLook: PlayerLook playerLookPacket = new PlayerLook(); playerLookPacket.Read(Stream); this.PlayerRotation.Pitch = playerLookPacket.Pitch; this.PlayerRotation.Yaw = playerLookPacket.Yaw; this.SendPacket(playerLookPacket); OnPacketReceived(this, playerLookPacket); break; case PacketType.PlayerLookMove: PlayerLookMove playerLookMovePacket = new PlayerLookMove(); playerLookMovePacket.Read(Stream); this.PlayerLocation.X = playerLookMovePacket.X; this.PlayerLocation.Y = playerLookMovePacket.Y - 1.6200000047683716D; this.PlayerLocation.Stance = playerLookMovePacket.Stance; this.PlayerLocation.Z = playerLookMovePacket.Z; this.PlayerRotation.Pitch = playerLookMovePacket.Pitch; this.PlayerRotation.Yaw = playerLookMovePacket.Yaw; this.OnGround = playerLookMovePacket.OnGround; OnPlayerLocationChanged(this, new MinecraftClientLocationEventArgs(this.PlayerLocation)); if (!PositionTimerStarted) { PositionTimerStarted = true; PositionTimer.Start(); } this.SendPacket(playerLookMovePacket); OnPacketReceived(this, playerLookMovePacket); break; case PacketType.BlockDig: BlockDig blockDigPacket = new BlockDig(); blockDigPacket.Read(Stream); OnPacketReceived(this, blockDigPacket); break; case PacketType.Place: Place placePacket = new Place(); placePacket.Read(Stream); OnPacketReceived(this, placePacket); break; case PacketType.BlockItemSwitch: BlockItemSwitch blockItemSwitchPacket = new BlockItemSwitch(); blockItemSwitchPacket.Read(Stream); OnPacketReceived(this, blockItemSwitchPacket); break; case PacketType.Sleep: Sleep sleepPacket = new Sleep(); sleepPacket.Read(Stream); OnPacketReceived(this, sleepPacket); break; case PacketType.ArmAnimation: ArmAnimation armAnimationPacket = new ArmAnimation(); armAnimationPacket.Read(Stream); OnPacketReceived(this, armAnimationPacket); break; case PacketType.Action: Packets.Types.Action actionPacket = new Packets.Types.Action(); actionPacket.Read(Stream); OnPacketReceived(this, actionPacket); break; case PacketType.NamedEntitySpawn: NamedEntitySpawn namedEntitySpawnPacket = new NamedEntitySpawn(); namedEntitySpawnPacket.Read(Stream); NamedEntityType namedEntitySpawnEntity = new NamedEntityType() { EntityID = namedEntitySpawnPacket.EntityID, X = ((double)namedEntitySpawnPacket.X / 32D), Y = ((double)namedEntitySpawnPacket.Y / 32D), Z = ((double)namedEntitySpawnPacket.Z / 32D), ServerX = namedEntitySpawnPacket.X, ServerY = namedEntitySpawnPacket.Y, ServerZ = namedEntitySpawnPacket.Z, Pitch = ((float)namedEntitySpawnPacket.Pitch * 360) / 256F, Rotation = ((float)namedEntitySpawnPacket.Rotation * 360) / 256F, CurrentItem = namedEntitySpawnPacket.CurrentItem, Name = namedEntitySpawnPacket.Name }; this.Server.Entities.Add(namedEntitySpawnEntity); OnPacketReceived(this, namedEntitySpawnPacket); break; case PacketType.PickupSpawn: PickupSpawn pickupSpawnPacket = new PickupSpawn(); pickupSpawnPacket.Read(Stream); PickupEntityType pickupSpawnEntity = new PickupEntityType() { EntityID = pickupSpawnPacket.EntityID, X = pickupSpawnPacket.X, Y = pickupSpawnPacket.Y, Z = pickupSpawnPacket.Z, Pitch = pickupSpawnPacket.Pitch, ItemID = pickupSpawnPacket.ItemID, Count = pickupSpawnPacket.Count, Rotation = pickupSpawnPacket.Rotation, Secondary = pickupSpawnPacket.Secondary, Roll = pickupSpawnPacket.Roll }; this.Server.Entities.Add(pickupSpawnEntity); OnPacketReceived(this, pickupSpawnPacket); break; case PacketType.Collect: Collect