public RemotePlayer(string Model) { GameReference = World.CreatePed(Model, Vector3.Zero); GameReference.BlockGestures = true; GameReference.BlockPermanentEvents = true; GameReference.BlockWeaponSwitching = true; GameReference.PreventRagdoll = true; AnimationManager = new RemotePlayerAnimationManager(this); TaskJumpAdded = false; Initialized = true; }