コード例 #1
0
ファイル: InventoryManager.cs プロジェクト: Belxjander/Asuna
 /// <summary>
 /// Rez an object from inventory
 /// </summary>
 /// <param name="simulator">Simulator to place object in</param>
 /// <param name="rotation">Rotation of the object when rezzed</param>
 /// <param name="position">Vector of where to place object</param>
 /// <param name="item">InventoryObject object containing item details</param>
 /// <param name="groupOwner">LLUUID of group to own the object</param>
 public LLUUID RequestRezFromInventory(Simulator simulator, LLQuaternion rotation, LLVector3 position,
     InventoryObject item, LLUUID groupOwner)
 {
     return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, LLUUID.Random(), false);
 }
コード例 #2
0
ファイル: InventoryManager.cs プロジェクト: Belxjander/Asuna
        /// <summary>
        /// Rez an object from inventory
        /// </summary>
        /// <param name="simulator">Simulator to place object in</param>
        /// <param name="rotation">Rotation of the object when rezzed</param>
        /// <param name="position">Vector of where to place object</param>
        /// <param name="item">InventoryObject object containing item details</param>
        /// <param name="groupOwner">LLUUID of group to own the object</param>        
        /// <param name="queryID">User defined queryID to correlate replies</param>
        /// <param name="requestObjectDetails">if set to true the simulator
        /// will automatically send object detail packet(s) back to the client</param>
        public LLUUID RequestRezFromInventory(Simulator simulator, LLQuaternion rotation, LLVector3 position,
            InventoryObject item, LLUUID groupOwner, LLUUID queryID, bool requestObjectDetails)
        {
            RezObjectPacket add = new RezObjectPacket();

            add.AgentData.AgentID = _Client.Self.AgentID;
            add.AgentData.SessionID = _Client.Self.SessionID;
            add.AgentData.GroupID = groupOwner;

            add.RezData.FromTaskID = LLUUID.Zero;
            add.RezData.BypassRaycast = 1;
            add.RezData.RayStart = position;
            add.RezData.RayEnd = position;
            add.RezData.RayTargetID = LLUUID.Zero;
            add.RezData.RayEndIsIntersection = false;
            add.RezData.RezSelected = requestObjectDetails;
            add.RezData.RemoveItem = false;
            add.RezData.ItemFlags = item.Flags;
            add.RezData.GroupMask = (uint)item.Permissions.GroupMask;
            add.RezData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            add.RezData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;

            add.InventoryData.ItemID = item.UUID;
            add.InventoryData.FolderID = item.ParentUUID;
            add.InventoryData.CreatorID = item.CreatorID;
            add.InventoryData.OwnerID = item.OwnerID;
            add.InventoryData.GroupID = item.GroupID;
            add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
            add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
            add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
            add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
            add.InventoryData.GroupOwned = item.GroupOwned;
            add.InventoryData.TransactionID = queryID;
            add.InventoryData.Type = (sbyte)item.InventoryType;
            add.InventoryData.InvType = (sbyte)item.InventoryType;
            add.InventoryData.Flags = item.Flags;
            add.InventoryData.SaleType = (byte)item.SaleType;
            add.InventoryData.SalePrice = item.SalePrice;
            add.InventoryData.Name = Helpers.StringToField(item.Name);
            add.InventoryData.Description = Helpers.StringToField(item.Description);
            add.InventoryData.CreationDate = (int)Helpers.DateTimeToUnixTime(item.CreationDate);

            _Client.Network.SendPacket(add, simulator);

            return queryID;
        }
コード例 #3
0
ファイル: InventoryManager.cs プロジェクト: Belxjander/Asuna
 /// <summary>
 /// Rez an object from inventory
 /// </summary>
 /// <param name="simulator">Simulator to place object in</param>
 /// <param name="rotation">Rotation of the object when rezzed</param>
 /// <param name="position">Vector of where to place object</param>
 /// <param name="item">InventoryObject object containing item details</param>
 public LLUUID RequestRezFromInventory(Simulator simulator, LLQuaternion rotation, LLVector3 position,
     InventoryObject item)
 {
     return RequestRezFromInventory(simulator, rotation, position, item, _Client.Self.ActiveGroup,
         LLUUID.Random(), false);
 }