コード例 #1
0
 static int LoadVersions(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         string        arg0 = ToLua.CheckString(L, 1);
         libx.Versions o    = libx.Assets.LoadVersions(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
        public static void CopyAssetBundlesTo(string path, bool vfs = true)
        {
#if UNITY_IPHONE
            vfs = false;
#endif

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            var versions = new List <VFile>();

            if (!vfs)
            {
                versions.AddRange(Versions.LoadVersions(outputPath + "/" + Versions.Filename));
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.RemoveAt(versions.FindIndex(file => file.name.Equals(Versions.Dataname)));
            }
            else
            {
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.Add(new VFile()
                {
                    name = Versions.Dataname
                });
            }

            foreach (var item in versions)
            {
                var src  = outputPath + "/" + item.name;
                var dest = path + "/" + item.name;
                if (File.Exists(src))
                {
                    File.Copy(src, dest, true);
                }
            }

            AssetDatabase.Refresh();
        }
コード例 #3
0
        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            this.Step = Step.Copy;

            if (this.Step == Step.Copy)
            {
                yield return(RequestCopy());
            }

            if (this.Step == Step.Coping)
            {
                var path     = _savePath + Versions.Filename + ".tmp";
                var versions = Versions.LoadVersions(path);
                var basePath = GetStreamingAssetsPath() + "/";
                yield return(UpdateCopy(versions, basePath));

                this.Step = Step.Versions;
            }

            if (this.Step == Step.Versions)
            {
                yield return(RequestVersions());
            }

            if (this.Step == Step.Prepared)
            {
                OnMessage("正在检查版本信息...");
                var totalSize = _downloader.size;
                if (totalSize > 0)
                {
                    Debug.Log($"发现内容更新,总计需要下载 {Downloader.GetDisplaySize(totalSize)} 内容");
                    _downloader.StartDownload();
                    this.Step = Step.Download;
                }
                else
                {
                    OnComplete();
                }
            }
        }
コード例 #4
0
        private void OnComplete()
        {
            if (enableVFS)
            {
                var dataPath  = _savePath + Versions.Dataname;
                var downloads = _downloader.downloads;
                if (downloads.Count > 0 && File.Exists(dataPath))
                {
                    OnMessage("更新本地版本信息");
                    var files = new List <VFile>(downloads.Count);
                    foreach (var download in downloads)
                    {
                        files.Add(new VFile
                        {
                            name = download.name,
                            hash = download.hash,
                            len  = download.len,
                        });
                    }

                    var file = files[0];
                    if (!file.name.Equals(Versions.Dataname))
                    {
                        Versions.UpdateDisk(dataPath, files);
                    }
                }

                Versions.LoadDisk(dataPath);
            }

            OnProgress(1);
            OnMessage("更新完成");
            var version = Versions.LoadVersion(_savePath + Versions.Filename);

            if (version > 0)
            {
                OnVersion(version.ToString());
            }

            _step = STEP_COMPLETE;

            StartCoroutine(LoadGameScene());
        }
コード例 #5
0
        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                Debug.LogError("请检查网络连接状态");
                yield break;
            }

            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            var error = request.error;

            request.Dispose();
            if (!string.IsNullOrEmpty(error))
            {
                Debug.LogError($"获取服务器版本失败:{error}");
                yield break;
            }

            try
            {
                _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
                if (_versions.Count > 0)
                {
                    PrepareDownloads();
                    this.Step = Step.Prepared;
                }
                else
                {
                    OnComplete();
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                Debug.LogError("版本文件加载失败");
            }
        }
コード例 #6
0
        private IEnumerator RequestCopy()
        {
            int v1;

            try
            {
                v1 = Versions.LoadVersion(_savePath + Versions.Filename);
            }
            catch (Exception e)
            {
                yield break;
            }

            var basePath = GetStreamingAssetsPath() + "/";
            var request  = UnityWebRequest.Get(basePath + Versions.Filename);
            var path     = _savePath + Versions.Filename + ".tmp";

            request.downloadHandler = new DownloadHandlerFile(path);
            yield return(request.SendWebRequest());

            if (string.IsNullOrEmpty(request.error))
            {
                var v2 = Versions.LoadVersion(path);
                if (v2 > v1)
                {
                    var mb = MessageBox.Show("提示", "是否将资源解压到本地?", "[解压]", "[跳过]");
                    yield return(mb);

