コード例 #1
0
        public static _3zad <T> operator *(_3zad <T> set1, _3zad <T> set2)
        {
            _3zad <T> resultSet = new _3zad <T>();

            if (set1.setOne.Count < set2.setOne.Count)
            {
                foreach (var item in set1.setOne)
                {
                    if (set2.setOne.Contains(item))
                    {
                        resultSet.setOne.Add(item);
                    }
                }
            }
            else
            {
                foreach (var item in set2.setOne)
                {
                    if (set1.setOne.Contains(item))
                    {
                        resultSet.setOne.Add(item);
                    }
                }
            }
            return(resultSet);
        }
コード例 #2
0
        public static _3zad <T> operator +(_3zad <T> set1, _3zad <T> set2) //обьеденить
        {
            _3zad <T> resultSet = new _3zad <T>();
            _3zad <T> set3      = new _3zad <T>()
            {
            };

            if (set1.setOne != null && set1.setOne.Count > 0)
            {
                set3.setOne.AddRange(set1.setOne);
            }
            if (set2.setOne != null && set2.setOne.Count > 0)
            {
                set3.setOne.AddRange(set2.setOne);
            }
            resultSet.setOne = set3.setOne.Distinct().ToList();
            return(resultSet);
        }
コード例 #3
0
        static void Main(string[] args)
        {
            try
            {
                Set <int>   set1 = new Set <int>();
                Set <int>   set2 = new Set <int>();
                Set <int>   set3 = new Set <int>();
                Set <int>   set4 = new Set <int>();
                Set <float> flat = new Set <float>();

                for (int i = 0; i < 15; i++)
                {
                    set1.Push(i);
                    set2.Push(i + 5);
                }
                set1.Delete(5);

                set1 += 51;

                set1 += 14;

                Console.Write("Set1: ");
                foreach (var quality in set1.setOne)
                {
                    Console.Write(quality + " ");
                }
                Console.Write("\n");

                Console.Write("Set2: ");
                foreach (var quality in set2.setOne)
                {
                    Console.Write(quality + " ");
                }
                Console.Write("\n");


                Console.Write("Union: ");
                set3 = set1 + set2;

                Console.Write("Intersection: ");
                set4 = set1 * set2;


                foreach (var quality in set3.setOne)
                {
                    Console.Write(quality + " ");
                }
                Console.Write("\n");
                foreach (var quality in set4.setOne)
                {
                    Console.Write(quality + " ");
                }
                Console.Write("\n");


                if (set1)
                {
                    var x = 0;
                }

                var xtr = (int)set1;
                Console.Write("Quality elements: " + xtr + "\n");

                Console.Write(SetExtansion.Comma("hello wold priv mir!") + "\n");
                Console.Write(SetExtansion.Max(set1) + "\n");
                Console.Write(SetExtansion.Min(set1) + "\n");
                SetExtansion.RemoveRepetition(set1);

                MyType myType = new MyType()
                {
                    xe = 678
                };


                _3zad <TransportVehicle> asdasd = new _3zad <TransportVehicle>();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
            finally
            {
                Console.WriteLine("Hello world");
            }
        }