コード例 #1
0
ファイル: ObjectManager.cs プロジェクト: RavenB/gridsearch
 /// <summary>
 /// 
 /// </summary>
 /// <param name="simulator"></param>
 /// <param name="update"></param>
 /// <param name="RegionHandle"></param>
 /// <param name="TimeDilation"></param>
 protected void FireOnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong RegionHandle, ushort TimeDilation)
 {
     if (OnObjectUpdated != null)
     {
         try { OnObjectUpdated(simulator, update, RegionHandle, TimeDilation); }
         catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
     }
 }
コード例 #2
0
ファイル: ObjectManager.cs プロジェクト: RavenB/gridsearch
        /// <summary>
        /// A terse object update, used when a transformation matrix or
        /// velocity/acceleration for an object changes but nothing else
        /// (scale/position/rotation/acceleration/velocity)
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="simulator"></param>
        protected void TerseUpdateHandler(Packet packet, Simulator simulator)
        {
            ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)packet;
			UpdateDilation(simulator, terse.RegionData.TimeDilation);
			
            for (int i = 0; i < terse.ObjectData.Length; i++)
            {
                ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = terse.ObjectData[i];

                try
                {
                    int pos = 4;
                    uint localid = Helpers.BytesToUIntBig(block.Data, 0);

                    // Check if we are interested in this update
                    if (!Client.Settings.ALWAYS_DECODE_OBJECTS && localid != Client.Self.localID && OnObjectUpdated == null)
                        continue;

                    #region Decode update data

                    ObjectUpdate update = new ObjectUpdate();

                    // LocalID
                    update.LocalID = localid;
                    // State
                    update.State = block.Data[pos++];
                    // Avatar boolean
                    update.Avatar = (block.Data[pos++] != 0);
                    // Collision normal for avatar
                    if (update.Avatar)
                    {
                        update.CollisionPlane = new LLVector4(block.Data, pos);
                        pos += 16;
                    }
                    // Position
                    update.Position = new LLVector3(block.Data, pos);
                    pos += 12;
                    // Velocity
                    update.Velocity = new LLVector3(
                        Helpers.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
                    pos += 6;
                    // Acceleration
                    update.Acceleration = new LLVector3(
                        Helpers.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
                    pos += 6;
                    // Rotation (theta)
                    update.Rotation = new LLQuaternion(
                        Helpers.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 6, -1.0f, 1.0f));
                    pos += 8;
                    // Angular velocity
                    update.AngularVelocity = new LLVector3(
                        Helpers.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
                        Helpers.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
                    pos += 6;

                    // Textures
                    // FIXME: Why are we ignoring the first four bytes here?
                    if (block.TextureEntry.Length != 0)
                        update.Textures = new LLObject.TextureEntry(block.TextureEntry, 4, block.TextureEntry.Length - 4);

                    #endregion Decode update data

                    LLObject obj = (update.Avatar) ?
                        (LLObject)GetAvatar(simulator, update.LocalID, null):
                        (LLObject)GetPrimitive(simulator, update.LocalID, null);

                    #region Update Client.Self
                    if (update.LocalID == Client.Self.localID)
                    {
                        Client.Self.collisionPlane = update.CollisionPlane;
                        Client.Self.relativePosition = update.Position;
                        Client.Self.velocity = update.Velocity;
                        Client.Self.acceleration = update.Acceleration;
                        Client.Self.relativeRotation = update.Rotation;
                        Client.Self.angularVelocity = update.AngularVelocity;
                    }
                    #endregion Update Client.Self

                    obj.Acceleration = update.Acceleration;
                    obj.AngularVelocity = update.AngularVelocity;
                    obj.CollisionPlane = update.CollisionPlane;
                    obj.Position = update.Position;
                    obj.Rotation = update.Rotation;
                    obj.Velocity = update.Velocity;
                    if (update.Textures != null)
                        obj.Textures = update.Textures;
                    