                    if (mb.isOk)
                    {
                        var versions = Versions.LoadVersions(path);
                        yield return(UpdateCopy(versions, basePath));
                    }
                }
                else
                {
                    Versions.LoadVersions(path);
                }
            }

            request.Dispose();
        }
コード例 #7
0
ファイル: Assets.cs プロジェクト: blinkforme/fish
 public static Versions LoadVersions(string filename)
 {
     if (!File.Exists(filename))
     {
         return(new Versions());
     }
     try
     {
         using (var stream = File.OpenRead(filename))
         {
             var reader = new BinaryReader(stream);
             var ver    = new Versions();
             ver.Deserialize(reader);
             return(ver);
         }
     }
     catch (Exception e)
     {
         Debug.LogException(e);
         return(new Versions());
     }
 }
コード例 #8
0
        private void PrepareDownloads()
        {
            if (enableVFS)
            {
                var path = string.Format("{0}{1}", _savePath, Versions.Dataname);
                if (!File.Exists(path))
                {
                    AddDownload(_versions[0]);
                    return;
                }
                Versions.LoadDisk(path);
            }

            for (var i = 1; i < _versions.Count; i++)
            {
                var item = _versions[i];
                if (Versions.IsNew(string.Format("{0}{1}", _savePath, item.name), item.len, item.hash))
                {
                    AddDownload(item);
                }
            }
        }
コード例 #9
0
        private static void BuildVersions(AssetBundleManifest manifest, BuildRules rules)
        {
            var allBundles = manifest.GetAllAssetBundles();
            var bundle2Ids = GetBundle2Ids(allBundles);
            var bundles    = GetBundles(manifest, allBundles, bundle2Ids);
            var ver        = rules.AddVersion();

            var dirs          = new List <string>();
            var assets        = new List <AssetRef>();
            var patches       = new List <Patch>();
            var asset2Bundles = new Dictionary <string, BundleRef>();

            foreach (var item in rules.assets)
            {
                var path = item.name;
                var dir  = Path.GetDirectoryName(path);
                if (!string.IsNullOrEmpty(dir))
                {
                    dir = dir.Replace("\\", "/");
                }
                var index = dirs.FindIndex(o => o.Equals(dir));
                if (index == -1)
                {
                    index = dirs.Count;
                    dirs.Add(dir);
                }
                var asset = new AssetRef();
                if (item.groupBy == GroupBy.None)
                {
                    var id = AddBundle(path, asset, ref bundles);
                    asset.bundle = id;
                }
                else
                {
                    bundle2Ids.TryGetValue(item.bundle, out asset.bundle);
                }
                asset2Bundles[path] = bundles[asset.bundle];
                asset.dir           = index;
                asset.name          = Path.GetFileName(path);
                assets.Add(asset);
            }

            Func <List <string>, List <int> > getFiles = delegate(List <string> list)
            {
                var ret = new List <int>();
                foreach (var file in list)
                {
                    BundleRef bundle;
                    asset2Bundles.TryGetValue(file, out bundle);
                    if (bundle != null)
                    {
                        if (!ret.Contains(bundle.id))
                        {
                            ret.Add(bundle.id);
                        }
                        foreach (var child in bundle.children)
                        {
                            if (!ret.Contains(child))
                            {
                                ret.Add(child);
                            }
                        }
                    }
                    else
                    {
                        Debug.LogWarning("bundle == nil, file:" + file);
                    }
                }
                return(ret);
            };

            for (var i = 0; i < rules.patches.Count; i++)
            {
                var item = rules.patches[i];
                patches.Add(new Patch
                {
                    name  = item.name,
                    files = getFiles(item.assets),
                });
            }

            var versions = new Versions();

            versions.activeVariants = manifest.GetAllAssetBundlesWithVariant();
            versions.dirs           = dirs.ToArray();
            versions.assets         = assets;
            versions.bundles        = bundles;
            versions.patches        = patches;
            versions.ver            = ver;

            if (rules.allAssetsToBuild)
            {
                bundles.ForEach(obj => obj.location = 1);
            }
            else
            {
                foreach (var patchName in rules.patchesInBuild)
                {
                    var patch = versions.patches.Find((Patch item) => { return(item.name.Equals(patchName)); });
                    if (patch != null)
                    {
                        foreach (var file in patch.files)
                        {
                            if (file >= 0 && file < bundles.Count)
                            {
                                bundles[file].location = 1;
                            }
                        }
                    }
                }
            }

