private void bitmap_Loaded(object sender, RoutedEventArgs e) { gameViewController.setBitmapHeight(((BitmapImage)sender).PixelHeight); gameViewController.setBitmapWidth(((BitmapImage)sender).PixelWidth); if (reload && !assembled) { gameController.startGame(true); buttonPause.IsChecked = true; } else { gameController.startGame(false); } //gameController.startGame(); //if (reload) //{ // if (!assembled) // { // gameController.togglePause(); // buttonPause.IsChecked = true; // } //} }