コード例 #1
0
        /// <summary>
        /// Setup the relevant data structures for a run (possibly under CBS).
        /// </summary>
        /// <param name="problemInstance"></param>
        /// <param name="minTimeStep"></param>
        /// <param name="runner"></param>
        /// <param name="CAT"></param>
        /// <param name="constraints"></param>
        /// <param name="positiveConstraints"></param>
        /// <param name="minCost"></param>
        /// <param name="maxCost"></param>
        /// <param name="mdd">FIXME: Not taken into account, just added to comply with ICbsSolver</param>
        public virtual void Setup(ProblemInstance problemInstance, int minTimeStep, Run runner,
                                  ConflictAvoidanceTable CAT       = null,
                                  ISet <CbsConstraint> constraints = null, ISet <CbsConstraint> positiveConstraints = null,
                                  int minCost = -1, int maxCost = int.MaxValue, MDD mdd = null)
        {
            this.minConflictsNotAvoided = int.MaxValue;
            this.survivedPruningHL      = 0;
            this.goalTestSkipped        = 0;
            this.generatedHL            = 1;
            this.expandedHL             = 1;
            this.generatedLL            = 0;
            this.expandedLL             = 0;
            this.totalCost = Constants.TIMEOUT_COST;

            this.problem = problemInstance;
            this.runner  = runner;

            closedList = new HashSet <CostTreeNode>();
            openList   = new Queue <CostTreeNode>();
            int[] costs = new int[problem.GetNumOfAgents()];
            for (int i = 0; i < problem.GetNumOfAgents(); i++)
            {
                costs[i] = Math.Max(problem.GetSingleAgentOptimalCost(problem.agents[i]), minTimeStep);  // TODO: Use the time of the latest constraint on each agent!
            }

            openList.Enqueue(new CostTreeNode(costs));          // The root
            this.initialEstimate = openList.Peek().costs.Sum(); // TODO: Support other cost functions

            // Store parameters used by the Independence Detection algorithm
            this.maxCost = maxCost;
            this.minCost = minCost;

            this.CAT = CAT;
        }
コード例 #2
0
        /// <summary>
        /// Solve the group of agents together.
        /// </summary>
        /// <param name="runner"></param>
        /// <param name="CAT"></param>
        /// <param name="group1Cost"></param>
        /// <param name="group2Cost"></param>
        /// <param name="group1Size"></param>
        /// <param name="reserved"></param>
        /// <returns>true if optimal solution for the group of agents were found, false otherwise</returns>
        public bool Solve(Run runner, ConflictAvoidanceTable CAT,
                          int group1Cost = 0, int group2Cost = 0, int group1Size = 1
                          )
        {
            IIndependenceDetectionSolver relevantSolver = this.groupSolver;

            if (this.allAgentsState.Length == 1)
            {
                relevantSolver = this.singleAgentSolver; // TODO: Consider using CBS's root trick to really get single agent paths fast. Though it won't respect illegal moves or avoid conflicts.
            }
            relevantSolver.Setup(this.instance, runner, CAT, group1Cost, group2Cost, group1Size);
            bool solved = relevantSolver.Solve();

            this.solutionCost = relevantSolver.GetSolutionCost();
            if (solved == false)
            {
                return(false);
            }

            // Store the plan found by the solver
            this.plan           = relevantSolver.GetPlan();
            this.singleCosts    = relevantSolver.GetSingleCosts();
            this.expanded       = relevantSolver.GetExpanded();
            this.generated      = relevantSolver.GetGenerated();
            this.solutionDepth  = relevantSolver.GetSolutionDepth();
            this.conflictCounts = relevantSolver.GetExternalConflictCounts();
            this.conflictTimes  = relevantSolver.GetConflictTimes();