            versions.Save(outputPath + "/" + Assets.Versions);
        }
コード例 #10
0
        public static void BuildAssetBundles()
        {
            // Choose the output path according to the build target.
            var outputPath = CreateAssetBundleDirectory();
            const BuildAssetBundleOptions options = BuildAssetBundleOptions.ChunkBasedCompression;
            var targetPlatform      = EditorUserBuildSettings.activeBuildTarget;
            var rules               = GetBuildRules();
            var builds              = rules.GetBuilds();
            var assetBundleManifest = BuildPipeline.BuildAssetBundles(outputPath, builds, options, targetPlatform);

            if (assetBundleManifest == null)
            {
                return;
            }

            var manifest   = GetManifest();
            var dirs       = new List <string> ();
            var assets     = new List <AssetRef> ();
            var bundles    = assetBundleManifest.GetAllAssetBundles();
            var bundle2Ids = new Dictionary <string, int> ();

            for (var index = 0; index < bundles.Length; index++)
            {
                var bundle = bundles [index];
                bundle2Ids [bundle] = index;
            }

            var bundleRefs = new List <BundleRef> ();

            for (var index = 0; index < bundles.Length; index++)
            {
                var bundle = bundles [index];
                var deps   = assetBundleManifest.GetAllDependencies(bundle);
                var path   = string.Format("{0}/{1}", outputPath, bundle);
                if (File.Exists(path))
                {
                    using (var stream = File.OpenRead(path)) {
                        bundleRefs.Add(new BundleRef {
                            name = bundle,
                            id   = index,
                            deps = Array.ConvertAll(deps, input => bundle2Ids [input]),
                            len  = stream.Length,
                            hash = assetBundleManifest.GetAssetBundleHash(bundle).ToString(),
                        });
                    }
                }
                else
                {
                    Debug.LogError(path + " file not exsit.");
                }
            }

            for (var i = 0; i < rules.ruleAssets.Length; i++)
            {
                var item  = rules.ruleAssets [i];
                var path  = item.path;
                var dir   = Path.GetDirectoryName(path).Replace("\\", "/");
                var index = dirs.FindIndex(o => o.Equals(dir));
                if (index == -1)
                {
                    index = dirs.Count;
                    dirs.Add(dir);
                }

                try
                {
                    var asset = new AssetRef
                    {
                        bundle = bundle2Ids[item.bundle], dir = index, name = Path.GetFileName(path)
                    };
                    assets.Add(asset);
                }
                catch (KeyNotFoundException)
                {
                    Debug.LogError($"{Path.GetFileName(path)}资源无法打进AB包");
                }
            }

            manifest.dirs    = dirs.ToArray();
            manifest.assets  = assets.ToArray();
            manifest.bundles = bundleRefs.ToArray();

            EditorUtility.SetDirty(manifest);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            var manifestBundleName = "manifest.unity3d";

            builds = new[] {
                new AssetBundleBuild {
                    assetNames      = new[] { AssetDatabase.GetAssetPath(manifest), },
                    assetBundleName = manifestBundleName
                }
            };

            BuildPipeline.BuildAssetBundles(outputPath, builds, options, targetPlatform);
            ArrayUtility.Add(ref bundles, manifestBundleName);

            Versions.BuildVersions(outputPath, bundles, GetBuildRules().AddVersion());
        }
コード例 #11
0
        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            yield return(ExtractAssetsIfNeed());

            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                var mb = MessageBox.Show("提示", "网络状态不可达,请联网后重试。", "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                    MessageBox.Dispose();
                }

                yield break;
            }

            OnMessage("正在获取服务器版本信息...");
            const string assetName = Versions.Filename;
            var          url       = downloadUrl + assetName;
            var          request   = UnityWebRequest.Get(url);

            yield return(request.SendWebRequest());

            if (!string.IsNullOrEmpty(request.error))
            {
                var mb = MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", request.error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                    MessageBox.Dispose();
                }

                yield break;
            }

            var path  = _savePath + assetName;
            var bytes = request.downloadHandler.text;

            File.WriteAllText(path, bytes);
            request.Dispose();
            OnMessage("正在加载版本信息...");
            if (!File.Exists(path))
            {
                yield break;
            }
            var records = Versions.LoadVersions(path);

