public static HashSet <NormalYakuResolver> getNormalYakuResolverSet(MentsuComp comp, GeneralSituation generalSituation, PersonalSituation personalSituation) { HashSet <NormalYakuResolver> normalYakuResolverSet = new HashSet <NormalYakuResolver>(); normalYakuResolverSet.Add(new ChantaResolver(comp)); normalYakuResolverSet.Add(new ChunResolver(comp)); normalYakuResolverSet.Add(new ChinitsuResolver(comp)); normalYakuResolverSet.Add(new ChitoitsuResolver(comp)); normalYakuResolverSet.Add(new HakuResolver(comp)); normalYakuResolverSet.Add(new HatsuResolver(comp)); normalYakuResolverSet.Add(new HonitsuResolver(comp)); normalYakuResolverSet.Add(new HonrohtohResolver(comp)); normalYakuResolverSet.Add(new IkkitsukanResolver(comp)); normalYakuResolverSet.Add(new IpeikoResolver(comp)); normalYakuResolverSet.Add(new JunchanResolver(comp)); normalYakuResolverSet.Add(new RyanpeikoResolver(comp)); normalYakuResolverSet.Add(new SanankoResolver(comp)); normalYakuResolverSet.Add(new SankantsuResolver(comp)); normalYakuResolverSet.Add(new SanshokudohjunResolver(comp)); normalYakuResolverSet.Add(new SanshokudohkoResolver(comp)); normalYakuResolverSet.Add(new ShosangenResolver(comp)); normalYakuResolverSet.Add(new TanyaoResolver(comp)); normalYakuResolverSet.Add(new ToitoihoResolver(comp)); normalYakuResolverSet.Add(new PinfuResolver(comp, generalSituation, personalSituation)); normalYakuResolverSet.Add(new TsumoResolver(comp, generalSituation, personalSituation)); normalYakuResolverSet.Add(new JikazeResolver(comp, generalSituation, personalSituation)); normalYakuResolverSet.Add(new BakazeResolver(comp, generalSituation, personalSituation)); normalYakuResolverSet.Add(new IppatsuResolver(generalSituation, personalSituation)); normalYakuResolverSet.Add(new HouteiResolver(generalSituation, personalSituation)); normalYakuResolverSet.Add(new HaiteiResolver(generalSituation, personalSituation)); normalYakuResolverSet.Add(new ReachResolver(generalSituation, personalSituation)); normalYakuResolverSet.Add(new RinshankaihohResolver(comp, personalSituation)); normalYakuResolverSet.Add(new ChankanResolver(generalSituation, personalSituation)); normalYakuResolverSet.Add(new DoubleReachResolver(generalSituation, personalSituation)); return(normalYakuResolverSet); }
public Player(Hands hands, GeneralSituation generalSituation, PersonalSituation personalSituation) { this.hands = hands; this.generalSituation = generalSituation; this.personalSituation = personalSituation; }
public static HashSet <YakumanResolver> getYakumanResolverSet(MentsuComp comp, GeneralSituation generalSituation, PersonalSituation personalSituation) { HashSet <YakumanResolver> yakumanResolverSet = new HashSet <YakumanResolver>(); yakumanResolverSet.Add(new ChinrohtohResolver(comp)); yakumanResolverSet.Add(new ChurenpohtohResolver(comp)); yakumanResolverSet.Add(new DaisangenResolver(comp)); yakumanResolverSet.Add(new DaisushiResolver(comp)); yakumanResolverSet.Add(new RyuisoResolver(comp)); yakumanResolverSet.Add(new ShosushiResolver(comp)); yakumanResolverSet.Add(new SuankoResolver(comp)); yakumanResolverSet.Add(new SukantsuResolver(comp)); yakumanResolverSet.Add(new TsuisoResolver(comp)); yakumanResolverSet.Add(new RenhoResolver(generalSituation, personalSituation)); yakumanResolverSet.Add(new ChihoResolver(generalSituation, personalSituation)); yakumanResolverSet.Add(new TenhoResolver(generalSituation, personalSituation)); return(yakumanResolverSet); }