            // Clear memory
            relevantSolver.Clear();
            return(true);
        }
コード例 #3
0
ファイル: A_Star_MDDs.cs プロジェクト: AlbaIntelligence/mapf
 /// <summary>
 /// Counts the number of times this node collides with each agent move in the conflict avoidance table.
 /// </summary>
 /// <param name="CAT"></param>
 /// <returns></returns>
 public virtual void IncrementConflictCounts(ConflictAvoidanceTable CAT)
 {
     foreach (var mddNode in this.allSteps)
     {
         mddNode.move.IncrementConflictCounts(CAT, this.conflictCounts, this.conflictTimes);
     }
 }
コード例 #4
0
 public void Setup(ProblemInstance instance, Run runner)
 {
     this.instance  = instance;
     this.runner    = runner;
     this.totalCost = 0;
     this.ClearStatistics();
     this.conflictAvoidanceTable = new ConflictAvoidanceTable();
     this.conflictAvoidanceTable.avoidanceGoal = ConflictAvoidanceTable.AvoidanceGoal.MINIMIZE_CONFLICTING_GROUPS;  // The effect of a conflict between two groups is total in ID - they're either fully merged or try to fully avoid each other's plan
     this.resolutionAttemptedFirstGroup        = new HashSet <IndependenceDetectionConflict>();
     this.resolutionAttemptedSecondGroup       = new HashSet <IndependenceDetectionConflict>();
     this.allGroups = new LinkedList <IndependenceDetectionAgentsGroup>();
     // Initialize the agent group collection with a group for every agent
     foreach (AgentState agentStartState in instance.agents)
     {
         this.allGroups.AddLast(new IndependenceDetectionAgentsGroup(
                                    this.instance, new AgentState[1] {
             agentStartState
         },
                                    this.singleAgentSolver, this.groupSolver)
                                );
     }
     conflictCountsPerGroup = new Dictionary <int, int> [instance.GetNumOfAgents()];
     conflictTimesPerGroup  = new Dictionary <int, List <int> > [instance.GetNumOfAgents()];
     for (int i = 0; i < instance.GetNumOfAgents(); i++)
     {
         conflictCountsPerGroup[i] = new Dictionary <int, int>();
         conflictTimesPerGroup[i]  = new Dictionary <int, List <int> >();
     }
     countsOfGroupsThatConflict = new int[instance.GetNumOfAgents()];
 }
コード例 #5
0
ファイル: TimedMove.cs プロジェクト: triplez23/mapf-solvers
        public void IncrementConflictCounts(ConflictAvoidanceTable conflictAvoidance,
                                            Dictionary <int, int> conflictCounts, Dictionary <int, List <int> > conflictTimes)
        {
            IReadOnlyList <int> colliding = this.GetColliding(conflictAvoidance);

            foreach (int agentNum in colliding)
            {
                if (conflictCounts.ContainsKey(agentNum) == false)
                {
                    conflictCounts[agentNum] = 1;
                }
                else
                {
                    conflictCounts[agentNum] += 1;
                }
                if (conflictTimes.ContainsKey(agentNum) == false)
                {
                    conflictTimes[agentNum] = new List <int>(4)
                    {
                        this.time
                    }
                }
                ;
                else
                {
                    conflictTimes[agentNum].Add(this.time);
                }
            }
        }
コード例 #6
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 public override void Setup(ProblemInstance problemInstance, int minTimeStep, Run runner,
                            ConflictAvoidanceTable CAT, ISet <CbsConstraint> constraints, ISet <CbsConstraint> positiveConstraints,
                            int minCost, int maxCost, MDD mdd)
 {
     base.Setup(problemInstance, minTimeStep, runner, CAT, constraints, positiveConstraints, minCost, maxCost, mdd);
     this.generatedAndDiscarded = 0;
     this.expandedFullStates    = 0;
 }
コード例 #7
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 public override void Setup(ProblemInstance problemInstance, int minTimeStep, Run runner,
                            ConflictAvoidanceTable CAT       = null,
                            ISet <CbsConstraint> constraints = null, ISet <CbsConstraint> positiveConstraints = null,
                            int minCost = -1, int maxCost = int.MaxValue, MDD mdd = null)
 {
     edgesMatrix        = new int[problemInstance.agents.Length, problemInstance.GetMaxX() * problemInstance.GetMaxY() + problemInstance.GetMaxY(), Move.NUM_NON_DIAG_MOVES];
     edgesMatrixCounter = 0;
     base.Setup(problemInstance, minTimeStep, runner, CAT, constraints, positiveConstraints, minCost, maxCost, mdd);
 }
コード例 #8
0
ファイル: EPEA_Star.cs プロジェクト: triplez23/mapf-solvers
 public override void Setup(ProblemInstance problemInstance, int minDepth, Run runner,
                            ConflictAvoidanceTable CAT       = null,
                            ISet <CbsConstraint> constraints = null, ISet <CbsConstraint> positiveConstraints = null,
                            int minCost = -1, int maxCost = int.MaxValue, MDD mdd = null)
 {
     base.Setup(problemInstance, minDepth, runner, CAT, constraints, positiveConstraints,
                minCost, maxCost, mdd);
     this.expandedFullStates = 0;
 }
コード例 #9
0
ファイル: TimedMove.cs プロジェクト: triplez23/mapf-solvers
        /// <summary>
        /// Gets a dictionary mapping TimedMoves to the agents that already made them
        /// and returns a list of agents this TimedMove collides with.
        /// </summary>
        /// <param name="timedMovesToAgentNumLists"></param>
        /// <returns></returns>
        public IReadOnlyList <int> GetColliding(ConflictAvoidanceTable timedMovesToAgentNumLists)
        {
            List <int> ans = null;