            OnMessage("正在检查版本信息...");
            _serverRecords.Clear();
            _downloads.Clear();
            foreach (var item in records)
            {
                _serverRecords[item.name] = item;
                if (IsUpdate(item))
                {
                    AddDownload(item);
                }
            }

            if (_downloads.Count > 0)
            {
                var totalSize = 0L;
                foreach (var item in _downloads)
                {
                    totalSize += item.len;
                }

                const float bytesToMb = 1f / (1024 * 1024);
                var         tips      = string.Format("检查到有{0}个文件需要更新,总计需要下载{1:f2}(MB)内容", _downloads.Count, totalSize * bytesToMb);
                var         mb        = MessageBox.Show("提示", tips, "下载", "跳过");
                yield return(mb);

                if (mb.isOk)
                {
                    PrepareToDownload();
                    yield return(UpdateDownloads(bytesToMb, totalSize));
                }
            }

            OnComplete();
        }
コード例 #12
0
        private static void BuildManifest(AssetBundleManifest assetBundleManifest, string bundleDir, BuildRules rules)
        {
            var manifest        = GetManifest();
            var allAssetBundles = assetBundleManifest.GetAllAssetBundles();
            var bundle2Ids      = GetBundle2Ids(allAssetBundles);
            var bundles         = GetBundles(assetBundleManifest, bundleDir, allAssetBundles, bundle2Ids);
            var dirs            = new List <string>();
            var assets          = new List <AssetRef>();
            var patches         = new List <VPatch>();

            for (var i = 0; i < rules.assets.Length; i++)
            {
                var item  = rules.assets[i];
                var path  = item.path;
                var dir   = Path.GetDirectoryName(path).Replace("\\", "/");
                var index = dirs.FindIndex(o => o.Equals(dir));
                if (index == -1)
                {
                    index = dirs.Count;
                    dirs.Add(dir);
                }

                var asset = new AssetRef();
                if (!bundle2Ids.TryGetValue(item.bundle, out asset.bundle))
                {
                    // 第三方资源
                    var bundle = new BundleRef();
                    bundle.id   = bundles.Count;
                    bundle.name = Path.GetFileName(path);
                    using (var stream = File.OpenRead(path))
                    {
                        bundle.len = stream.Length;
                        bundle.crc = Utility.GetCRC32Hash(stream);
                    }

                    bundles.Add(bundle);
                    asset.bundle = bundle.id;
                }

                asset.dir  = index;
                asset.name = Path.GetFileName(path);
                assets.Add(asset);
                var patch = patches.Find(pr => pr.@by == item.patch);
                if (patch == null)
                {
                    patch = new VPatch()
                    {
                        @by = item.patch
                    };
                    patches.Add(patch);
                }
                if (asset.bundle != -1)
                {
                    if (!patch.files.Contains(asset.bundle))
                    {
                        patch.files.Add(asset.bundle);
                    }
                    var bundle = bundles[asset.bundle];
                    foreach (var child in bundle.children)
                    {
                        if (!patch.files.Contains(child))
                        {
                            patch.files.Add(child);
                        }
                    }
                }
            }

            manifest.dirs    = dirs.ToArray();
            manifest.assets  = assets.ToArray();
            manifest.bundles = bundles.ToArray();

            EditorUtility.SetDirty(manifest);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            var manifestBundleName = "manifest.unity3d";
            var builds             = new[]
            {
                new AssetBundleBuild
                {
                    assetNames      = new[] { AssetDatabase.GetAssetPath(manifest), },
                    assetBundleName = manifestBundleName
                }
            };

            var targetPlatform = EditorUserBuildSettings.activeBuildTarget;

            BuildPipeline.BuildAssetBundles(bundleDir, builds, rules.buildBundleOptions, targetPlatform);
            {
                var path   = bundleDir + "/" + manifestBundleName;
                var bundle = new BundleRef();
                bundle.id   = bundles.Count;
                bundle.name = Path.GetFileName(path);
                using (var stream = File.OpenRead(path))
                {
                    bundle.len = stream.Length;
                    bundle.crc = Utility.GetCRC32Hash(stream);
                }
                var patch = patches.Find(pr => pr.@by == PatchBy.Level0);
                if (patch == null)
                {
                    patch = new VPatch()
                    {
                        @by = PatchBy.Level0
                    };
                    patches.Add(patch);
                }
                bundles.Add(bundle);
            }
            Versions.BuildVersion(bundleDir, bundles, patches, GetBuildRules().AddVersion());
        }
コード例 #13
0
ファイル: AssetsUpdate.cs プロジェクト: zhangkj/xasset
        private void Complete()
        {
            updateScreen.progressBar.gameObject.SetActive(false);