                    // Fire the callback
                    FireOnObjectUpdated(simulator, update, terse.RegionData.RegionHandle, terse.RegionData.TimeDilation);
                }
                catch (Exception e)
                {
                    Client.Log(e.ToString(), Helpers.LogLevel.Warning);
                }
            }
        }
コード例 #3
0
ファイル: TestClient.cs プロジェクト: RavenB/gridsearch
        private void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)
        {
            regionX = (int)(regionHandle >> 32);
            regionY = (int)(regionHandle & 0xFFFFFFFF);

            if (update.Avatar)
            {
                lock (AvatarList)
                {
                    // TODO: We really need a solid avatar and object tracker in Utilities to use here
                    if (AvatarList.ContainsKey(update.LocalID))
                    {
                        AvatarList[update.LocalID].CollisionPlane = update.CollisionPlane;
                        AvatarList[update.LocalID].Position = update.Position;
                        AvatarList[update.LocalID].Velocity = update.Velocity;
                        AvatarList[update.LocalID].Acceleration = update.Acceleration;
                        AvatarList[update.LocalID].Rotation = update.Rotation;
                        AvatarList[update.LocalID].AngularVelocity = update.AngularVelocity;
                        AvatarList[update.LocalID].Textures = update.Textures;
                    }
                }
            }
            else
            {
                lock (SimPrims)
                {
                    if (SimPrims.ContainsKey(simulator) && SimPrims[simulator].ContainsKey(update.LocalID))
                    {
                        SimPrims[simulator][update.LocalID].Position = update.Position;
                        SimPrims[simulator][update.LocalID].Velocity = update.Velocity;
                        SimPrims[simulator][update.LocalID].Acceleration = update.Acceleration;
                        SimPrims[simulator][update.LocalID].Rotation = update.Rotation;
                        SimPrims[simulator][update.LocalID].AngularVelocity = update.AngularVelocity;
                        SimPrims[simulator][update.LocalID].Textures = update.Textures;
                    }
                }
            }
        }
コード例 #4
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="simulator"></param>
 /// <param name="update"></param>
 /// <param name="RegionHandle"></param>
 /// <param name="TimeDilation"></param>
 protected void FireOnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong RegionHandle, ushort TimeDilation)
 {
     if (OnObjectUpdated != null)
     {
         try { OnObjectUpdated(simulator, update, RegionHandle, TimeDilation); }
         catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
     }
 }
コード例 #5
0
ファイル: Client.cs プロジェクト: esetomo/nigomayobot
        void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)
        {
            if (!update.Avatar)
                return;

            if (update.LocalID == m_owner_local_id)
            {
                AutoPilotLocal(update.Position.X, update.Position.Y, update.Position.Z);
            }
        }
コード例 #6
0
ファイル: StateManager.cs プロジェクト: SObS/SLeek
        private void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)
        {
            if (!update.Avatar) return;
            if (!following) return;

            Avatar av;
            client.Network.CurrentSim.ObjectsAvatars.TryGetValue(update.LocalID, out av);
            if (av == null) return;

            if (av.Name == followName)
            {
                LLVector3 pos;

                if (av.SittingOn == 0)
                {
                    pos = av.Position;
                }
                else
                {
                    Primitive prim;
                    client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(av.SittingOn, out prim);

                    if (prim == null)
                        pos = client.Self.SimPosition;
                    else
                        pos = prim.Position + av.Position;
                }

                if (LLVector3.Dist(pos, client.Self.SimPosition) > followDistance)
                {
                    int followRegionX = (int)(regionHandle >> 32);
                    int followRegionY = (int)(regionHandle & 0xFFFFFFFF);
                    ulong x = (ulong)(pos.X + followRegionX);
                    ulong y = (ulong)(pos.Y + followRegionY);

                    client.Self.AutoPilotCancel();
                    client.Self.AutoPilot(x, y, pos.Z);
                }
            }
        }