collectPacket = new Collect(); collectPacket.Read(Stream); OnPacketReceived(this, collectPacket); break; case PacketType.VehicleSpawn: VehicleSpawn vehicleSpawnPacket = new VehicleSpawn(); vehicleSpawnPacket.Read(Stream); VehicleEntityType vehicleSpawnEntity = new VehicleEntityType() { EntityID = vehicleSpawnPacket.EntityID, X = vehicleSpawnPacket.X, Y = vehicleSpawnPacket.Y, Z = vehicleSpawnPacket.Z, VehicleType = vehicleSpawnPacket.VehicleType }; this.Server.Entities.Add(vehicleSpawnEntity); OnPacketReceived(this, vehicleSpawnPacket); break; case PacketType.MobSpawn: MobSpawn mobSpawnPacket = new MobSpawn(); mobSpawnPacket.Read(Stream); MobEntityType mobSpawnEntity = new MobEntityType() { EntityID = mobSpawnPacket.EntityID, X = mobSpawnPacket.X, Y = mobSpawnPacket.Y, Z = mobSpawnPacket.Z, Pitch = mobSpawnPacket.Pitch, Yaw = mobSpawnPacket.Yaw, MobType = mobSpawnPacket.MobType }; this.Server.Entities.Add(mobSpawnEntity); OnPacketReceived(this, mobSpawnPacket); break; case PacketType.Painting: Painting paintingPacket = new Painting(); paintingPacket.Read(Stream); OnPacketReceived(this, paintingPacket); break; case PacketType.Velocity: Velocity velocityPacket = new Velocity(); velocityPacket.Read(Stream); OnPacketReceived(this, velocityPacket); break; case PacketType.DestroyEntity: DestroyEntity destroyEntityPacket = new DestroyEntity(); destroyEntityPacket.Read(Stream); this.Server.Entities.Remove(destroyEntityPacket.EntityID); OnPacketReceived(this, destroyEntityPacket); break; case PacketType.Entity: Entity entityPacket = new Entity(); entityPacket.Read(Stream); EntityType entityEntityType = new EntityType() { EntityID = entityPacket.EntityID }; this.Server.Entities.Add(entityEntityType); OnPacketReceived(this, entityPacket); break; case PacketType.EntityPosition: EntityPosition entityPositionPacket = new EntityPosition(); entityPositionPacket.Read(Stream); EntityType entityPositonEntity = this.Server.Entities.GetFromId(entityPositionPacket.EntityID); if (entityPositonEntity == null) break; entityPositonEntity.ServerX += entityPositionPacket.X; entityPositonEntity.ServerY += entityPositionPacket.Y; entityPositonEntity.ServerZ += entityPositionPacket.Z; double entityPositionX = (double)(entityPositonEntity.ServerX) / 32D; double entityPositionY = ((double)(entityPositonEntity.ServerY) / 32D) + 0.015625D; double entityPositionZ = (double)(entityPositonEntity.ServerZ) / 32D; entityPositonEntity.SetPosition(entityPositionX, entityPositionY, entityPositionZ); OnEntityChanged(entityPositonEntity); OnPacketReceived(this, entityPositionPacket); break; case PacketType.EntityLook: EntityLook entityLookPacket = new EntityLook(); entityLookPacket.Read(Stream); EntityType entityLookEntity = this.Server.Entities.GetFromId(entityLookPacket.EntityID); if (entityLookEntity == null) break; entityLookEntity.Pitch += (float)(entityLookPacket.Pitch * 360) / 256F; entityLookEntity.Yaw += (float)(entityLookPacket.Yaw * 360) / 256F; Debug.Info(String.Format("Pitch: {0}, Yaw:{1}; Packet Pitch: {2}, Yaw: {3}", entityLookEntity.Pitch, entityLookEntity.Yaw, entityLookPacket.Pitch, entityLookPacket.Yaw)); OnEntityChanged(entityLookEntity); OnPacketReceived(this, entityLookPacket); break; case PacketType.EntityLookMove: EntityLookMove entityLookMovePacket = new EntityLookMove(); entityLookMovePacket.Read(Stream); EntityType entityLookMoveEntity = this.Server.Entities.GetFromId(entityLookMovePacket.EntityID); if (entityLookMoveEntity == null) break; entityLookMoveEntity.ServerX += entityLookMovePacket.X; entityLookMoveEntity.ServerY += entityLookMovePacket.Y; entityLookMoveEntity.ServerZ += entityLookMovePacket.Z; entityLookMoveEntity.Pitch = (float)(entityLookMovePacket.Pitch * 360) / 256F; entityLookMoveEntity.Yaw = (float)(entityLookMovePacket.Yaw * 360) / 256F; double entityLookMoveX = (double)(entityLookMoveEntity.ServerX) / 32D; double entityLookMoveY = ((double)(entityLookMoveEntity.ServerY) / 32D) + 0.015625D; double entityLookMoveZ = (double)(entityLookMoveEntity.ServerZ) / 32D; entityLookMoveEntity.SetPosition(entityLookMoveX, entityLookMoveY, entityLookMoveZ); Debug.Info(String.Format("Pitch: {0}, Yaw:{1}; Packet Pitch: {2}, Yaw: {3}", entityLookMoveEntity.Pitch, entityLookMoveEntity.Yaw, entityLookMovePacket.Pitch, entityLookMovePacket.Yaw)); OnEntityChanged(entityLookMoveEntity); OnPacketReceived(this, entityLookMovePacket); break; case PacketType.EntityTeleport: EntityTeleport entityTeleportPacket = new EntityTeleport(); entityTeleportPacket.Read(Stream); EntityType entityTeleportEntity = this.Server.Entities.GetFromId(entityTeleportPacket.EntityID); if (entityTeleportEntity == null) break; entityTeleportEntity.ServerX = entityTeleportPacket.X; entityTeleportEntity.ServerY = entityTeleportPacket.Y; entityTeleportEntity.ServerZ = entityTeleportPacket.Z; entityTeleportEntity.SetPosition((double)entityTeleportPacket.X / 32D, (double)(entityTeleportPacket.Y / 32D) + 0.015625D, (double)entityTeleportPacket.Z / 32D); entityTeleportEntity.SetRotation(((float)entityTeleportPacket.Yaw * 360) / 256F, ((float)entityTeleportPacket.Pitch * 360) / 256F); OnPacketReceived(this, entityTeleportPacket); break; case PacketType.Status: Status statusPacket = new Status(); statusPacket.Read(Stream); OnPacketReceived(this, statusPacket); break; case PacketType.VehicleAttach: VehicleAttach vehicleAttachPacket = new VehicleAttach(); vehicleAttachPacket.Read(Stream); OnPacketReceived(this, vehicleAttachPacket); break; case PacketType.EntityMetadata: EntityMetadata entityMetadataPacket = new EntityMetadata(); entityMetadataPacket.Read(Stream); OnPacketReceived(this, entityMetadataPacket); break; case PacketType.PreChunk: PreChunk preChunkPacket = new PreChunk(); preChunkPacket.Read(Stream); this.Server.Chunks.AllocateChunk(preChunkPacket.X, preChunkPacket.Y); OnPacketReceived(this, preChunkPacket); break; case PacketType.MapChunk: MapChunk mapChunkPacket = new MapChunk(); mapChunkPacket.Read(Stream); this.ProcessChunk(mapChunkPacket.X, mapChunkPacket.Y, mapChunkPacket.Z, mapChunkPacket.XSize, mapChunkPacket.YSize, mapChunkPacket.ZSize, mapChunkPacket.Chunk); OnPacketReceived(this, mapChunkPacket); break; case PacketType.MultiBlockChange: MultiBlockChange multiBlockChangePacket = new MultiBlockChange(); multiBlockChangePacket.Read(Stream); OnPacketReceived(this, multiBlockChangePacket); break; case PacketType.BlockChange: BlockChange blockChangePacket = new BlockChange(); blockChangePacket.Read(Stream); OnPacketReceived(this, blockChangePacket); break; case PacketType.Note: Note notePacket = new Note(); notePacket.Read(Stream); OnPacketReceived(this, notePacket); break; case PacketType.Explosion: Explosion explosionPacket = new Explosion(); explosionPacket.Read(Stream); OnPacketReceived(this, explosionPacket); break; case