コード例 #1
0
        public void dotTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            ld_float  actual;
            ld_float  expected;

            //ld_float delta = 0.00001f;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2{x = 0.0, y = 0.0, z = 0.0} (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            expected = 0.0f;
            actual   = LDVector3.dot(vector1, vector2);
            TestUtil.COMPARE(expected, actual);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2{x = 1.0, y = 2.0, z = 3.0} (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 1.0f;
            vector2.y = 2.0f;
            vector2.z = 3.0f;
            expected  = vector1.x * vector2.x + vector1.y * vector2.y + vector1.z * vector2.z;
            actual    = LDVector3.dot(vector1, vector2);
            TestUtil.COMPARE(expected, actual);
        }
コード例 #2
0
ファイル: LDVector3Test.cs プロジェクト: KajitaLD/math
        //====================================================
        //    非メンバ関数のテスト
        //====================================================
        public void crossProductTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            LDVector3 actual = new LDVector3();
            LDVector3 expected = new LDVector3();
            //ld_float delta = 0.00001f;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2{x = 0.0, y = 0.0, z = 0.0} (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            expected.zero();
            actual = LDVector3.crossProduct(vector1, vector2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2{x = 1.0, y = 2.0, z = 3.0} (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 1.0f;
            vector2.y = 2.0f;
            vector2.z = 3.0f;
            expected.x = vector1.y * vector2.z - vector1.z * vector2.y;
            expected.y = vector1.z * vector2.x - vector1.x * vector2.z;
            expected.z = vector1.x * vector2.y - vector1.y * vector2.x;
            actual = LDVector3.crossProduct(vector1, vector2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #3
0
        public void normalizeTest()
        {
            LDVector3 vector = new LDVector3();
            ld_float  expected_x;
            ld_float  expected_y;
            ld_float  expected_z;

            //ld_float delta = 0.00001f;

            // Input : x = 0.0, y = 0.0, z = 0.0 (ゼロベクトル)
            vector.zero();
            expected_x = 0.0f;
            expected_y = 0.0f;
            expected_z = 0.0f;
            vector.normalize();
            TestUtil.COMPARE(expected_x, vector.x);
            TestUtil.COMPARE(expected_y, vector.y);
            TestUtil.COMPARE(expected_z, vector.z);

            // Input : x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x   = 1.0f;
            vector.y   = 2.0f;
            vector.z   = 3.0f;
            expected_x = vector.x / (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            expected_y = vector.y / (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            expected_z = vector.z / (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            vector.normalize();
            TestUtil.COMPARE(expected_x, vector.x);
            TestUtil.COMPARE(expected_y, vector.y);
            TestUtil.COMPARE(expected_z, vector.z);
        }
コード例 #4
0
        public void distanceTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            ld_float  actual;
            ld_float  expected;

            //ld_float delta = 0.00001f;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2{x = 0.0, y = 0.0, z = 0.0} (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            expected = 0.0f;
            actual   = LDVector3.distance(vector1, vector2);
            TestUtil.COMPARE(expected, actual);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2{x = 4.0, y = 5.0, z = 6.0} (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;

            ld_float dx = vector1.x - vector2.x;
            ld_float dy = vector1.y - vector2.y;
            ld_float dz = vector1.z - vector2.z;

            expected = (ld_float)Math.Sqrt(dx * dx + dy * dy + dz * dz);
            actual   = LDVector3.distance(vector1, vector2);
            TestUtil.COMPARE(expected, actual);
        }
コード例 #5
0
        //====================================================
        //	非メンバ関数のテスト
        //====================================================
        public void crossProductTest()
        {
            LDVector3 vector1  = new LDVector3();
            LDVector3 vector2  = new LDVector3();
            LDVector3 actual   = new LDVector3();
            LDVector3 expected = new LDVector3();

            //ld_float delta = 0.00001f;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2{x = 0.0, y = 0.0, z = 0.0} (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            expected.zero();
            actual = LDVector3.crossProduct(vector1, vector2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2{x = 1.0, y = 2.0, z = 3.0} (任意の値)
            vector1.x  = 1.0f;
            vector1.y  = 2.0f;
            vector1.z  = 3.0f;
            vector2.x  = 1.0f;
            vector2.y  = 2.0f;
            vector2.z  = 3.0f;
            expected.x = vector1.y * vector2.z - vector1.z * vector2.y;
            expected.y = vector1.z * vector2.x - vector1.x * vector2.z;
            expected.z = vector1.x * vector2.y - vector1.y * vector2.x;
            actual     = LDVector3.crossProduct(vector1, vector2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #6
0
        public void lengthTest()
        {
            LDVector3 vector = new LDVector3();
            ld_float  actual;
            ld_float  expected;

