Draw() public method

public Draw ( SpriteBatch batch ) : void
batch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void
コード例 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            map.Draw(spriteBatch);
            player.Draw(spriteBatch, map);
            spriteBatch.End();
            base.Draw(gameTime);
        }