            Move.Direction saveDirection = this.direction;
            Direction[]    directions;
            if (Constants.ALLOW_DIAGONAL_MOVE)
            {
                directions = Move.validDirections;
            }
            else
            {
                directions = Move.validDirectionsNoDiag;
            }
            foreach (var direction in directions) // TEMP FIX! Need to get rid of the whole NO_DIRECTION SHTICK! It breaks transitivity!
            {
                this.direction = direction;
                if (timedMovesToAgentNumLists.ContainsKey(this))
                {
                    if (ans == null)
                    {
                        ans = new List <int>(timedMovesToAgentNumLists[this]);
                    }
                    else
                    {
                        ans.AddRange(timedMovesToAgentNumLists[this]);
                    }
                }
            }
            this.direction = saveDirection;

            if (Constants.ALLOW_HEAD_ON_COLLISION == false)
            {
                this.setOppositeMove();
                if (timedMovesToAgentNumLists.ContainsKey(this)) // Check direction too now
                {
                    if (ans == null)
                    {
                        ans = new List <int>(timedMovesToAgentNumLists[this]);
                    }
                    else
                    {
                        ans.AddRange(timedMovesToAgentNumLists[this]);
                    }
                }
                this.setOppositeMove();
            }

            if (ans != null)
            {
                return(ans);
            }
            else
            {
                return(TimedMove.emptyList);
            }
        }
コード例 #10
0
        /// <summary>
        /// For new groups under Independence Detection
        /// </summary>
        /// <param name="problemInstance"></param>
        /// <param name="runner"></param>
        /// <param name="CAT"></param>
        /// <param name="parentGroup1Cost"></param>
        /// <param name="parentGroup2Cost"></param>
        /// <param name="parentGroup1Size"></param>
        public virtual void Setup(ProblemInstance problemInstance, Run runner, ConflictAvoidanceTable CAT,
                                  int parentGroup1Cost, int parentGroup2Cost, int parentGroup1Size)
        {
            // Use the solutions of previously solved subproblems as a lower bound
            this.costParentGroupA = parentGroup1Cost;
            this.costParentGroupB = parentGroup2Cost;
            this.sizeParentGroupA = parentGroup1Size;

            Setup(problemInstance, 0, runner, CAT, minCost: parentGroup1Cost + parentGroup2Cost, maxCost: int.MaxValue);  // TODO: Support a makespan cost function
        }
コード例 #11
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 /// <summary>
 /// Clears the relevant data structures and variables to free memory usage.
 /// </summary>
 public void Clear()
 {
     this.problem = null;
     this.closedList.Clear();
     this.openList.Clear();
     this.CAT      = null;
     this.reserved = null;
     // Set trivial values for subproblem data
     this.costParentGroupA = 0;
     this.costParentGroupB = 0;
     this.sizeParentGroupA = 1;
 }
コード例 #12
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        /// <summary>
        /// Counts for last agent to move only, the counts from the previous agents to move are accumulated from the parent node.
        /// </summary>
        /// <param name="conflictAvoidance"></param>
        /// <returns></returns>
        public override void IncrementConflictCounts(ConflictAvoidanceTable conflictAvoidance)
        {
            int lastAgentToMove = agentTurn - 1;

            if (agentTurn == 0)
            {
                lastAgentToMove = allAgentsState.Length - 1;
            }

            allAgentsState[lastAgentToMove].lastMove.IncrementConflictCounts(conflictAvoidance,
                                                                             this.conflictCounts, this.conflictTimes);
            this.sumConflictCounts = this.conflictCounts.Sum(pair => pair.Value);
        }
コード例 #13
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        public void addGroupToCAT(ConflictAvoidanceTable CAT)
        {
            if (this.plan == null)
            {
                return;
            }

