public void DiceRollKeepsPreviousDie2Result() { RollResult previousResult = new RollResult(4, 7, 4); RollResult currentResult = master.RollDice(true, false, true, previousResult); Assert.AreEqual(7, currentResult.Die2()); }
public void RollResultCorrectlyAssignesInputs() { RollResult rr = new RollResult(1, 2, 3); Assert.AreEqual(1, rr.Die1()); Assert.AreEqual(2, rr.Die2()); Assert.AreEqual(3, rr.Die3()); }
public void DiceRollDoesNotKeepPreviousResultOfZero() { RollResult previousResult = new RollResult(4, 0, 4); RollResult currentResult = master.RollDice(true, false, true, previousResult); Assert.AreNotEqual(0, currentResult.Die2()); }
public RollResult RollDice(bool rollDie1, bool rollDie2, bool rollDie3, RollResult previousResult) { RollResult previousRoll = null != previousResult ? previousResult : new NullRollResult(); int temp1 = 0; int temp2 = 0; int temp3 = 0; if (rollDie1 || 0 == previousResult.Die1()) { temp1 = diceSet[0].Roll(); } else { temp1 = previousResult.Die1(); } if (rollDie2 || 0 == previousResult.Die2()) { temp2 = diceSet[1].Roll(); } else { temp2 = previousResult.Die2(); } if (rollDie3 || 0 == previousResult.Die3()) { temp3 = diceSet[2].Roll(); } else { temp3 = previousResult.Die3(); } return(new RollResult(temp1, temp2, temp3)); }
public RollResult RollDice(bool rollDie1, bool rollDie2, bool rollDie3, RollResult previousResult) { RollResult previousRoll = null != previousResult ? previousResult : new NullRollResult(); int temp1 = 0; int temp2 = 0; int temp3 = 0; if (rollDie1 || 0 == previousResult.Die1()) { temp1 = diceSet[0].Roll(); } else { temp1 = previousResult.Die1(); } if (rollDie2 || 0 == previousResult.Die2()) { temp2 = diceSet[1].Roll(); } else { temp2 = previousResult.Die2(); } if (rollDie3 || 0 == previousResult.Die3()) { temp3 = diceSet[2].Roll(); } else { temp3 = previousResult.Die3(); } return new RollResult(temp1, temp2, temp3); }