public TrackRenderer() { _sync = new ResourceSync(); _lineactions = new Queue <Tuple <LineActionType, GameLine> >(); _physlines = new Dictionary <int, int>(); _scenerylines = new Dictionary <int, int>(); _decorator = new LineDecorator(); _physvbo = new LineRenderer(Shaders.LineShader); _physvbo.OverrideColor = Constants.DefaultLineColor; _sceneryvbo = new LineRenderer(Shaders.LineShader); _sceneryvbo.OverrideColor = Color.Black; }