            for (int i = 0; i < this.allAgentsState.Length; i++)
            {
                var singleAgentPlan = new SinglePlan(this.plan, i, this.groupNum);  // Note all the plans are inserted under the group's identifier
                CAT.AddPlan(singleAgentPlan);
            }
        }
コード例 #14
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        public void removeGroupFromCAT(ConflictAvoidanceTable CAT)
        {
            if (this.plan == null)
            {
                return;
            }

            for (int i = 0; i < this.allAgentsState.Length; i++)
            {
                var singleAgentPlan = new SinglePlan(this.plan, i, this.groupNum);
                CAT.RemovePlan(singleAgentPlan);
            }
        }
コード例 #15
0
ファイル: A_Star_MDDs.cs プロジェクト: AlbaIntelligence/mapf
        /// <summary>
        /// Calculates for each MDD node and each of its children, the effect of that move on the conflict count.
        /// Also calcs maxDeltaConflictCount.
        /// Note: Currently avoids the CAT's avoidanceGoal. To compute each individual agent's effect on the count of groups we conflict with would require
        /// tracking conflicts as a set of groups we conflict with instead of as a sum of conflicts, and would require 2^(num agents) cells in each singleAgentDeltaConflictCounts[i].
        /// </summary>
        /// <param name="CAT"></param>
        /// <returns></returns>
        public void calcSingleAgentDeltaConflictCounts(ConflictAvoidanceTable CAT)
        {
            // Init
            this.singleAgentDeltaConflictCounts = new byte[this.allSteps.Length][];
            for (int i = 0; i < this.allSteps.Length; i++)
            {
                this.singleAgentDeltaConflictCounts[i] = new byte[this.allSteps[i].children.Count];
            }

            int conflictCountAfter;

            this.maxDeltaConflictCount = 0;

            // Set values
            for (int i = 0; i < this.allSteps.Length; i++)
            {
                int singleAgentMaxLegalDeltaConflictCount = -1;

                foreach ((int childIndex, MDDNode child) in this.allSteps[i].children.Enumerate())
                {
                    if (CAT != null)
                    {
                        conflictCountAfter = CAT[child.move].Count;
                    }
                    else
                    {
                        conflictCountAfter = 0;
                    }

                    singleAgentDeltaConflictCounts[i][childIndex] = (byte)conflictCountAfter;
                    singleAgentMaxLegalDeltaConflictCount         = Math.Max(singleAgentMaxLegalDeltaConflictCount, singleAgentDeltaConflictCounts[i][childIndex]);
                }

                if (singleAgentMaxLegalDeltaConflictCount == -1) // No legal action for this agent, so no legal children exist for this node
                {
                    this.maxDeltaConflictCount = 0;              // Can't make it negative without widening the field.
                    break;
                }

                this.maxDeltaConflictCount += (byte)singleAgentMaxLegalDeltaConflictCount;
            }

            conflictCountLookup = new sbyte[this.allSteps.Length][];
            for (int i = 0; i < conflictCountLookup.Length; i++)
            {
                conflictCountLookup[i] = new sbyte[this.maxDeltaConflictCount + 1];  // Towards the last agents most of the row will be wasted (the last one can do delta F of 0 or 1),
                                                                                     // but it's easier than fiddling with array sizes
            }
        }
コード例 #16
0
 /// <summary>
 /// Counts the number of times this node collides with each agent move in the conflict avoidance table.
 /// </summary>
 /// <param name="CAT"></param>
 /// <returns></returns>
 public virtual void IncrementConflictCounts(ConflictAvoidanceTable CAT)
 {
     for (int i = 0; i < this.allAgentsState.Length; i++)
     {
         this.allAgentsState[i].lastMove.IncrementConflictCounts(CAT, this.conflictCounts, this.conflictTimes);
     }
     if (CAT.avoidanceGoal == ConflictAvoidanceTable.AvoidanceGoal.MINIMIZE_CONFLICTS)
     {
         this.sumConflictCounts = this.conflictCounts.Sum(pair => pair.Value);
     }
     else if (CAT.avoidanceGoal == ConflictAvoidanceTable.AvoidanceGoal.MINIMIZE_CONFLICTING_GROUPS)
     {
         this.sumConflictCounts = this.conflictCounts.Keys.Count;  // Not really the "sum" in this case
     }
 }
コード例 #17
0
ファイル: A_Star_MDDs.cs プロジェクト: AlbaIntelligence/mapf
 /// <summary>
 /// Updates the conflictCount member according to given CATs. Table may be null.
 /// </summary>
 /// <param name="CAT"></param>
 public void UpdateConflicts(ConflictAvoidanceTable CAT)
 {
     if (this.prev == null)
     {
         return;
     }
     if (CAT != null)
     {
         for (int i = 0; i < allSteps.Length; i++)
         {
             if (CAT.ContainsKey(allSteps[i].move))
             {
                 conflictCount += CAT[allSteps[i].move].Count;
             }
         }
     }
 }
コード例 #18
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        /// <summary>
        /// Prunes the individual agent MDDs and, if possible, matches them to return a non-conflicting configuration of
        /// paths of the given costs.
        /// </summary>
        /// <param name="CAT"></param>
        /// <returns>
        /// null if no solution is found.
        /// </returns>
        public override SinglePlan[] Solve(ConflictAvoidanceTable CAT)
        {
            if (this.Prune()) // Everything was pruned
            {
                return(null);
            }