            //ld_float delta = 0.00001f;

            // Input : x = 0.0, y = 0.0, z = 0.0 (ゼロベクトル)
            vector.zero();
            expected = 0.0f;
            actual   = vector.length();
            TestUtil.COMPARE(expected, actual);

            // Input : x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            expected = (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            actual   = vector.length();
            TestUtil.COMPARE(expected, actual);

            // 非メンバ関数lengthのテスト

            // Input : x = 0.0, y = 0.0, z = 0.0 (ゼロベクトル)
            vector.zero();
            expected = 0.0f;
            actual   = LDVector3.length(vector);
            TestUtil.COMPARE(expected, actual);

            // Input : x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            expected = (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            actual   = LDVector3.length(vector);
            TestUtil.COMPARE(expected, actual);
        }
コード例 #7
0
        public void getAxisTest()
        {
            LDQuat    quat     = new LDQuat(0.0f, 0.0f, 0.0f, 0.0f);
            LDVector3 actual   = new LDVector3();
            LDVector3 expected = new LDVector3();

            //ld_float delta = 0.00001f;

            // Input : x = 0.0, y = 0.0, z = 0.0, w = 0.0 (ゼロクォータニオン)
            expected.zero();
            actual = quat.getAxis();
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : x = 0.0, y = 0.0, z = 0.0, w = 1.0 (単位クォータニオン)
            quat.x     = 0.0f;
            quat.y     = 0.0f;
            quat.z     = 0.0f;
            quat.w     = 1.0f;
            expected.x = 1.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            actual     = quat.getAxis();
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : x = 1.0, y = 2.0, z = 3.0, w = 0.5 (任意の値)
            quat.x     = 1.0f;
            quat.y     = 2.0f;
            quat.z     = 3.0f;
            quat.w     = 0.5f;
            expected.x = quat.x * 1.0f / (float)Math.Sqrt(1.0f - quat.w * quat.w);
            expected.y = quat.y * 1.0f / (float)Math.Sqrt(1.0f - quat.w * quat.w);
            expected.z = quat.z * 1.0f / (float)Math.Sqrt(1.0f - quat.w * quat.w);
            actual     = quat.getAxis();
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #8
0
ファイル: LDVector3Test.cs プロジェクト: KajitaLD/math
        public void blendTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            LDVector3 actual = new LDVector3();
            LDVector3 expected = new LDVector3();
            //ld_float delta = 0.00001f;
            ld_float t1;
            ld_float t2;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}
            //		   vector2{x = 0.0, y = 0.0, z = 0.0}, t1 = 0.0, t2 = 0.0 (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            t1 = 0.0f;
            t2 = 0.0f;
            expected.zero();
            actual = LDVector3.blend(vector1, vector2, t1, t2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}
            //		   vector2{x = 4.0, y = 5.0, z = 6.0}, t1 = 1.0, t2 = 2.0 (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            t1 = 1.0f;
            t2 = 2.0f;
            expected.x = vector1.x * t1 + vector2.x * t2;
            expected.y = vector1.y * t1 + vector2.y * t2;
            expected.z = vector1.z * t1 + vector2.z * t2;
            actual = LDVector3.blend(vector1, vector2, t1, t2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #9
0
ファイル: LDQuatTest.cs プロジェクト: KajitaLD/math
        public void getAxisTest()
        {
            LDQuat quat = new LDQuat(0.0f, 0.0f, 0.0f, 0.0f);
            LDVector3 actual = new LDVector3();
            LDVector3 expected = new LDVector3();
            //ld_float delta = 0.00001f;

