void Start() { rb = GetComponent <Rigidbody2D>(); localCollisionManager = GetComponent <LocalCollisionManager>(); physicsEngine = GameObject.FindObjectOfType <PhysicsEngine>(); timeLeft = timer; }
private void Start() { physicsEngine = GameObject.FindObjectOfType <PhysicsEngine>(); localCollisionManager = GetComponent <LocalCollisionManager>(); if (hasGrappler) { grappler = this.gameObject.GetComponentInChildren <Grappler>(); } }
private void Start() { localCollisionManager = GetComponent <LocalCollisionManager>(); speedXDict.Add(SpeedXs.zero, 0.0f); speedXDict.Add(SpeedXs.walk, 2.0f); speedXDict.Add(SpeedXs.run, 3.5f); speedXDict.Add(SpeedXs.crawl, 0.5f); speedXDict.Add(SpeedXs.slide, 2.5f); speedXDict.Add(SpeedXs.air, 2.0f); speedYDict.Add(SpeedYs.zero, 0.0f); speedYDict.Add(SpeedYs.jump, 5.0f); speedYDict.Add(SpeedYs.rise, 4.0f); }