            this.solver.survivedPruningHL++;
            A_Star_MDDs findSolution = new A_Star_MDDs(allMDDs, runner, CAT);

            SinglePlan[] ans = findSolution.Solve();
            this.generated           = findSolution.generated;
            this.expanded            = findSolution.expanded;
            this.conflictsNotAvoided = findSolution.conflictCount;
            this.conflictCounts      = findSolution.GetExternalConflictCounts();
            this.conflictTimes       = findSolution.GetConflictTimes();
            return(ans);
        }
コード例 #19
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        public override SinglePlan[] Solve(ConflictAvoidanceTable CAT)
        {
            for (int i = 0; i < allMDDs.Length; i++)
            {
                if (allMDDs[i].levels == null)
                {
                    return(null);
                }
            }
            A_Star_MDDs findSolution = new A_Star_MDDs(allMDDs, runner, CAT);

            SinglePlan[] ans = findSolution.Solve();
            generated           = findSolution.generated;
            expanded            = findSolution.expanded;
            conflictsNotAvoided = findSolution.conflictCount;
            conflictCounts      = findSolution.GetExternalConflictCounts();
            conflictTimes       = findSolution.GetConflictTimes();
            return(ans);
        }
コード例 #20
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        /// <summary>
        /// Tries to find a plan for this group, that will not conflict with the given plan,
        /// and still has the same solution cost as the current solution cost.
        /// This is used in the ImprovedID() method.
        /// </summary>
        /// <param name="planToAvoid"></param>
        /// <param name="runner"></param>
        /// <returns></returns>
        public bool ReplanUnderConstraints(Plan planToAvoid, Run runner, ConflictAvoidanceTable CAT)
        {
            int  oldCost = this.solutionCost;
            Plan oldPlan = this.plan;
            HashSet <TimedMove> reserved = new HashSet <TimedMove>();

            planToAvoid.AddPlanToHashSet(reserved, Math.Max(planToAvoid.GetSize(), this.plan.GetSize()));

            IIndependenceDetectionSolver relevantSolver = this.groupSolver;

            if (this.allAgentsState.Length == 1)
            {
                relevantSolver = this.singleAgentSolver;
            }
            relevantSolver.Setup(this.instance, runner, CAT, oldCost, reserved);
            bool solved = relevantSolver.Solve();

            this.solutionCost = relevantSolver.GetSolutionCost();

            conflictCounts = relevantSolver.GetExternalConflictCounts();
            conflictTimes  = relevantSolver.GetConflictTimes();

            // Store the plan found by the solver
            this.plan           = relevantSolver.GetPlan();
            this.singleCosts    = relevantSolver.GetSingleCosts();
            this.expanded       = relevantSolver.GetExpanded();
            this.generated      = relevantSolver.GetGenerated();
            this.solutionDepth  = relevantSolver.GetSolutionDepth();
            this.conflictCounts = relevantSolver.GetExternalConflictCounts();
            this.conflictTimes  = relevantSolver.GetConflictTimes();

