コード例 #1
0
ファイル: Mesh.cs プロジェクト: st1310/masgk
 public void DrawUV(ref Rasterizer rast, ref VertexProcessor proc)
 {
     for (int i = 0; i < Indices.Count; i += 3) //! make Indices.Count a variable
     {
         rast.Triangle(
             proc.Tr(Positions[Indices[i]]),
             proc.Tr(Positions[Indices[i + 1]]),
             proc.Tr(Positions[Indices[i + 2]]),
             Light.Saturate(proc.Tr_obj2view3((TextureCoordinates[Indices[i]])) * 255f),
             Light.Saturate(proc.Tr_obj2view3((TextureCoordinates[Indices[i + 1]])) * 255f),
             Light.Saturate(proc.Tr_obj2view3((TextureCoordinates[Indices[i + 2]])) * 255f));
     }
 }
コード例 #2
0
ファイル: Mesh.cs プロジェクト: st1310/masgk
 public void DrawNormals(ref Rasterizer rast, ref VertexProcessor proc)
 {
     for (int i = 0; i < Indices.Count; i += 3) //! make Indices.Count a variable
     {
         rast.Triangle(
             proc.Tr(Positions[Indices[i]]),
             proc.Tr(Positions[Indices[i + 1]]),
             proc.Tr(Positions[Indices[i + 2]]),
             Light.Saturate(proc.Tr_obj2view3((Normals[Indices[i]] + 1f) / 2f).Normalize * 255f),
             Light.Saturate(proc.Tr_obj2view3((Normals[Indices[i + 1]] + 1f) / 2f).Normalize * 255f),
             Light.Saturate(proc.Tr_obj2view3((Normals[Indices[i + 2]] + 1f) / 2f).Normalize * 255f));
     }
 }