public MonoGameGame(LSetting config, Loon game) : base(config, game) { this._plat = game; this._start = JavaSystem.NanoTime(); this._contentManager = new MonoGameContentManager(game.GetContentManager().ServiceProvider, game.GetContentManager().RootDirectory); this._asyn = new MonoGameAsyn <object>(_log, frame); this._log = new MonoGameLog(config.appName); this._support = new NativeSupport(); this._assets = new MonoGameAssets(this); this._inputer = new MonoGameInputMake(this); this._graphics = new MonoGameGraphics(this, game.GetGraphicsDevice(), config.Width, config.Height); this.InitProcess(); }
public EmulateTouchPort(MonoGameInputMake outer) { this.outer = outer; }