コード例 #1
0
ファイル: FibHeap.cs プロジェクト: amarpersaud/MazeSolver
 public void merge(FibHeap heap)
 {
     this.minnode.insert(heap.minnode);
     if (minnode == null || (heap.minnode != null && heap.minnode.key < minnode.key))
     {
         minnode = heap.minnode;
     }
     count += heap.count;
 }
コード例 #2
0
        public void solve()
        {
            int total = width * height;

            Node[,] prev = new Node[width, height];
            int infinity = int.MaxValue - 1;

            int[,] distances = new int[width, height];
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    distances[x, y] = infinity;
                }
            }
            FibHeap unvisited = new FibHeap();

            HeapNode[,] nodeindex       = new HeapNode[width, height];
            distances[Start.X, Start.Y] = 0;
            HeapNode startnode = new HeapNode(0, Start);

            nodeindex[Start.X, Start.Y] = startnode;
            unvisited.insert(startnode);
            count = 0;
            while (unvisited.count > 0)
            {
                count++;
                HeapNode n = unvisited.minimum();
                unvisited.removeminimum();
                Node u = n.value;
                if (distances[u.X, u.Y] == infinity)
                {
                    break;
                }
                if (u.X == End.X && u.Y == End.Y)
                {
                    break;
                }
                foreach (Node v in u.neighbors)
                {
                    if (v.X != 0)
                    {
                        if (!visited[v.X, v.Y])
                        {
                            int d           = MathExt.abs(v.X - u.X) + MathExt.abs(v.Y - u.Y);
                            int newdistance = distances[u.X, u.Y] + d;
                            int remaining   = MathExt.abs(v.X - End.X) + MathExt.abs(v.Y - End.Y);
                            if (newdistance < distances[v.X, v.Y])
                            {
                                HeapNode vnode = nodeindex[v.X, v.Y];
                                if (vnode == null)
                                {
                                    vnode = new HeapNode(newdistance + remaining, v);
                                    unvisited.insert(vnode);
                                    nodeindex[v.X, v.Y] = vnode;
                                    distances[v.X, v.Y] = newdistance;
                                    prev[v.X, v.Y]      = u;
                                }
                                else
                                {
                                    unvisited.decreasekey(vnode, newdistance + remaining);
                                    distances[v.X, v.Y] = newdistance;
                                    prev[v.X, v.Y]      = u;
                                }
                            }
                        }
                    }
                }
                visited[u.X, u.Y] = true;
            }
            result = new List <Node>();
            Node current = End;

            while (current.X != 0)
            {
                result.Insert(0, current);
                current = prev[current.X, current.Y];
            }
        }