setMath() public method

public setMath ( ASTNode math ) : int
math ASTNode
return int
コード例 #1
0
 public void test_Event_addEventAssignment2()
 {
     Event e = new  Event(2,2);
       EventAssignment ea = new  EventAssignment(2,3);
       ea.setVariable( "f");
       ea.setMath(libsbml.parseFormula("a-n"));
       int i = e.addEventAssignment(ea);
       assertTrue( i == libsbml.LIBSBML_VERSION_MISMATCH );
       assertTrue( e.getNumEventAssignments() == 0 );
       ea = null;
       e = null;
 }
コード例 #2
0
 public void test_Event_addEventAssignment1()
 {
     Event e = new  Event(2,2);
       EventAssignment ea = new  EventAssignment(2,2);
       int i = e.addEventAssignment(ea);
       assertTrue( i == libsbml.LIBSBML_INVALID_OBJECT );
       ea.setVariable( "f");
       i = e.addEventAssignment(ea);
       assertTrue( i == libsbml.LIBSBML_INVALID_OBJECT );
       ea.setMath(libsbml.parseFormula("a-n"));
       i = e.addEventAssignment(ea);
       assertTrue( i == libsbml.LIBSBML_OPERATION_SUCCESS );
       assertTrue( e.getNumEventAssignments() == 1 );
       ea = null;
       e = null;
 }
コード例 #3
0
ファイル: TestWriteSBML.cs プロジェクト: mgaldzic/copasi_api
 public void test_WriteSBML_Event_full()
 {
     string expected = "<event id=\"e\">\n" +
     "  <trigger>\n" +
     "    <math xmlns=\"http://www.w3.org/1998/Math/MathML\">\n" +
     "      <apply>\n" +
     "        <leq/>\n" +
     "        <ci> P1 </ci>\n" +
     "        <ci> t </ci>\n" +
     "      </apply>\n" +
     "    </math>\n" +
     "  </trigger>\n" +
     "  <listOfEventAssignments>\n" +
     "    <eventAssignment variable=\"k2\" sboTerm=\"SBO:0000064\">\n" +
     "      <math xmlns=\"http://www.w3.org/1998/Math/MathML\">\n" +
     "        <cn type=\"integer\"> 0 </cn>\n" +
     "      </math>\n" +
     "    </eventAssignment>\n" +
     "  </listOfEventAssignments>\n" +
     "</event>";
       D.setLevelAndVersion(2,3,false);
       Event e = D.createModel().createEvent();
       e.setId("e");
       ASTNode node = libsbml.parseFormula("leq(P1,t)");
       Trigger t = new Trigger ( 2,3 );
       t.setMath(node);
       ASTNode math = libsbml.parseFormula("0");
       EventAssignment ea = new EventAssignment ( 2,3 );
       ea.setVariable("k2");
       ea.setMath(math);
       ea.setSBOTerm(64);
       e.setTrigger(t);
       e.addEventAssignment(ea);
       assertEquals( true, equals(expected,e.toSBML()) );
 }
コード例 #4
0
 public void test_EventAssignment_copyConstructor()
 {
     EventAssignment o1 = new EventAssignment(2,4);
       o1.setVariable("c2");
       assertTrue( o1.getVariable() ==  "c2" );
       ASTNode node = new ASTNode(libsbml.AST_CONSTANT_PI);
       o1.setMath(node);
       node = null;
       assertTrue( o1.getMath() != null );
       EventAssignment o2 = new EventAssignment(o1);
       assertTrue( o2.getVariable() ==  "c2" );
       assertTrue( o2.getMath() != null );
       assertTrue( o2.getParentSBMLObject() == o1.getParentSBMLObject() );
       o2 = null;
       o1 = null;
 }
コード例 #5
0
ファイル: TestEvent.cs プロジェクト: mgaldzic/copasi_api
 public void test_Event_full()
 {
     ASTNode math1 = libsbml.parseFormula("0");
       Trigger trigger = new  Trigger(2,4);
       ASTNode math = libsbml.parseFormula("0");
       Event e = new  Event(2,4);
       EventAssignment ea = new  EventAssignment(2,4);
       ea.setVariable( "k");
       ea.setMath(math);
       trigger.setMath(math1);
       e.setTrigger(trigger);
       e.setId( "e1");
       e.setName( "Set k2 to zero when P1 <= t");
       e.addEventAssignment(ea);
       assertTrue( e.getNumEventAssignments() == 1 );
       assertNotEquals(e.getEventAssignment(0),ea);
       math = null;
       e = null;
 }
コード例 #6
0
 public void test_EventAssignment()
 {
     EventAssignment ea = new EventAssignment(2,4);
       assertEquals( false, (ea.hasRequiredElements()) );
       ea.setMath(libsbml.parseFormula("fd"));
       assertEquals( true, ea.hasRequiredElements() );
       ea = null;
 }
コード例 #7
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 public void test_EventAssignment_parent_add()
 {
     Event e = new Event(2,4);
       EventAssignment ea = new EventAssignment(2,4);
       ea.setVariable("c");
       ea.setMath(libsbml.parseFormula("K+L"));
       e.addEventAssignment(ea);
       ea = null;
       ListOf lo = e.getListOfEventAssignments();
       assertTrue( lo == e.getEventAssignment(0).getParentSBMLObject() );
       assertTrue( e == lo.getParentSBMLObject() );
 }
コード例 #8
0
ファイル: TestAncestor.cs プロジェクト: mgaldzic/copasi_api
 public void test_EventAssignment_ancestor_add()
 {
     Event e = new Event(2,4);
       EventAssignment ea = new EventAssignment(2,4);
       ea.setVariable("c");
       ea.setMath(libsbml.parseFormula("K+L"));
       e.addEventAssignment(ea);
       ea = null;
       ListOf lo = e.getListOfEventAssignments();
       EventAssignment obj = e.getEventAssignment(0);
       assertTrue( obj.getAncestorOfType(libsbml.SBML_EVENT) == e );
       assertTrue( obj.getAncestorOfType(libsbml.SBML_LIST_OF) == lo );
       assertTrue( obj.getAncestorOfType(libsbml.SBML_DOCUMENT) == null );
       assertTrue( obj.getAncestorOfType(libsbml.SBML_COMPARTMENT) == null );
 }