コード例 #1
0
        public static void Init()
        {
            string            name         = "Dormant Stabiliser";
            string            resourcePath = "katmod/Resources/V3MiscItems/dormantStabiliser.png";
            GameObject        gameObject   = new GameObject(name);
            DormantStabiliser item         = gameObject.AddComponent <DormantStabiliser>();

            ItemBuilder.AddSpriteToObject(name, resourcePath, gameObject);
            string shortDesc = "Stabilises";
            string longDesc  = "Upon use, turns into a passive. The passive makes it so your health cannot go above how much HP you had when you used it. Increases damage the less HP you have. The passive can be dropped.\n\nAn ancient failsafe, used to prevent dangerous rifts from forming.";

            ItemBuilder.SetupItem(item, shortDesc, longDesc, "psm");
            item.consumable = true;
            item.quality    = ItemQuality.B;

            string           name2         = "Stabiliser";
            string           resourcePath2 = "katmod/Resources/V3MiscItems/stabiliserBunny.png";
            GameObject       gameObject2   = new GameObject(name2);
            ActiveStabiliser item2         = gameObject2.AddComponent <ActiveStabiliser>();

            ItemBuilder.AddSpriteToObject(name2, resourcePath2, gameObject2);
            string shortDesc2 = "Stabilises";
            string longDesc2  = "Your HP can't go above a certain amount. Increases in damage the lower the amount.";

            ItemBuilder.SetupItem(item2, shortDesc2, longDesc2, "psm");
            item2.quality = ItemQuality.EXCLUDED;
            item2.RemovePickupFromLootTables();
        }
コード例 #2
0
ファイル: Prismatism.cs プロジェクト: blazeykat/prismatism
        public override void Start()
        {
            try
            {
                FakePrefabHooks.Init();
                ItemBuilder.Init();
                PlayerEventAdder.Init();
                UnlockHookInators.AddHooks();

                MagmaticBlood.Init();
                MimicSkin.Init();             //Added to the doc
                SaplingBullets.Init();        //Added to the doc
                SlightlyLargerBullets.Init(); //Added to the doc
                WarriorsSyringe.Init();       //Added to the doc
                VultureFeather.Init();        //Added to the doc
                StraponRPG.Init();            //Added to the doc
                Jeremy.Init();                //Added to the doc
                Gasoline.Init();              //Added to the doc
                CatSnack.Init();              //Added to the doc
                ClassicCatSnack.Init();
                JunkSynthesizer.Init();

                WyrmBlood.Init(); //Added to the doc

                //GreenCandy.Init();
                //KeyCandy.Init();
                //GoldenCandy.Init();
                //BlueCandy.Init();
                //RedCandy.Init();
                //HeartCandy.Init();
                //MonsterCandy.Init();
                ImprovedCandies.CandiesInit();
                ImprovedCandies.PositiveEffectsInit();
                //TrickOTreater.Init(); //Added to the doc

                BlackSkull.Init();
                StoneSword.Init();
                StoneAmmolet.Init();
                Randy.Init();

                BeeGun.Add();
                //BloodyCannon.Add();
                //WindStaff.Add();
                RedAndWhite.Add();
                RoyalShotgun.Add();
                //Shotstool.Add();
                RescueRanger.Add();
                NuclearShotgun.Add();
                NuclearAmmoPickup.Init();
                SweeperGun.Add();
                MaliciousRailcannon.Add();
                Superbug.Add();

                PetrifyingMirror.Init();
                EnchantedTome.Init();
                BronzeKey.Init();
                StackOfCash.Init();
                ExecutionShells.Init();
                BloodBullets.Init();
                HoodedShells.Init();
                ClockworkCog.Init();
                HighPriestCloak.Init();
                LuckyCoin.Init();
                LuckyHorseshoe.Init();
                ToxicFungus.Init();
                PurpleGuonStone.Init();
                GarbageBin.Init();
                ColdAmmo.Init();
                MaidenPlating.Init();
                PlagueBullets.Init();
                CrownOfBlood.Init();
                GalacticChest.Init();
                Bravery.Init();
                RaidersAxe.Init();
                BulletSynthesizer.Init();
                ElectricRounds.Init();
                ThunderRounds.Init();
                ToxicHoneycomb.Init();