PacketType.WindowOpen: WindowOpen windowOpenPacket = new WindowOpen(); windowOpenPacket.Read(Stream); OnPacketReceived(this, windowOpenPacket); break; case PacketType.WindowClose: WindowClose windowClosePacket = new WindowClose(); windowClosePacket.Read(Stream); OnPacketReceived(this, windowClosePacket); break; case PacketType.WindowAction: WindowAction windowActionPacket = new WindowAction(); windowActionPacket.Read(Stream); OnPacketReceived(this, windowActionPacket); break; case PacketType.WindowSlot: WindowSlot windowSlotPacket = new WindowSlot(); windowSlotPacket.Read(Stream); OnPacketReceived(this, windowSlotPacket); break; case PacketType.Inventory: Inventory inventoryPacket = new Inventory(); inventoryPacket.Read(Stream); OnPacketReceived(this, inventoryPacket); break; case PacketType.WindowProgress: WindowProgress windowProgressPacket = new WindowProgress(); windowProgressPacket.Read(Stream); OnPacketReceived(this, windowProgressPacket); break; case PacketType.WindowToken: WindowToken windowTokenPacket = new WindowToken(); windowTokenPacket.Read(Stream); OnPacketReceived(this, windowTokenPacket); break; case PacketType.Sign: Sign signPacket = new Sign(); signPacket.Read(Stream); OnPacketReceived(this, signPacket); break; case PacketType.Quit: Quit quitPacket = new Quit(); quitPacket.Read(Stream); Debug.Warning("Received disconnect packet. Reason: " + quitPacket.Reason); OnPacketReceived(this, quitPacket); break; default: Debug.Warning("Unknown packet received. [" + id.ToString("X2") + "]"); break; } } Connected = false; Debug.Info("Disconnected from server."); }
void PositionTimer_Elapsed(object sender, ElapsedEventArgs e) { if (!PreviousLocation.Equals(this.PlayerLocation) && !PreviousRotation.Equals(this.PlayerRotation)) { PreviousLocation = (Location)this.PlayerLocation.Clone(); PreviousRotation = (Rotation)this.PlayerRotation.Clone(); PlayerLookMove lookMove = new PlayerLookMove() { X = this.PlayerLocation.X, Y = this.PlayerLocation.Y, Z = this.PlayerLocation.Z, Stance = this.PlayerLocation.Y + 1.5D, Pitch = this.PlayerRotation.Pitch, Yaw = this.PlayerRotation.Yaw, OnGround = true }; this.SendPacket(lookMove); return; } if (!PreviousLocation.Equals(this.PlayerLocation)) { PreviousLocation = (Location)this.PlayerLocation.Clone(); PlayerPosition position = new PlayerPosition() { X = this.PlayerLocation.X, Y = this.PlayerLocation.Y, Z = this.PlayerLocation.Z, Stance = this.PlayerLocation.Y + 1.5D, OnGround = true }; this.SendPacket(position); return; } if (!PreviousRotation.Equals(this.PlayerRotation)) { PreviousRotation = (Rotation)this.PlayerRotation.Clone(); PlayerLook look = new PlayerLook() { OnGround = true, Pitch = this.PlayerRotation.Pitch, Yaw = this.PlayerRotation.Yaw }; this.SendPacket(look); return; } Flying flying = new Flying() { OnGround = true }; this.SendPacket(flying); }
//Currently does nothing public void SetPlayerLocation(Location PlayerLocation) { this.PlayerLocation = PlayerLocation; PlayerLookMove playerLookMove = new PlayerLookMove() { X = this.PlayerLocation.X, Y = this.PlayerLocation.Y, Z = this.PlayerLocation.Z, Stance = this.PlayerLocation.Stance, Pitch = this.PlayerRotation.Pitch, Yaw = this.PlayerRotation.Yaw, OnGround = false }; this.SendPacket(playerLookMove); OnPlayerLocationChanged(this, new MinecraftClientLocationEventArgs(this.PlayerLocation)); }