public override void LoadContent() { MacGame _game = (MacGame)ScreenManager.Game; Camera camera = ((MacGame)ScreenManager.Game).camera; pixel = new Texture2D(_game.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); pixel.SetData(new[] { Color.White }); // _objekts.Add("bg1", new Objekt( // _game.spriteBatch, _game.graphics, _game.camera,false)); // _objekts.Add("bg2", new Objekt( // _game.spriteBatch, _game.graphics, _game.camera, false)); // _objekts.Add("bg3", new Objekt( // _game.spriteBatch, _game.graphics, _game.camera, false)); // _objekts.Add("bg4", new Objekt( // _game.spriteBatch, _game.graphics, _game.camera, false)); // _objekts["bg1"].AddSprite("bg1", new Sprite(_game.Content, "Background01")); // _objekts["bg2"].AddSprite("bg2", new Sprite(_game.Content, "Background02")); // _objekts["bg3"].AddSprite("bg3", new Sprite(_game.Content, "Background03")); // _objekts["bg4"].AddSprite("bg4", new Sprite(_game.Content, "Background05")); // _objekts["bg1"].SelectedAction = "bg1"; // _objekts["bg2"].SelectedAction = "bg2"; // _objekts["bg3"].SelectedAction = "bg3"; // _objekts["bg4"].SelectedAction = "bg4"; // _objekts["bg1"].Scale = 3.0f; // _objekts["bg2"].Scale = 3.0f; // _objekts["bg3"].Scale = 3.0f; // _objekts["bg4"].Scale = 3.0f; // // _objekts["bg1"].Position = new Vector2(0,-100); // _objekts["bg2"].Position = new Vector2(_objekts["bg1"].Position.X + _objekts["bg1"].Size.Width, -100); // _objekts["bg3"].Position = new Vector2(_objekts["bg2"].Position.X + _objekts["bg2"].Size.Width, -100); // _objekts["bg4"].Position = new Vector2(_objekts["bg3"].Position.X + _objekts["bg3"].Size.Width, -100); // for(int i = 0; i < 32; i++){ // _objekts.Add("tile" + i.ToString(), // new Tile( // _game.spriteBatch, // _game.graphics, // _game.camera, // true)); // _objekts["tile" + i.ToString()].AddSprite("tile", new Sprite(_game.Content, "Ground")); // _objekts["tile" + i.ToString()].SelectedAction = "tile"; // _objekts["tile" + i.ToString()].Position = new Vector2(i * 32,650); // ((Tile)_objekts["tile" + i.ToString()]).SolidTop = true; // } // // for(int i = 0; i < 32; i++){ // _objekts.Add("tileA" + i.ToString(), // new Tile( // _game.spriteBatch, // _game.graphics, // _game.camera, true)); // _objekts["tileA" + i.ToString()].AddSprite("tile", new Sprite(_game.Content, "Ground")); // _objekts["tileA" + i.ToString()].SelectedAction = "tile"; // _objekts["tileA" + i.ToString()].Position = new Vector2((i + 30) * 32,550); // ((Tile)_objekts["tileA" + i.ToString()]).SolidTop = true; // } // _objekts.Add("hero", // new Player( // _game.spriteBatch, // _game.graphics, // _game.camera)); // // _objekts["hero"].AddSprite("right",new Sprite(_game.Content, "maker_walk", 1, 4)); // _objekts["hero"].AddSprite("left",new Sprite(_game.Content, "maker_walk_left", 1, 4)); // _objekts["hero"].SelectedAction = "right"; // _objekts["hero"].Position = new Vector2(10, 100); // // _objekts.Add("mouse-pointer", // new Objekt( // _game.spriteBatch, _game.graphics, _game.camera, false)); // _objekts["mouse-pointer"].AddSprite("point", new Sprite(_game.Content, "mouse-pointer")); // _objekts["mouse-pointer"].SelectedAction = "point"; // _objekts["mouse-pointer"].Position = new Vector2(0,0); selected_tile = new Tile( (MacGame)ScreenManager.Game, true); selected_tile.AddSprite("tile", new Sprite(ScreenManager.Game.Content, "Ground2")); selected_tile.SelectedAction = "tile"; //Level level = new Level("Level1"); //level.Save(_objekts); //string output = JsonConvert.SerializeObject(level,Formatting.Indented); //File.WriteAllText(@"/Users/Fritz/Documents/level1.json", output); //string levelfile = File.ReadAllText(@"/Users/Fritz/Documents/level1.json"); //level = JsonConvert.DeserializeObject<Level>(levelfile); _objekts = LevelLoader.Load("Level1",_game, ScreenManager.Game.Content); // _objekts["mouse-pointer"] = new MousePointer(_game); }
public Object Clone() { Tile c = new Tile(this._game, this.Collidable); c.AddSprite("tile",(Sprite)this._sprite.Clone()); c.SelectedAction = "tile"; return c; }