internal SendMakeCommand(KeyStroke keyStroke, KeyboardManager keyboardManager, int keyboardNumber) { _keyStroke = keyStroke; _keyboardManager = keyboardManager; _keyboardNumber = keyboardNumber; }
public static BitArray GetConnectedKeyboard() { var anyActive = false; var keyboardsStatus = new BitArray(10, false); var km = new KeyboardManager(); var keyStroke = new KeyStroke(); km.ListenKeyBoard(); for (int i = 0; i < keyboardsStatus.Length; i++) { keyStroke.code = 42; keyStroke.state = Keyboard.States.MAKE; if (km.SendKeystroke(keyStroke, i)) { if (!anyActive) { anyActive = true; _firstKeyboardActive = i; } //finish the keystroke keyStroke.state = Keyboard.States.BREAK; km.SendKeystroke(keyStroke, i); keyboardsStatus[i] = true; } } km.StopListenKeyBoard(); return keyboardsStatus; }