private bool CheckGameOver() { m_gameOver = false; if (LifetimeManager.CatCount / m_habitatCount > m_supplyLimit) { m_gameOver = true; } else if (m_oxygen <= 0.0f) { m_gameOver = true; } else if (LifetimeManager.CatCount <= 0) { m_gameOver = true; } if (m_gameOver) { TimeManager.Unregister("Day", OnDayEnd); EventSystem.Dispatch(new Event_GameOver()); EventSystem.Dispatch(new Event_UIText("GAME OVER SWEETIES")); } return(m_gameOver); }
private void OnMouseDown() { if (UIManager.IsActive) { return; } SetColor(m_clicked); MENU_FLAGS flags = building == null ? MENU_FLAGS.BUILD : building.Flags; EventSystem.RemoveListener <Event_UIBuild>(OnBuild); EventSystem.RemoveListener <Event_UIUpgrade>(OnUpgrade); EventSystem.RemoveListener <Event_UIWorker>(OnWorker); List <GameObject> prefabs = new List <GameObject>(); if (IsFlagSet(flags, MENU_FLAGS.BUILD)) { prefabs.Add(GameObject.Instantiate(Resources.Load("Prefabs/Build")) as GameObject); EventSystem.AddListener <Event_UIBuild>(OnBuild); } if (IsFlagSet(flags, MENU_FLAGS.UPGRADE)) { prefabs.Add(GameObject.Instantiate(Resources.Load("Prefabs/Upgrade")) as GameObject); EventSystem.Dispatch(new Event_UIUpgrade()); } if (IsFlagSet(flags, MENU_FLAGS.WORKER)) { prefabs.Add(GameObject.Instantiate(Resources.Load("Prefabs/Worker")) as GameObject); } EventSystem.Dispatch(new Event_BuildMenu(prefabs.ToArray())); Debug.Log("Mouse down"); }
void OnDayEnd() { EventSystem.Dispatch(new Event_DayEnded()); if (!CheckGameOver()) { EventSystem.Dispatch(new Event_CatSpawned()); } }
public void BtnClick() { switch (type) { case UIBUTTON_TYPE.BUILD: EventSystem.Dispatch(new Event_UIBuild()); break; case UIBUTTON_TYPE.WORKER: EventSystem.Dispatch(new Event_UIWorker()); break; case UIBUTTON_TYPE.UPGRADE: EventSystem.Dispatch(new Event_UIUpgrade()); break; } }
private void OnDayEnd(Event_DayEnded e) { for (int i = m_cats.Count - 1; i >= 0; --i) { bool live = GameState.ConsumeLasagna(1); if (!live) { m_cats[i].Die(); m_cats.Remove(m_cats[i]); } } EventSystem.Dispatch(new Event_UIText("")); string uiString = ""; for (int i = 0; i < m_cats.Count; ++i) { uiString += (string.Format("Cats[{0}].CreationDate = {1}\n", i, m_cats[i].CreationDate)); EventSystem.Dispatch(new Event_UIText(uiString)); } }
private void OnDayEnded(Event_DayEnded e) { EventSystem.Dispatch(new Event_BuildingYield(m_resourceType, GetYieldAmount())); }
public void Die() { EventSystem.Dispatch(new Event_CatDied()); }