            Versions.Save();

            if (_downloads.Count > 0)
            {
                for (int i = 0; i < _downloads.Count; i++)
                {
                    var item = _downloads[i];
                    if (!item.isDone)
                    {
                        break;
                    }
                    else
                    {
                        if (_serverVersions.ContainsKey(item.path))
                        {
                            _versions[item.path] = _serverVersions[item.path];
                        }
                    }
                }

                StringBuilder sb = new StringBuilder();
                foreach (var item in _versions)
                {
                    sb.AppendLine(string.Format("{0}:{1}", item.Key, item.Value));
                }

                var path = Assets.GetRelativeUpdatePath(versionsTxt);
                if (File.Exists(path))
                {
                    File.Delete(path);
                }

                File.WriteAllText(path, sb.ToString());
                var request = Assets.Initialize();
                request.completed = delegate(AssetRequest req)
                {
                    if (!string.IsNullOrEmpty(req.error))
                    {
                        OnError(req.error);
                    }
                    else
                    {
                        if (completed != null)
                        {
                            completed();
                        }
                    }
                };
                state = State.Completed;

                message = string.Format("{0} files has update.", _downloads.Count);
                return;
            }

            if (completed != null)
            {
                completed();
            }

            message = "nothing to update.";
            state   = State.Completed;
        }
コード例 #14
0
ファイル: BuildScript.cs プロジェクト: ErQing/JEngine
        public static async void CopyAssetBundlesTo(string path)
        {
            var prefix = $"JEngine.Editor.Setting.{Application.productName}";
            var jump   = PlayerPrefs.GetString($"{prefix}.JumpStartUpScene", "1") == "1";
            var scene  = SceneManager.GetActiveScene();

            if (scene.path != Setting.StartUpScenePath)
            {
                if (!jump)
                {
                    Debug.LogError("请前往启动场景进行该操作,或在JEngine面板配置启动场景");
                    return;
                }

                string name = Setting.StartUpScenePath;

                scene = EditorSceneManager.OpenScene(name, OpenSceneMode.Additive);
                while (!scene.isLoaded)
                {
                    await Task.Delay(10);
                }
            }

            bool vfs = Object.FindObjectOfType <Updater>().enableVFS;

            EditorSceneManager.CloseScene(scene, true);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            var versions = new List <VFile>();

            if (!vfs)
            {
                versions.AddRange(Versions.LoadVersions(outputPath + "/" + Versions.Filename));
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.RemoveAt(versions.FindIndex(file => file.name.Equals(Versions.Dataname)));
            }
            else
            {
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.Add(new VFile()
                {
                    name = Versions.Dataname
                });
            }

            foreach (var item in versions)
            {
                var src  = outputPath + "/" + item.name;
                var dest = path + "/" + item.name;
                if (File.Exists(src))
                {
                    File.Copy(src, dest, true);
                }
            }

            AssetDatabase.Refresh();
        }
コード例 #15
0
ファイル: AssetsUpdate.cs プロジェクト: zhangkj/xasset
 private void Start()
 {
     state = State.Wait;
     Versions.Load();
     Check();
 }
コード例 #16
0
ファイル: Updater.cs プロジェクト: mayzhengxi/xasset
        private void Update()
        {
            switch (_step)
            {
            case Step.Wait:
                break;

            case Step.Version:
                _step = Step.Wait;
                OnMessage("正在获取版本信息...");
                if (!Directory.Exists(_savePath))
                {
                    Directory.CreateDirectory(_savePath);
                }
                if (Application.internetReachability == NetworkReachability.NotReachable)
                {
                    MessageBox.Show("提示", "请检查网络连接状态", "重试", "退出").onComplete = OnErrorAction;
                    return;
                }
                var request = Download(Versions.Filename);
                var oper    = request.SendWebRequest();
                oper.completed += delegate(AsyncOperation operation)
                {
                    if (!string.IsNullOrEmpty(request.error))
                    {
                        MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", request.error), "重试", "退出").onComplete = OnErrorAction;
                    }
                    else
                    {
                        try
                        {
                            Versions.serverVersion = Versions.LoadFullVersion(_savePath + Versions.Filename);
                            var newFiles = Versions.GetNewFiles(PatchId.Level1, _savePath);
                            if (newFiles.Count > 0)
                            {
                                foreach (var item in newFiles)
                                {
                                    _downloader.AddDownload(GetDownloadURL(item.name), item.name, _savePath + item.name, item.hash, item.len);
                                }
                                _step = Step.Prepared;
                            }
                            else
                            {
                                OnComplete();
                            }
                        }
                        catch (Exception e)
                        {
                            Debug.LogException(e);
                            MessageBox.Show("提示", "版本文件加载失败", "重试", "退出").onComplete += OnErrorAction;
                        }
                    }
                };
                break;