            // Input : x = 0.0, y = 0.0, z = 0.0, w = 0.0 (ゼロクォータニオン)
            expected.zero();
            actual = quat.getAxis();
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : x = 0.0, y = 0.0, z = 0.0, w = 1.0 (単位クォータニオン)
            quat.x = 0.0f;
            quat.y = 0.0f;
            quat.z = 0.0f;
            quat.w = 1.0f;
            expected.x = 1.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            actual = quat.getAxis();
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : x = 1.0, y = 2.0, z = 3.0, w = 0.5 (任意の値)
            quat.x = 1.0f;
            quat.y = 2.0f;
            quat.z = 3.0f;
            quat.w = 0.5f;
            expected.x = quat.x * 1.0f / (float)Math.Sqrt(1.0f - quat.w * quat.w);
            expected.y = quat.y * 1.0f / (float)Math.Sqrt(1.0f - quat.w * quat.w);
            expected.z = quat.z * 1.0f / (float)Math.Sqrt(1.0f - quat.w * quat.w);
            actual = quat.getAxis();
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #10
0
        public void blendTest()
        {
            LDVector3 vector1  = new LDVector3();
            LDVector3 vector2  = new LDVector3();
            LDVector3 actual   = new LDVector3();
            LDVector3 expected = new LDVector3();
            //ld_float delta = 0.00001f;
            ld_float t1;
            ld_float t2;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}
            //		   vector2{x = 0.0, y = 0.0, z = 0.0}, t1 = 0.0, t2 = 0.0 (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            t1 = 0.0f;
            t2 = 0.0f;
            expected.zero();
            actual = LDVector3.blend(vector1, vector2, t1, t2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}
            //		   vector2{x = 4.0, y = 5.0, z = 6.0}, t1 = 1.0, t2 = 2.0 (任意の値)
            vector1.x  = 1.0f;
            vector1.y  = 2.0f;
            vector1.z  = 3.0f;
            vector2.x  = 4.0f;
            vector2.y  = 5.0f;
            vector2.z  = 6.0f;
            t1         = 1.0f;
            t2         = 2.0f;
            expected.x = vector1.x * t1 + vector2.x * t2;
            expected.y = vector1.y * t1 + vector2.y * t2;
            expected.z = vector1.z * t1 + vector2.z * t2;
            actual     = LDVector3.blend(vector1, vector2, t1, t2);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #11
0
        public void transformTest()
        {
            LDVector3  vector   = new LDVector3();
            LDVector3  expected = new LDVector3();
            LDVector3  actual   = new LDVector3();
            LDMatrix43 matrix   = new LDMatrix43();

            //ld_float delta = 0.00001f;

            // Input : matrix = 単位行列, vector = 0.0 (ゼロ)
            vector.zero();
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            actual     = matrix.transform(vector);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : matrix = 任意の値, x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x   = 1.0f;
            vector.y   = 2.0f;
            vector.z   = 3.0f;
            matrix.m11 = 1.0f;
            matrix.m12 = 2.0f;
            matrix.m13 = 3.0f;
            matrix.m14 = 4.0f;
            matrix.m21 = 1.0f;
            matrix.m22 = 2.0f;
            matrix.m23 = 3.0f;
            matrix.m24 = 4.0f;
            matrix.m31 = 1.0f;
            matrix.m32 = 2.0f;
            matrix.m33 = 3.0f;
            matrix.m34 = 4.0f;
            expected.x = matrix.m11 * vector.x + matrix.m12 * vector.y + matrix.m13 * vector.z + matrix.m14;
            expected.y = matrix.m21 * vector.x + matrix.m22 * vector.y + matrix.m13 * vector.z + matrix.m24;
            expected.z = matrix.m31 * vector.y + matrix.m32 * vector.y + matrix.m13 * vector.z + matrix.m34;
            actual     = matrix.transform(vector);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : matrix = 任意の値, x = 1.0, y = 2.0, z = 3.0 (任意の値) (p == dstの場合)
            vector.x   = 1.0f;
            vector.y   = 2.0f;
            vector.z   = 3.0f;
            matrix.m11 = 1.0f;
            matrix.m12 = 2.0f;
            matrix.m13 = 3.0f;
            matrix.m14 = 4.0f;
            matrix.m21 = 1.0f;
            matrix.m22 = 2.0f;
            matrix.m23 = 3.0f;
            matrix.m24 = 4.0f;
            matrix.m31 = 1.0f;
            matrix.m32 = 2.0f;
            matrix.m33 = 3.0f;
            matrix.m34 = 4.0f;
            expected.x = matrix.m11 * vector.x + matrix.m12 * vector.y + matrix.m13 * vector.z + matrix.m14;
            expected.y = matrix.m21 * vector.x + matrix.m22 * vector.y + matrix.m13 * vector.z + matrix.m24;
            expected.z = matrix.m31 * vector.y + matrix.m32 * vector.y + matrix.m13 * vector.z + matrix.m34;
            matrix.transform(vector, out vector);
            TestUtil.COMPARE(expected.x, vector.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #12
0
ファイル: LDVector3Test.cs プロジェクト: KajitaLD/math
        public void distanceTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            ld_float actual;
            ld_float expected;
            //ld_float delta = 0.00001f;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2{x = 0.0, y = 0.0, z = 0.0} (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            expected = 0.0f;
            actual = LDVector3.distance(vector1, vector2);
            TestUtil.COMPARE(expected, actual);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2{x = 4.0, y = 5.0, z = 6.0} (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;

