コード例 #1
0
 void Start()
 {
     rb = GetComponent <Rigidbody2D>();
     localCollisionManager = GetComponent <LocalCollisionManager>();
     physicsEngine         = GameObject.FindObjectOfType <PhysicsEngine>();
     timeLeft = timer;
 }
コード例 #2
0
 private void Start()
 {
     physicsEngine         = GameObject.FindObjectOfType <PhysicsEngine>();
     localCollisionManager = GetComponent <LocalCollisionManager>();
     if (hasGrappler)
     {
         grappler = this.gameObject.GetComponentInChildren <Grappler>();
     }
 }
コード例 #3
0
        private void Start()
        {
            localCollisionManager = GetComponent <LocalCollisionManager>();
            speedXDict.Add(SpeedXs.zero, 0.0f);
            speedXDict.Add(SpeedXs.walk, 2.0f);
            speedXDict.Add(SpeedXs.run, 3.5f);
            speedXDict.Add(SpeedXs.crawl, 0.5f);
            speedXDict.Add(SpeedXs.slide, 2.5f);
            speedXDict.Add(SpeedXs.air, 2.0f);

            speedYDict.Add(SpeedYs.zero, 0.0f);
            speedYDict.Add(SpeedYs.jump, 5.0f);
            speedYDict.Add(SpeedYs.rise, 4.0f);
        }