            case Step.Prepared:
                OnMessage("正在检查版本信息...");
                _step = Step.Wait;
                var totalSize = _downloader.size;
                if (totalSize > 0)
                {
                    var tips = string.Format("发现内容更新,总计需要下载 {0} 内容", Downloader.GetDisplaySize(totalSize));
                    MessageBox.Show("提示", tips, "下载", "退出").onComplete += delegate(MessageBox.EventId id)
                    {
                        if (id == MessageBox.EventId.Ok)
                        {
                            _downloader.StartDownload();
                            _step = Step.Download;
                        }
                        else
                        {
                            Quit();
                        }
                    };
                }
                else
                {
                    OnComplete();
                }
                break;
            }
        }
コード例 #17
0
ファイル: EditorInitializer.cs プロジェクト: blinkforme/fish
        private static void OnInitialize()
        {
            var sceneAssets = new List <string>();
            var rules       = BuildScript.GetBuildRules();

            foreach (var guid in AssetDatabase.FindAssets("t:Scene", new[] { "Assets" }))
            {
                var assetPath = AssetDatabase.GUIDToAssetPath(guid);
                sceneAssets.Add(assetPath);
            }

            var patches     = new List <Patch>();
            var assets      = new List <AssetRef>();
            var searchPaths = new List <string>();
            var dirs        = new Dictionary <string, int>();

            foreach (var asset in rules.assets)
            {
                if (!File.Exists(asset.name))
                {
                    continue;
                }
                var dir = Path.GetDirectoryName(asset.name);
                if (!string.IsNullOrEmpty(dir))
                {
                    if (!searchPaths.Contains(dir))
                    {
                        dirs[dir] = searchPaths.Count;
                        searchPaths.Add(dir);
                    }
                }
                var ar = new AssetRef {
                    name = Path.GetFileName(asset.name), bundle = -1, dir = dirs[dir]
                };
                assets.Add(ar);
            }

            var scenes = new EditorBuildSettingsScene[sceneAssets.Count];

            for (var index = 0; index < sceneAssets.Count; index++)
            {
                var asset = sceneAssets[index];
                scenes[index] = new EditorBuildSettingsScene(asset, true);
                var dir = Path.GetDirectoryName(asset);
                if (!searchPaths.Contains(dir))
                {
                    searchPaths.Add(dir);
                }
            }

            for (var i = 0; i < rules.patches.Count; i++)
            {
                var item  = rules.patches[i];
                var patch = new Patch();
                patch.name = item.name;
                patches.Add(patch);
            }

            var developVersions = new Versions();

            developVersions.dirs    = searchPaths.ToArray();
            developVersions.assets  = assets;
            developVersions.patches = patches;

            Assets.basePath         = Environment.CurrentDirectory.Replace("\\", "/") + "/" + BuildScript.outputPath + "/";
            Assets.assetLoader      = AssetDatabase.LoadAssetAtPath;
            Assets.versionsLoader  += () => developVersions;
            Assets.onAssetLoaded   += rules.OnLoadAsset;
            Assets.onAssetUnloaded += rules.OnUnloadAsset;
            rules.BeginSample();
            EditorBuildSettings.scenes              = scenes;
            EditorApplication.playModeStateChanged += EditorApplicationOnplayModeStateChanged;
        }
コード例 #18
0
ファイル: BuildScript.cs プロジェクト: YueXuebin/xasset
        public static void BuildAssetBundles()
        {
            // Choose the output path according to the build target.
            var outputPath = CreateAssetBundleDirectory();
            const BuildAssetBundleOptions options = BuildAssetBundleOptions.ChunkBasedCompression;
            var targetPlatform      = EditorUserBuildSettings.activeBuildTarget;
            var rules               = GetBuildRules();
            var builds              = rules.GetBuilds();
            var assetBundleManifest = BuildPipeline.BuildAssetBundles(outputPath, builds, options, targetPlatform);

