コード例 #1
0
        void createTestBeatPlanes()
        {
            m_BeatPlanes.Clear();
            m_Notes.Clear();
            m_CurrentBeat = 0f;

            // Go through each beat in the song
            foreach (DictionaryEntry entry in m_CurrentSong.Notes)
            {
                // New beatplane
                Objects.BeatPlane newBeatPlane = new Objects.BeatPlane(m_Game, m_CurrentSong);
                // Populate the beatplane with notes
                newBeatPlane.addNotesFromSong(m_CurrentSong, (float)entry.Key);
                // Add the beatplane to the list of beatplanes for update
                m_BeatPlanes.Add(entry.Key, newBeatPlane);
                // Spawn the beatplane
                SpawnGameObject(newBeatPlane);
            }
        }