            ld_float dx = vector1.x - vector2.x;
            ld_float dy = vector1.y - vector2.y;
            ld_float dz = vector1.z - vector2.z;
            expected = (ld_float)Math.Sqrt(dx * dx + dy * dy + dz * dz);
            actual = LDVector3.distance(vector1, vector2);
            TestUtil.COMPARE(expected, actual);
        }
コード例 #13
0
ファイル: LDVector3Test.cs プロジェクト: KajitaLD/math
        public void normalizeTest()
        {
            LDVector3 vector = new LDVector3();
            ld_float expected_x;
            ld_float expected_y;
            ld_float expected_z;
            //ld_float delta = 0.00001f;

            // Input : x = 0.0, y = 0.0, z = 0.0 (ゼロベクトル)
            vector.zero();
            expected_x = 0.0f;
            expected_y = 0.0f;
            expected_z = 0.0f;
            vector.normalize();
            TestUtil.COMPARE(expected_x, vector.x);
            TestUtil.COMPARE(expected_y, vector.y);
            TestUtil.COMPARE(expected_z, vector.z);

            // Input : x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            expected_x = vector.x / (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            expected_y = vector.y / (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            expected_z = vector.z / (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            vector.normalize();
            TestUtil.COMPARE(expected_x, vector.x);
            TestUtil.COMPARE(expected_y, vector.y);
            TestUtil.COMPARE(expected_z, vector.z);
        }
コード例 #14
0
ファイル: LDVector3Test.cs プロジェクト: KajitaLD/math
        public void lengthTest()
        {
            LDVector3 vector = new LDVector3();
            ld_float actual;
            ld_float expected;
            //ld_float delta = 0.00001f;

            // Input : x = 0.0, y = 0.0, z = 0.0 (ゼロベクトル)
            vector.zero();
            expected = 0.0f;
            actual = vector.length();
            TestUtil.COMPARE(expected, actual);

            // Input : x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            expected = (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            actual = vector.length();
            TestUtil.COMPARE(expected, actual);

            // 非メンバ関数lengthのテスト

            // Input : x = 0.0, y = 0.0, z = 0.0 (ゼロベクトル)
            vector.zero();
            expected = 0.0f;
            actual = LDVector3.length(vector);
            TestUtil.COMPARE(expected, actual);

            // Input : x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            expected = (ld_float)Math.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
            actual = LDVector3.length(vector);
            TestUtil.COMPARE(expected, actual);
        }
コード例 #15
0
ファイル: LDQuatTest.cs プロジェクト: KajitaLD/math
        /// <summary>
        /// TODO:要実装 LDFUZZY_COMPARE
        /// </summary>
        public void setToRotationArcTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            LDVector3 vector3 = new LDVector3();
            LDQuat actual = new LDQuat();
            LDQuat expected = new LDQuat();
            //ld_float delta = 0.00001f;
            ld_float d;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = false
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = false, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x = 0.0f;
            actual.y = 0.0f;
            actual.z = 0.0f;
            actual.w = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);

            //	QVERIFY(qFuzzyCompare(expected.w, actual.w));
            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = true
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = true, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x = 0.0f;
            actual.y = 0.0f;
            actual.z = 0.0f;
            actual.w = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);

            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = false
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = false, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x = 1.0f;
            actual.y = 2.0f;
            actual.z = 3.0f;
            actual.w = 0.5f;

            vector3 = LDVector3.crossProduct(vector1, vector2);
            d = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = true
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = true, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x = 1.0f;
            actual.y = 2.0f;
            actual.z = 3.0f;
            actual.w = 0.5f;

            vector1.normalize();
            vector2.normalize();
            vector3 = LDVector3.crossProduct(vector1, vector2);
            d = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);
        }
コード例 #16
0
        /// <summary>
        /// TODO:要実装 LDFUZZY_COMPARE
        /// </summary>
        public void setToRotationArcTest()
        {
            LDVector3 vector1  = new LDVector3();
            LDVector3 vector2  = new LDVector3();
            LDVector3 vector3  = new LDVector3();
            LDQuat    actual   = new LDQuat();
            LDQuat    expected = new LDQuat();
            //ld_float delta = 0.00001f;
            ld_float d;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = false
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = false, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x   = 0.0f;
            actual.y   = 0.0f;
            actual.z   = 0.0f;
            actual.w   = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);