                BoomerangBullets.Init();
                OilyGreaves.Init();
                ShadyChest.Init();
                //CandyBag.Init();
                MinerHelmet.Init();
                Depthmeter.Init();
                Smore.Init();
                KeyDoubler.Init();
                BlankDoubler.Init();
                CursedCandle.Init();
                MyNameIsYoshikageKira.Init();
                MythrilBullets.Init();
                Charcoal.Init();
                CodexUmbra.Init();
                BloodyDice.Init();
                StarFruit.Init();
                HeartyKey.Init();
                DeadlyKnife.Init();
                Overloader.Init();
                Sushi.Init();
                AmmoEnhancer.Init();
                BanditHat.Init();
                Ushanka.Init();
                BigBoom.Init();
                Seashell.Init();
                //GoldenBox.Init();
                CobaltCoin.Init();

                RingOfWealth.Init();
                QuartzCrystal.Init();
                DeadRinger.Init();
                RoyalCapacitator.Init();
                Cookbook.Init();
                ParrotsFeather.Init();

                Soulbauble.Init();
                FlameWisp.Init();

                CatsEye.Init();
                GunPermit.Init();
                DormantStabiliser.Init();
                CaveCarrot.Init();

                BlueAlbum.Init();

                DoubleABattery.Init();
                ScarecrowsHead.Init();
                OnyxBracelet.Init();
                LemonPig.Init();

                IfritsHorn.Init();
                EnderHelmet.Init();
                BabyGoodRobot.Init();
                CaptainsBrooch.Init();
                SoulInator.Init();

                TwoOfHearts.Init();
                ParasiticFungus.Init();
                ExperimentalRocketLauncher.Init();

                AbyssalShield.Init();

                //Coil.Init();

                //Restock.Init();
                //ChainOfBeing.Init();
                //RangeCrystal.Init();
                //BloodyLockpick.Init();
                //Bitey.Init();
                //JestersHat.Init();
                //PrismaticLexicon.Init();
                //GhoulBullets.Init();

                IncubusStartingPassive.Init();
                IncubusStartingActive.Init();

                /*BlueExplosive.Init();
                 * RedExplosive.Init();
                 * WhiteExplosive.Init();
                 * SwarmSneak.Init();
                 * YVSwarmPickup.Init();
                 * WhiteDamageUp.Init();
                 * Drone.Init();*/

                ETGModConsole.Commands.AddGroup("psmdebug", delegate(string[] args)
                {
                    Log("Please specify a command.", TEXT_COLOR);
                });
                ETGModConsole.Commands.GetGroup("psmdebug").AddUnit("guaranteeproc", delegate(string[] args)
                {
                    DebugChance = !DebugChance;
                    Log($"Guarantee Proc is now: {DebugChance}", TEXT_COLOR);
                });
                ETGModConsole.Commands.GetGroup("psmdebug").AddUnit("unlocks", delegate(string[] args)
                {
                    int totalItems            = 0;
                    int unlockedItems         = 0;
                    List <PickupObject> list  = new List <PickupObject>();
                    List <PickupObject> list2 = new List <PickupObject>();
                    foreach (PickupObject item in ItemBuilder.AddedItems)
                    {
                        EncounterTrackable trolling = item.GetComponent <EncounterTrackable>();
                        if (trolling && trolling.prerequisites != null && trolling.prerequisites.Length > 0)
                        {
                            totalItems++;
                            if (trolling.PrerequisitesMet())
                            {
                                unlockedItems++;
                                list2.Add(item);
                            }
                            else
                            {
                                list.Add(item);
                            }
                        }
                    }
                    Log($"Unlocked: {unlockedItems}/{totalItems}", TEXT_COLOR);
                    if (list2.Count > 0)
                    {
                        Log("Items Unlocked:", TEXT_COLOR);
                        foreach (PickupObject item in list2)
                        {
                            Log(item.name, TEXT_COLOR);
                        }
                    }
                    if (list.Count > 0)
                    {
                        Log("Items Left:", TEXT_COLOR);
                        foreach (PickupObject item in list)
                        {
                            Log($"{item.name}: {Unlocks[item.PickupObjectId]}", TEXT_COLOR);
                        }
                    }
                });
                ETGModConsole.Commands.GetGroup("psmdebug").AddUnit("getcustommaximums", delegate(string[] args)
                {
                    Log($"Most Damage Had: {DaveAPIManager.GetPlayerMaximum(CustomTrackedMaximums.MAXIMUM_DAMAGE)}", TEXT_COLOR);
                    Log($"Most Health Had: {DaveAPIManager.GetPlayerMaximum(CustomTrackedMaximums.MAXIMUM_HEALTH)}", TEXT_COLOR);
                    Log($"Most Money Had: {DaveAPIManager.GetPlayerMaximum(CustomTrackedMaximums.MOST_MONEY)}", TEXT_COLOR);
                });
            }
            catch (Exception ex)
            {
                itemsLoad = $"{ex}";
            }

            ETGMod.StartGlobalCoroutine(IfOtherModsExist());
        }