            // Clear memory
            relevantSolver.Clear();

            if (solved == false)
            {
                this.solutionCost = oldCost;
                this.plan         = oldPlan;
            }
            return(solved);
        }
コード例 #21
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ファイル: A_Star_MDDs.cs プロジェクト: AlbaIntelligence/mapf
        public A_Star_MDDs(MDD[] problem, Run runner, ConflictAvoidanceTable CAT)
        {
            this.expanded  = 0;
            this.generated = 0;
            A_Star_MDDs_Node root;

            this.problem    = problem;
            this.runner     = runner;
            this.CAT        = CAT;
            this.closedList = new Dictionary <A_Star_MDDs_Node, A_Star_MDDs_Node>();
            this.openList   = new BinaryHeap <A_Star_MDDs_Node>();
            MDDNode[] sRoot = new MDDNode[problem.Length];
            for (int i = 0; i < problem.Length; i++)
            {
                sRoot[i] = problem[i].levels[0].First.Value;
            }
            root = new A_Star_MDDs_Node(sRoot, null);
            openList.Add(root);
            closedList.Add(root, root); // There will never be a hit. This is only done for consistancy
            conflictCount = 0;
        }
コード例 #22
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 /// <summary>
 /// For replanning groups to resolve a conflict under independence Detection
 /// </summary>
 /// <param name="problemInstance"></param>
 /// <param name="runner"></param>
 /// <param name="CAT"></param>
 /// <param name="targetCost">/// </param>
 /// <param name="illegalMoves"></param>
 public virtual void Setup(ProblemInstance problemInstance, Run runner, ConflictAvoidanceTable CAT,
                           int targetCost, ISet <TimedMove> reserved)
 {
     this.reserved = reserved;
     Setup(problemInstance, 0, runner, CAT, minCost: targetCost, maxCost: targetCost);
 }
コード例 #23
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ファイル: CAT_U.cs プロジェクト: AlbaIntelligence/mapf
 /// <summary>
 /// Add a dictionary to the union
 /// </summary>
 /// <param name="other">the dictionary to add</param>
 public void Join(ConflictAvoidanceTable other)
 {
     Data.Add(other);
 }
コード例 #24
0
ファイル: CAT_U.cs プロジェクト: AlbaIntelligence/mapf
 /// <summary>
 /// Remove a dictionary from the union
 /// </summary>
 /// <param name="other">the dictionary to add</param>
 public void Separate(ConflictAvoidanceTable other)
 {
     Data.Remove(other);
 }
コード例 #25
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 /// <summary>
 /// Tries to find a solution for the agents with the given cost.
 /// </summary>
 /// <returns>The solution if found or null otherwise</returns>
 public abstract SinglePlan[] Solve(ConflictAvoidanceTable CAT);
コード例 #26
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        public override SinglePlan[] Solve(ConflictAvoidanceTable CAT)
        {
            MDD[] match      = new MDD[2];
            bool  Converging = true;

            int[] changed          = new int[allMDDs.Length];
            int   currentIteration = 0;

            MDD.PruningDone conflictStatus = MDD.PruningDone.NOTHING;

            while (Converging)
            {
                currentIteration++;
                Converging = false;

                for (int i = allMDDs.Length - 1; i >= 0; i--)
                {
                    for (int j = i + 1; j < allMDDs.Length; j++)
                    {
                        if (changed[i] >= currentIteration - 1 || changed[j] >= currentIteration - 1) // If at least one of the two MDDs was changed during the last iteration
                        {
                            int matchCounterIncrement;
                            (conflictStatus, matchCounterIncrement) = allMDDs[i].SyncMDDs(allMDDs[j], this.syncSize == 3);
                            this.matchCounter += matchCounterIncrement;

                            if (conflictStatus == MDD.PruningDone.EVERYTHING)
                            {
                                return(null);
                            }

                            else if (conflictStatus == MDD.PruningDone.SOME)
                            {
                                changed[i] = currentIteration;
                                Converging = true;
                            }

                            (conflictStatus, matchCounterIncrement) = allMDDs[i].SyncMDDs(allMDDs[j], this.syncSize == 3);
                            this.matchCounter += matchCounterIncrement;

                            if (conflictStatus == MDD.PruningDone.EVERYTHING)
                            {
                                return(null);
                            }

                            else if (conflictStatus == MDD.PruningDone.SOME)
                            {
                                changed[i] = currentIteration;
                                Converging = true;
                            }
                        }
                    }
                }
            }
            this.solver.survivedPruningHL++;
            if (allMDDs[0].levels == null)
            {
                return(null);
            }
            A_Star_MDDs findSolution = new A_Star_MDDs(allMDDs, runner, CAT);

