コード例 #1
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static void Install(
            Apk apk,
            SerializedAssets assets,
            HashSet <string> toInstall,
            InvocationResult res,
            Dictionary <string, string> levels
            )
        {
            foreach (string levelID in toInstall)
            {
                string levelFolder = levels[levelID];
                try {
                    JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                    // We use transactions here so if these throw
                    // an exception, which happens when levels are
                    // invalid, then it doesn't modify the APK in
                    // any way that might screw things up later.
                    var      assetsTxn = new SerializedAssets.Transaction(assets);
                    var      apkTxn    = new Apk.Transaction();
                    AssetPtr levelPtr  = level.AddToAssets(assetsTxn, apkTxn, levelID);

                    // Danger should be over, nothing here should fail
                    assetsTxn.ApplyTo(assets);
                    apkTxn.ApplyTo(apk);
                    res.installedLevels.Add(levelID);
                } catch (FileNotFoundException e) {
                    res.installSkipped.Add(levelID, $"Missing file referenced by level: {e.FileName}");
                } catch (JsonReaderException e) {
                    res.installSkipped.Add(levelID, $"Invalid level JSON: {e.Message}");
                }
            }
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static void Main(string[] args)
        {
            string jsonString;

            using (StreamReader reader = new StreamReader(Console.OpenStandardInput(), Console.InputEncoding)) {
                jsonString = reader.ReadToEnd();
            }
            Invocation       inv     = JsonConvert.DeserializeObject <Invocation>(jsonString);
            InvocationResult res     = Program.RunInvocation(inv);
            string           jsonOut = JsonConvert.SerializeObject(res, Formatting.None);

            Console.WriteLine(jsonOut);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: leo60228/QuestSaberPatch
 static void Main(string[] args)
 {
     while (true)
     {
         string           jsonString = Console.ReadLine();
         Invocation       inv        = JsonConvert.DeserializeObject <Invocation>(jsonString);
         InvocationResult res        = Program.RunInvocation(inv);
         string           jsonOut    = JsonConvert.SerializeObject(res, Formatting.None);
         Console.WriteLine(jsonOut);
         if (inv.exitAfterward)
         {
             break;
         }
     }
 }
コード例 #4
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static void UpdateColors(Apk apk, CustomColors colors, InvocationResult res)
        {
            SerializedAssets colorAssets = SerializedAssets.FromBytes(
                apk.ReadEntireEntry(apk.ColorsFile()), apk.version);
            // There should only be one color manager
            var colorManager = colorAssets.FindScript <ColorManager>(cm => true);

            colorManager.UpdateColor(colorAssets, colors.colorA, ColorManager.ColorSide.A);
            colorManager.UpdateColor(colorAssets, colors.colorB, ColorManager.ColorSide.B);
            apk.ReplaceAssetsFile(apk.ColorsFile(), colorAssets.ToBytes());
            res.newColors = new CustomColors()
            {
                colorA = colorManager.colorA.FollowToScript <SimpleColor>(colorAssets),
                colorB = colorManager.colorB.FollowToScript <SimpleColor>(colorAssets),
            };
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: leo60228/QuestSaberPatch
        static void EnsureInstalled(
            Apk apk,
            SerializedAssets assets,
            HashSet <string> existingLevels,
            InvocationResult res,
            Dictionary <string, string> ensureInstalled
            )
        {
            LevelCollectionBehaviorData extrasCollection = assets.FindExtrasLevelCollection();

            foreach (KeyValuePair <string, string> entry in ensureInstalled)
            {
                string levelID     = entry.Key;
                string levelFolder = entry.Value;
                try {
                    JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                    if (existingLevels.Contains(levelID))
                    {
                        res.installSkipped.Add(levelID, "Present");
                    }
                    else
                    {
                        // We use transactions here so if these throw
                        // an exception, which happens when levels are
                        // invalid, then it doesn't modify the APK in
                        // any way that might screw things up later.
                        var      assetsTxn = new SerializedAssets.Transaction(assets);
                        var      apkTxn    = new Apk.Transaction();
                        AssetPtr levelPtr  = level.AddToAssets(assetsTxn, apkTxn, levelID);

