/// <summary> /// Disconnects from the Minecraft server. /// </summary> public void Disconnect() { if (Nh != null) { Nh.Stop(); } // -- Reset all variables to default so we can make a new connection. Running = false; ServerState = 0; Nh = null; MinecraftWorld = null; ThisPlayer = null; Players = null; RaiseDebug(this, "Variables reset, disconnected from server."); }
public PacketEventHandler(NetworkHandler nh) { // -- Login packets nh.RegisterLoginHandler(0, new NetworkHandler.PacketHandler(HandleLoginDisconnect)); nh.RegisterLoginHandler(1, new NetworkHandler.PacketHandler(HandleEncryptionRequest)); nh.RegisterLoginHandler(2, new NetworkHandler.PacketHandler(HandleLoginSuccess)); // -- Status Packets nh.RegisterStatusHandler(0, new NetworkHandler.PacketHandler(HandleStatusResponse)); nh.RegisterStatusHandler(1, new NetworkHandler.PacketHandler(HandleStatusPing)); // -- Play packets nh.RegisterPlayHandler(0, new NetworkHandler.PacketHandler(HandleKeepAlive)); nh.RegisterPlayHandler(0x01, new NetworkHandler.PacketHandler(HandleJoinGame)); nh.RegisterPlayHandler(0x02, new NetworkHandler.PacketHandler(HandleChat)); nh.RegisterPlayHandler(0x04, new NetworkHandler.PacketHandler(HandleEntityEquipment)); nh.RegisterPlayHandler(0x07, new NetworkHandler.PacketHandler(HandleRespawn)); nh.RegisterPlayHandler(0x09, new NetworkHandler.PacketHandler(HandleHeldItemChange)); nh.RegisterPlayHandler(0x0B, new NetworkHandler.PacketHandler(HandleAnimation)); nh.RegisterPlayHandler(0x0D, new NetworkHandler.PacketHandler(HandleCollectItem)); nh.RegisterPlayHandler(0x12, new NetworkHandler.PacketHandler(HandleEntityVelocity)); nh.RegisterPlayHandler(0x13, new NetworkHandler.PacketHandler(HandleDestroyEntities)); nh.RegisterPlayHandler(0x15, new NetworkHandler.PacketHandler(HandleEntityRelMove)); nh.RegisterPlayHandler(0x16, new NetworkHandler.PacketHandler(HandleEntityLook)); nh.RegisterPlayHandler(0x17, new NetworkHandler.PacketHandler(HandleLookEntityRelMove)); nh.RegisterPlayHandler(0x18, new NetworkHandler.PacketHandler(HandleEntityTeleport)); nh.RegisterPlayHandler(0x19, new NetworkHandler.PacketHandler(HandleEntityHeadLook)); nh.RegisterPlayHandler(0x1A, new NetworkHandler.PacketHandler(HandleEntityStatus)); nh.RegisterPlayHandler(0x1B, new NetworkHandler.PacketHandler(AttachEntity)); nh.RegisterPlayHandler(0x1D, new NetworkHandler.PacketHandler(HandleEntityEffect)); nh.RegisterPlayHandler(0x21, new NetworkHandler.PacketHandler(HandleChunkData)); nh.RegisterPlayHandler(0x23, new NetworkHandler.PacketHandler(BlockChange)); nh.RegisterPlayHandler(0x24, new NetworkHandler.PacketHandler(BlockAction)); nh.RegisterPlayHandler(0x25, new NetworkHandler.PacketHandler(BlockBreakAnimation)); nh.RegisterPlayHandler(0x26, new NetworkHandler.PacketHandler(HandleMapChunkBulk)); nh.RegisterPlayHandler(0x27, new NetworkHandler.PacketHandler(HandleExplosion)); nh.RegisterPlayHandler(0x28, new NetworkHandler.PacketHandler(HandleEffects)); nh.RegisterPlayHandler(0x2B, new NetworkHandler.PacketHandler(ChangeGameState)); nh.RegisterPlayHandler(0x2E, new NetworkHandler.PacketHandler(HandleCloseWindow)); nh.RegisterPlayHandler(0x32, new NetworkHandler.PacketHandler(HandleConfirmTransaction)); nh.RegisterPlayHandler(0x3D, new NetworkHandler.PacketHandler(HandleDisplayScoreboard)); nh.RegisterPlayHandler(0x40, new NetworkHandler.PacketHandler(HandleDisconnect)); }
/// <summary> /// Connects to the MinecraftClient Server. /// </summary> public void Connect() { if (Nh != null) { Disconnect(); } Players = new Dictionary <string, short>(); Nh = new NetworkHandler(this); // -- Register our event handlers. Nh.InfoMessage += NetworkInfo; Nh.DebugMessage += NetworkDebug; Nh.SocketError += NetworkError; Nh.PacketHandled += RaisePacketHandled; // -- Connect to the server and begin reading packets. Nh.Start(); RaiseDebug(this, "Network handler created, Connecting to server..."); }
/// <summary> /// Disconnects from the Minecraft server. /// </summary> public void Disconnect() { if (nh != null) nh.Stop(); // -- Reset all variables to default so we can make a new connection. Running = false; ServerState = 0; nh = null; MinecraftWorld = null; ThisPlayer = null; Players = null; RaiseDebug(this, "Variables reset, disconnected from server."); }
/// <summary> /// Connects to the MinecraftClient Server. /// </summary> public void Connect() { if (nh != null) Disconnect(); Players = new Dictionary<string,short>(); nh = new NetworkHandler(this); // -- Register our event handlers. nh.InfoMessage += NetworkInfo; nh.DebugMessage += NetworkDebug; nh.SocketError += NetworkError; nh.PacketHandled += RaisePacketHandled; // -- Connect to the server and begin reading packets. nh.Start(); RaiseDebug(this, "Network handler created, Connecting to server..."); }