            SinglePlan[] ans = findSolution.Solve();
            generated           = findSolution.generated;
            expanded            = findSolution.expanded;
            conflictsNotAvoided = findSolution.conflictCount;
            return(ans);
        }
コード例 #27
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        public override SinglePlan[] Solve(ConflictAvoidanceTable CAT)
        {
            A_Star_MDDs findSolution;

            SinglePlan[]     subCheck;
            MDD[]            match;
            MddMatchAndPrune matcher = new MddMatchAndPrune(runner, this);

            foreach (MDD checkValid in allMDDs)
            {
                if (checkValid.levels == null)
                {
                    return(null);
                }
            }

            if (maxGroupChecked >= 2)
            {
                match = new MDD[2];
                for (int i = allMDDs.Length - 1; i >= 0; i--)
                {
                    for (int j = i + 1; j < allMDDs.Length; j++)
                    {
                        match[0] = allMDDs[i];
                        match[1] = allMDDs[j];
                        //matcher.initialize(match);

                        //if (matcher.pruneMDDs() == false)
                        findSolution = new A_Star_MDDs(match, runner, CAT);

                        subCheck = findSolution.Solve();
                        if (subCheck == null || subCheck[0] == null)
                        {
                            return(null);
                        }
                    }
                }
            }
            if (maxGroupChecked >= 3)
            {
                match = new MDD[3];
                for (int i = allMDDs.Length - 2; i >= 0; i--)
                {
                    for (int j = i + 1; j < allMDDs.Length - 1; j++)
                    {
                        for (int t = j + 1; t < allMDDs.Length; t++)
                        {
                            match[0] = allMDDs[i];
                            match[1] = allMDDs[j];
                            match[2] = allMDDs[t];
                            //matcher.initialize(match);

                            //if (matcher.pruneMDDs() == false)
                            findSolution = new A_Star_MDDs(match, runner, CAT);

                            subCheck = findSolution.Solve();
                            if (subCheck == null || subCheck[0] == null)
                            {
                                return(null);
                            }
                        }
                    }
                }
            }
            if (maxGroupChecked >= 4)
            {
                match = new MDD[4];
                for (int i = allMDDs.Length - 3; i >= 0; i--)
                {
                    for (int j = i + 1; j < allMDDs.Length - 2; j++)
                    {
                        for (int t = j + 1; t < allMDDs.Length - 1; t++)
                        {
                            for (int m = t + 1; m < allMDDs.Length; m++)
                            {
                                match[0] = allMDDs[i];
                                match[1] = allMDDs[j];
                                match[2] = allMDDs[t];
                                match[3] = allMDDs[m];
                                //matcher.initialize(match);

                                //if (matcher.pruneMDDs() == false)
                                findSolution = new A_Star_MDDs(match, runner, CAT);

                                subCheck = findSolution.Solve();
                                if (subCheck == null || subCheck[0] == null)
                                {
                                    return(null);
                                }
                            }
                        }
                    }
                }
            }
            this.solver.survivedPruningHL++;
            if (allMDDs[0].levels == null)
            {
                return(null);
            }
            findSolution = new A_Star_MDDs(allMDDs, runner, CAT);
            SinglePlan[] ans = findSolution.Solve();
            generated           = findSolution.generated;
            expanded            = findSolution.expanded;
            conflictsNotAvoided = findSolution.conflictCount;
            conflictCounts      = findSolution.GetExternalConflictCounts();
            conflictTimes       = findSolution.GetConflictTimes();
            return(ans);
        }
コード例 #28
0
 /// <summary>
 /// Update conflict counts according to what happens after the plan finishes -
 /// needed if the plan is shorter than one of the previous plans and collides
 /// with it while at the goal.
 /// It's cheaper to do it this way than to force the solver the go more deeply.
 /// The conflict counts are saved at the group's representative.
 /// </summary>
 protected void IncrementConflictCountsAtGoal(IndependenceDetectionAgentsGroup group, ConflictAvoidanceTable CAT)
 {
     for (int i = 0; i < group.allAgentsState.Length; ++i)
     {
         var afterGoal = new TimedMove(group.allAgentsState[i].agent.Goal.x, group.allAgentsState[i].agent.Goal.y, Move.Direction.Wait, time: 0);
         for (int time = group.GetPlan().GetSize(); time < CAT.GetMaxPlanSize(); time++)
         {
             afterGoal.time = time;
             afterGoal.IncrementConflictCounts(CAT,
                                               this.conflictCountsPerGroup[group.groupNum],
                                               this.conflictTimesPerGroup[group.groupNum]);
         }
     }
 }