                        // Danger should be over, nothing here should fail
                        assetsTxn.ApplyTo(assets);
                        extrasCollection.levels.Add(levelPtr);
                        apkTxn.ApplyTo(apk);

                        existingLevels.Add(levelID);
                        res.installedLevels.Add(levelID);
                    }
                } catch (FileNotFoundException e) {
                    res.installSkipped.Add(levelID, $"Missing file referenced by level: {e.FileName}");
                } catch (JsonReaderException e) {
                    res.installSkipped.Add(levelID, $"Invalid level JSON: {e.Message}");
                }
            }
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static InvocationResult RunInvocation(Invocation inv)
        {
            InvocationResult res = new InvocationResult();

            try {
                using (Apk apk = new Apk(inv.apkPath)) {
                    if (inv.patchSignatureCheck)
                    {
                        apk.PatchSignatureCheck();
                        res.didSignatureCheckPatch = true;
                    }

                    SerializedAssets mainAssets = SerializedAssets.FromBytes(
                        apk.ReadEntireEntry(apk.MainAssetsFile()), apk.version
                        );

                    SyncLevels(apk, mainAssets, inv, res);

                    apk.ReplaceAssetsFile(apk.MainAssetsFile(), mainAssets.ToBytes());

                    if (inv.colors != null)
                    {
                        UpdateColors(apk, inv.colors, res);
                    }

                    if (inv.replaceText != null)
                    {
                        UpdateText(apk, inv.replaceText, res);
                    }

                    apk.Save();
                }

                if (inv.sign)
                {
                    Signer.Sign(inv.apkPath);
                    res.didSign = true;
                }
            } catch (Exception e) {
                res.error = e.ToString();
            }

            return(res);
        }
コード例 #7
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static InvocationResult RunInvocation(Invocation inv)
        {
            InvocationResult res = new InvocationResult();

            try {
                using (Apk apk = new Apk(inv.apkPath)) {
                    if (inv.patchSignatureCheck)
                    {
                        apk.PatchSignatureCheck();
                        res.didSignatureCheckPatch = true;
                    }

                    byte[]           data           = apk.ReadEntireEntry(apk.MainAssetsFile());
                    SerializedAssets assets         = SerializedAssets.FromBytes(data, apk.version);
                    HashSet <string> existingLevels = assets.ExistingLevelIDs();

                    if (inv.ensureInstalled.Count > 0)
                    {
                        Program.EnsureInstalled(apk, assets, existingLevels, res, inv.ensureInstalled);

                        byte[] outData = assets.ToBytes();
                        apk.ReplaceAssetsFile(apk.MainAssetsFile(), outData);
                    }

                    res.presentLevels = existingLevels.ToList();

                    apk.Save();
                }

                if (inv.sign)
                {
                    Signer.Sign(inv.apkPath);
                    res.didSign = true;
                }
            } catch (Exception e) {
                res.error = e.ToString();
            }

            return(res);
        }
コード例 #8
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static void UpdateText(Apk apk, Dictionary <string, string> replaceText, InvocationResult res)
        {
            SerializedAssets textAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(apk.TextFile()), apk.version);
            var           aotext        = textAssets.GetAssetAt(1);
            TextAssetData ta            = aotext.data as TextAssetData;
            var           segments      = ta.ReadLocaleText();

            TextAssetData.ApplyWatermark(segments);

            foreach (var entry in replaceText)
            {
                Dictionary <string, string> value;
                if (!segments.TryGetValue(entry.Key, out value))
                {
                    continue;
                }
                value["ENGLISH"] = entry.Value;
            }

            ta.WriteLocaleText(segments);
            apk.ReplaceAssetsFile(apk.TextFile(), textAssets.ToBytes());
            res.didReplaceText = true;
        }
コード例 #9
0
ファイル: Program.cs プロジェクト: trishume/QuestSaberPatch
        static void SyncLevels(
            Apk apk,
            SerializedAssets mainAssets,
            Invocation inv,
            InvocationResult res
            )
        {
            if (inv.levels == null || inv.packs == null)
            {
                throw new ApplicationException("Either the 'levels' or 'packs' key is missing. Note the 'levels' key changed names from 'ensureInstalled' in the new version.");
            }