            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);


            //	QVERIFY(qFuzzyCompare(expected.w, actual.w));
            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = true
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = true, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x   = 0.0f;
            actual.y   = 0.0f;
            actual.z   = 0.0f;
            actual.w   = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);



            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);



            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = false
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = false, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x  = 1.0f;
            actual.y  = 2.0f;
            actual.z  = 3.0f;
            actual.w  = 0.5f;

            vector3 = LDVector3.crossProduct(vector1, vector2);
            d       = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = true
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = true, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x  = 1.0f;
            actual.y  = 2.0f;
            actual.z  = 3.0f;
            actual.w  = 0.5f;

            vector1.normalize();
            vector2.normalize();
            vector3 = LDVector3.crossProduct(vector1, vector2);
            d       = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);
        }
コード例 #17
0
ファイル: LDMatrix44Test.cs プロジェクト: KajitaLD/math
        public void transformTest()
        {
            LDVector3 vector=new LDVector3();
            LDVector3 expected = new LDVector3();
            LDVector3 actual = new LDVector3();
            LDMatrix44 matrix=new LDMatrix44();
            //ld_float delta = 0.00001f;

            // Input : matrix = 単位行列, vector = 0.0 (ゼロ)
            vector.zero();
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            actual = matrix.transform(vector);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : matrix = 任意の値, x = 1.0, y = 2.0, z = 3.0 (任意の値)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            matrix.m11 = 1.0f;
            matrix.m12 = 2.0f;
            matrix.m13 = 3.0f;
            matrix.m14 = 4.0f;
            matrix.m21 = 1.0f;
            matrix.m22 = 2.0f;
            matrix.m23 = 3.0f;
            matrix.m24 = 4.0f;
            matrix.m31 = 1.0f;
            matrix.m32 = 2.0f;
            matrix.m33 = 3.0f;
            matrix.m34 = 4.0f;
            expected.x = matrix.m11 * vector.x + matrix.m12 * vector.y + matrix.m13 * vector.z + matrix.m14;
            expected.y = matrix.m21 * vector.x + matrix.m22 * vector.y + matrix.m13 * vector.z + matrix.m24;
            expected.z = matrix.m31 * vector.y + matrix.m32 * vector.y + matrix.m13 * vector.z + matrix.m34;
            actual = matrix.transform(vector);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            // Input : matrix = 任意の値, x = 1.0, y = 2.0, z = 3.0 (任意の値) (p == dstの場合)
            vector.x = 1.0f;
            vector.y = 2.0f;
            vector.z = 3.0f;
            matrix.m11 = 1.0f;
            matrix.m12 = 2.0f;
            matrix.m13 = 3.0f;
            matrix.m14 = 4.0f;
            matrix.m21 = 1.0f;
            matrix.m22 = 2.0f;
            matrix.m23 = 3.0f;
            matrix.m24 = 4.0f;
            matrix.m31 = 1.0f;
            matrix.m32 = 2.0f;
            matrix.m33 = 3.0f;
            matrix.m34 = 4.0f;
            expected.x = matrix.m11 * vector.x + matrix.m12 * vector.y + matrix.m13 * vector.z + matrix.m14;
            expected.y = matrix.m21 * vector.x + matrix.m22 * vector.y + matrix.m13 * vector.z + matrix.m24;
            expected.z = matrix.m31 * vector.y + matrix.m32 * vector.y + matrix.m13 * vector.z + matrix.m34;
            matrix.transform(vector, vector);
            TestUtil.COMPARE(expected.x, vector.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
        }
コード例 #18
0
ファイル: LDVector3Test.cs プロジェクト: KajitaLD/math
        public void dotTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            ld_float actual;
            ld_float expected;
            //ld_float delta = 0.00001f;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2{x = 0.0, y = 0.0, z = 0.0} (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            expected = 0.0f;
            actual = LDVector3.dot(vector1, vector2);
            TestUtil.COMPARE(expected, actual);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2{x = 1.0, y = 2.0, z = 3.0} (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 1.0f;
            vector2.y = 2.0f;
            vector2.z = 3.0f;
            expected = vector1.x * vector2.x + vector1.y * vector2.y + vector1.z * vector2.z;
            actual = LDVector3.dot(vector1, vector2);
            TestUtil.COMPARE(expected, actual);
        }