/// <summary> /// Create a new Unit object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="id_Zone">Initial value of the Id_Zone property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="dateAdded">Initial value of the DateAdded property.</param> /// <param name="address">Initial value of the Address property.</param> /// <param name="isActive">Initial value of the IsActive property.</param> public static Unit CreateUnit(global::System.Int32 id, global::System.Int32 id_Zone, global::System.String name, global::System.DateTime dateAdded, global::System.String address, global::System.Boolean isActive) { Unit unit = new Unit(); unit.Id = id; unit.Id_Zone = id_Zone; unit.Name = name; unit.DateAdded = dateAdded; unit.Address = address; unit.IsActive = isActive; return unit; }
/// <summary> /// Deprecated Method for adding a new object to the Units EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToUnits(Unit unit) { base.AddObject("Units", unit); }