public render_texuv br; // bottom-right UV coordinate public render_quad_texuv(render_quad_texuv other) { tl = other.tl; tr = other.tr; bl = other.bl; br = other.br; }
public float v; // V coordinate (0.0-1.0) public render_texuv(render_texuv tex) { u = tex.u; v = tex.v; }