            if (assetBundleManifest == null)
            {
                return;
            }

            var manifest   = GetManifest();
            var dirs       = new List <string>();
            var assets     = new List <AssetRef>();
            var bundles    = assetBundleManifest.GetAllAssetBundles();
            var bundle2Ids = new Dictionary <string, int>();

            for (var index = 0; index < bundles.Length; index++)
            {
                var bundle = bundles[index];
                bundle2Ids[bundle] = index;
            }

            var bundleRefs = new List <BundleRef>();

            for (var index = 0; index < bundles.Length; index++)
            {
                var bundle = bundles[index];
                var deps   = assetBundleManifest.GetAllDependencies(bundle);
                var path   = string.Format("{0}/{1}", outputPath, bundle);
                if (File.Exists(path))
                {
                    using (var stream = File.OpenRead(path))
                    {
                        bundleRefs.Add(new BundleRef
                        {
                            name = bundle,
                            id   = index,
                            deps = Array.ConvertAll(deps, input => bundle2Ids[input]),
                            len  = stream.Length,
                            hash = assetBundleManifest.GetAssetBundleHash(bundle).ToString(),
                        });
                    }
                }
                else
                {
                    Debug.LogError(path + " file not exsit.");
                }
            }

            for (var i = 0; i < rules.ruleAssets.Length; i++)
            {
                var item  = rules.ruleAssets[i];
                var path  = item.path;
                var dir   = Path.GetDirectoryName(path);
                var index = dirs.FindIndex(o => o.Equals(dir));
                if (index == -1)
                {
                    index = dirs.Count;
                    dirs.Add(dir);
                }

                var asset = new AssetRef {
                    bundle = bundle2Ids[item.bundle], dir = index, name = Path.GetFileName(path)
                };
                assets.Add(asset);
            }

            manifest.searchDirs = Array.ConvertAll(rules.rules, input => input.searchPath);
            manifest.dirs       = dirs.ToArray();
            manifest.assets     = assets.ToArray();
            manifest.bundles    = bundleRefs.ToArray();
            EditorUtility.SetDirty(manifest);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            var version     = 0;
            var versionFile = string.Format("{0}/{1}", outputPath, Versions.BuildVersion);

            if (File.Exists(versionFile))
            {
                version = int.Parse(File.ReadAllText(versionFile));
                version = version + 1;
            }

            File.WriteAllText(versionFile, version.ToString());
            var manifestBundleName = "manifest.unity3d";

            builds = new[]
            {
                new AssetBundleBuild
                {
                    assetNames      = new[] { AssetDatabase.GetAssetPath(manifest), },
                    assetBundleName = manifestBundleName
                }
            };

            BuildPipeline.BuildAssetBundles(outputPath, builds, options, targetPlatform);
            ArrayUtility.Add(ref bundles, manifestBundleName);
            ArrayUtility.Add(ref bundles, Versions.BuildVersion);

            if (Directory.Exists(rules.outputPath))
            {
                var files = Directory.GetFiles(rules.outputPath);
                foreach (var file in files)
                {
                    File.Delete(file);
                }
            }
            else
            {
                Directory.CreateDirectory(rules.outputPath);
            }

            foreach (var item in bundles)
            {
                var sourceFileName = string.Format("{0}/{1}", outputPath, item);
                var destFileName   = string.Format("{0}/{1}", rules.outputPath, item);
                File.Copy(sourceFileName, destFileName, true);
            }

            Versions.MakeRecords(rules.outputPath);
        }
コード例 #19
0
ファイル: Updater.cs プロジェクト: ymiakill/JEngine
        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            if (_step == Step.Wait)
            {
                enableVFS = true;
#if UNITY_IPHONE
                enableVFS = false;
#endif
                _step = Step.Copy;
            }

            if (_step == Step.Copy)
            {
                yield return(RequestCopy());
            }

            if (_step == Step.Coping)
            {
                var path     = _savePath + Versions.Filename + ".tmp";
                var versions = Versions.LoadVersions(path);
                var basePath = GetBasePath();
                yield return(UpdateCopy(versions, basePath));

