// process incoming in early update public override void ClientEarlyUpdate() { // only process messages while transport is enabled. // scene change messsages disable it to stop processing. // (see also: https://github.com/vis2k/Mirror/pull/379) if (enabled) { client.TickIncoming(); } }
// process incoming in early update public override void ClientEarlyUpdate() { // scene change messages disable transports to stop them from // processing while changing the scene. // -> we need to check enabled here // -> and in kcp's internal loops, see Awake() OnCheckEnabled setup! // (see also: https://github.com/vis2k/Mirror/pull/379) if (enabled) { client.TickIncoming(); } }