private void Game_Closing(object sender, System.ComponentModel.CancelEventArgs e) { chainRenderer?.Dispose(); player?.Dispose(); enemy?.Dispose(); arena?.Dispose(); texScratch?.Dispose(); screenQuad?.Dispose(); playButton?.Dispose(); exitButton?.Dispose(); fplayButton?.Dispose(); fexitButton?.Dispose(); ggjIcon?.Dispose(); shdTexture?.Dispose(); shdFloor?.Dispose(); shdBackground?.Dispose(); shdFinalpass?.Dispose(); shdUserInterface?.Dispose(); shdBloodyScreen?.Dispose(); audioPlayer?.Dispose(); }
public void Dispose() { vbo?.Dispose(); mapTexture?.Dispose(); glowmapTexture?.Dispose(); }
public void Dispose() { texture?.Dispose(); quad?.Dispose(); }
public void Dispose() { texture?.Dispose(); vbo?.Dispose(); }