                _step = Step.Versions;
            }

            if (_step == Step.Versions)
            {
                yield return(RequestVersions());
            }

            if (_step == Step.Prepared)
            {
                OnMessage("正在检查版本信息...");
                var totalSize = _downloader.size;
                if (totalSize > 0)
                {
                    var tips = string.Format("发现内容更新,总计需要下载 {0} 内容", Downloader.GetDisplaySize(totalSize));
                    var mb   = MessageBox.Show("提示", tips, "下载", "退出");
                    yield return(mb);

                    if (mb.isOk)
                    {
                        _downloader.StartDownload();
                        _step = Step.Download;
                    }
                    else
                    {
                        Quit();
                    }
                }
                else
                {
                    OnComplete();
                }
            }
        }
コード例 #20
0
ファイル: Updater.cs プロジェクト: ymiakill/JEngine
        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                var mb = MessageBox.Show("提示", "请检查网络连接状态", "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }

                yield break;
            }

            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            var error = request.error;

            request.Dispose();
            if (!string.IsNullOrEmpty(error))
            {
                var mb = MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }

                yield break;
            }

            try
            {
                var v1 = Versions.LoadVersion(_savePath + Versions.Filename);           //网络版本文件
                var v2 = Versions.LoadVersion(_savePath + Versions.Filename + ".tmp");  //本地临时文件

                if (v2 > v1)
                {
                    //如果本地版本高于网络版本,就别更新了
                    OnComplete();
                    yield break;
                }

                //网络版本高于或者等于本地版本,则检查更新
                _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
                if (_versions.Count > 0)
                {
                    PrepareDownloads();
                    _step = Step.Prepared;
                }
                else
                {
                    OnComplete();
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                MessageBox.Show("提示", "版本文件加载失败", "重试", "退出").onComplete +=
                    delegate(MessageBox.EventId id)
                {
                    if (id == MessageBox.EventId.Ok)
                    {
                        StartUpdate();
                    }
                    else
                    {
                        Quit();
                    }
                };
            }
        }
コード例 #21
0
ファイル: Requests.cs プロジェクト: sladeByZsl/LFrameWork
 internal override void Load()
 {
     asset = Versions.LoadAssetBundleFromFile(url);
     if (assetBundle == null)
         error = url + " LoadFromFile failed.";
 }
コード例 #22
0
ファイル: Download.cs プロジェクト: zhangkj/xasset
        public void Update()
        {
            if (isDone)
            {
                return;
            }

            switch (state)
            {
            case State.HeadRequest:
                if (request.error != null)
                {
                    error = request.error;
                }
                if (request.isDone)
                {
                    maxlen = long.Parse(request.GetResponseHeader("Content-Length"));
                    request.Dispose();
                    request = null;
                    var dir = Path.GetDirectoryName(savePath);
                    if (!Directory.Exists(dir))
                    {
                        Directory.CreateDirectory(dir);
                    }
                    fs  = new FileStream(savePath, FileMode.OpenOrCreate, FileAccess.Write);
                    len = fs.Length;
                    var emptyVersion    = string.IsNullOrEmpty(version);
                    var oldVersion      = Versions.Get(savePath);
                    var emptyOldVersion = string.IsNullOrEmpty(oldVersion);
                    if (emptyVersion || emptyOldVersion || !oldVersion.Equals(version))
                    {
                        Versions.Set(savePath, version);
                        len = 0;
                    }
                    if (len < maxlen)
                    {
                        fs.Seek(len, SeekOrigin.Begin);
                        request = UnityWebRequest.Get(url);
                        request.SetRequestHeader("Range", "bytes=" + len + "-");
                        request.SendWebRequest();
                        state = State.ContentRequest;
                        index = 0;
                    }
                    else
                    {
                        state = State.FinishRequest;
                    }
                }

                break;

            case State.ContentRequest:
                if (request.error != null)
                {
                    error = request.error;
                }

                if (!request.isDone)
                {
                    WriteBuffer();
                }
                else
                {
                    WriteBuffer();

                    if (fs != null)
                    {
                        fs.Close();
                        fs.Dispose();
                    }

                    request.Dispose();
                    state = State.FinishRequest;
                }

                break;

            case State.FinishRequest:
                if (completed != null)
                {
                    completed.Invoke();
                }

                isDone = true;
                state  = State.Completed;
                break;
            }
        }
コード例 #23
0
 private static void BuildVersions()
 {
     Versions.BuildVersions(Assets.AssetBundles);
 }