public void drawCustom(spriteBatcher spriteBatcher, spriteMat _mat, spriteRect uv, spriteRect rect, spriteColor c, spriteColor c2) { _mat.tex0 = this; { var p = this.pointbuf[0]; p.x = rect.x; p.y = rect.y; p.z = 0; p.u = uv.x; p.v = uv.y; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p = this.pointbuf[1]; p.x = rect.x + rect.w; p.y = rect.y; p.z = 0; p.u = uv.x + uv.w; p.v = uv.y; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p = this.pointbuf[2]; p.x = rect.x; p.y = rect.y + rect.h; p.z = 0; p.u = uv.x; p.v = uv.y + uv.h; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p = this.pointbuf[3]; p.x = rect.x + rect.w; p.y = rect.y + rect.h; p.z = 0; p.u = uv.x + uv.w; p.v = uv.y + uv.h; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; } spriteBatcher.setMat(_mat); spriteBatcher.addRect(this.pointbuf); }
public void drawByTexture(spriteBatcher sb, string sname, spriteRect rect, spriteColor c) { if (this.texture == null) { return; } var r = this.sprites[sname]; if (r == Script.Undefined) { return; } this.texture.draw(sb, r.ToRect(), rect, c); }
public void drawChar(spriteBatcher sb, string cname, spriteRect rect, spriteColor c = null, spriteColor colorBorder = null) { var r = this.cmap[cname]; if (r == Script.Undefined) { return; } if (c == null) { c = spriteColor.white; } if (colorBorder == null) { colorBorder = new spriteColor(0f, 0f, 0f, 0.5f); } { var p = this.pointbuf[0]; p.x = rect.x; p.y = rect.y; p.z = 0; p.u = r.x; p.v = r.y; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; p = this.pointbuf[1]; p.x = rect.x + rect.w; p.y = rect.y; p.z = 0; p.u = r.x + r.w; p.v = r.y; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; p = this.pointbuf[2]; p.x = rect.x; p.y = rect.y + rect.h; p.z = 0; p.u = r.x; p.v = r.y + r.h; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; p = this.pointbuf[3]; p.x = rect.x + rect.w; p.y = rect.y + rect.h; p.z = 0; p.u = r.x + r.w; p.v = r.y + r.h; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; } sb.setMat(this.mat); sb.addRect(this.pointbuf); }
public void draw(spriteBatcher sb, charinfo r, spriteRect rect, spriteColor c = null, spriteColor colorBorder = null) { if (c == null) { c = spriteColor.white; } if (colorBorder == null) { colorBorder = new spriteColor(0f, 0f, 0f, 0.5f); } //if (r==null) { var p = this.pointbuf[0]; p.x = rect.x; p.y = rect.y + rect.h; p.z = 0; p.u = r.x; p.v = r.y + r.h; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; p = this.pointbuf[1]; p.x = rect.x + rect.w; p.y = rect.y + rect.h; p.z = 0; p.u = r.x + r.w; p.v = r.y + r.h; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; p = this.pointbuf[2]; p.x = rect.x; p.y = rect.y; p.z = 0; p.u = r.x; p.v = r.y; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; p = this.pointbuf[3]; p.x = rect.x + rect.w; p.y = rect.y; p.z = 0; p.u = r.x + r.w; p.v = r.y; p.r = c.r; p.g = c.g; p.b = c.b; p.a = c.a; p.r2 = colorBorder.r; p.g2 = colorBorder.g; p.b2 = colorBorder.b; p.a2 = colorBorder.a; } sb.setMat(this.mat); sb.addRect(this.pointbuf); }