            Dictionary <string, ulong> existingLevels = mainAssets.FindLevels();
            ulong maxBasePathID = mainAssets.MainAssetsMaxBaseGamePath();

            // === Load root level pack
            SerializedAssets rootPackAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(apk.RootPackFile()), apk.version);
            string           mainFileName   = apk.MainAssetsFileName();
            int mainFileI = rootPackAssets.externals.FindIndex(e => e.pathName == mainFileName) + 1;
            BeatmapLevelPackCollection rootLevelPack = rootPackAssets.FindMainLevelPackCollection();
            // Might be null if we're on a version older than v1.1.0
            AlwaysOwnedBehaviorData alwaysOwned = mainAssets.FindScript <AlwaysOwnedBehaviorData>(x => true);

            // === Remove existing custom packs
            rootLevelPack.beatmapLevelPacks.RemoveAll(ptr => ptr.fileID == mainFileI && ptr.pathID > maxBasePathID);
            if (alwaysOwned != null)
            {
                alwaysOwned.levelPacks.RemoveAll(ptr => ptr.fileID == 0 && ptr.pathID > maxBasePathID);
            }
            LevelPackBehaviorData.RemoveCustomPacksFromEnd(mainAssets);

            // === Remove old-school custom levels from Extras pack
            var extrasCollection = mainAssets.FindExtrasLevelCollection();

            extrasCollection.levels.RemoveAll(ptr => ptr.pathID > maxBasePathID);

            // === Remove existing levels
            var toRemove = new HashSet <string>();

            foreach (var entry in existingLevels)
            {
                if (inv.levels.ContainsKey(entry.Key))
                {
                    continue;                                   // requested
                }
                if (entry.Value <= maxBasePathID)
                {
                    continue;                              // base game level
                }
                toRemove.Add(entry.Key);
            }
            foreach (string levelID in toRemove)
            {
                var ao     = mainAssets.GetAssetObjectFromScript <LevelBehaviorData>(p => p.levelID == levelID);
                var apkTxn = new Apk.Transaction();
                Utils.RemoveLevel(mainAssets, ao, apkTxn);
                apkTxn.ApplyTo(apk);
            }
            res.removedLevels = toRemove.ToList();

            // === Install new levels
            var toInstall = new HashSet <string>();

            foreach (var entry in inv.levels)
            {
                if (existingLevels.ContainsKey(entry.Key))
                {
                    continue;                                       // already installed
                }
                toInstall.Add(entry.Key);
            }
            Program.Install(apk, mainAssets, toInstall, res, inv.levels);

            // === Create new custom packs
            Dictionary <string, ulong> availableLevels = mainAssets.FindLevels();

            foreach (LevelPack pack in inv.packs)
            {
                if (pack.name == null || pack.id == null || pack.levelIDs == null)
                {
                    throw new ApplicationException("Packs require name, id and levelIDs list");
                }
                var            txn  = new SerializedAssets.Transaction(mainAssets);
                CustomPackInfo info = LevelPackBehaviorData.CreateCustomPack(
                    txn, pack.id, pack.name, pack.coverImagePath
                    );
                txn.ApplyTo(mainAssets);

                var customCollection = info.collection.FollowToScript <LevelCollectionBehaviorData>(mainAssets);
                foreach (string levelID in pack.levelIDs)
                {
                    ulong levelPathID;
                    if (!availableLevels.TryGetValue(levelID, out levelPathID))
                    {
                        res.missingFromPacks.Add(levelID);
                        continue;
                    }
                    customCollection.levels.Add(new AssetPtr(0, levelPathID));
                }

                rootLevelPack.beatmapLevelPacks.Add(new AssetPtr(mainFileI, info.pack.pathID));
                if (alwaysOwned != null)
                {
                    alwaysOwned.levelPacks.Add(info.pack);
                }
            }
            res.presentLevels = availableLevels.Keys.ToList();

            apk.ReplaceAssetsFile(apk.RootPackFile(), rootPackAssets.ToBytes());
        }