// internal GameServer getGameServerFromMap(int); //internal void GameServerHandler::dumpStatistics(std::ostream &); /// <summary> /// Processes server messages. /// </summary> /// <param name="computer"></param> /// <param name="message"></param> protected override void processMessage(NetComputer computer, MessageIn message) { MessageOut result=new MessageOut(); GameServer server=(GameServer)(computer); switch(message.getId()) { case Protocol.GAMSG_REGISTER: { Logger.Write(LogLevel.Debug, "GAMSG_REGISTER"); // TODO: check the credentials of the game server server.address=message.readString(); server.port=message.readInt16(); string password=message.readString(); // checks the version of the remote item database with our local copy uint dbversion=(uint)message.readInt32(); Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion); Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE"); MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE); if(dbversion==Program.storage.getItemDatabaseVersion()) { Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK); } else { Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED); } if(password==Configuration.getValue("net_password", "changeMe")) { outmessage.writeInt16((int)Password.PASSWORD_OK); computer.send(outmessage); // transmit global world state variables Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(0); foreach(KeyValuePair<string, string> pair in variables) { outmessage.writeString(pair.Key); outmessage.writeString(pair.Value); } } else { Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port); outmessage.writeInt16((int)Password.PASSWORD_BAD); computer.disconnect(outmessage); break; } Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2} maps.", server.address, server.port, (message.getUnreadLength()/2)); while(message.getUnreadLength()!=0) { int id=message.readInt16(); Logger.Write(LogLevel.Information, "Registering map {0}.", id); GameServer s=GameServerHandler.getGameServerFromMap(id); if(s!=null) { Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port); } else { MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP); // Map variables tmpOutMsg.writeInt16(id); Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(id); // Map vars number tmpOutMsg.writeInt16(variables.Count); foreach(KeyValuePair<string, string> pair in variables) { tmpOutMsg.writeString(pair.Key); tmpOutMsg.writeString(pair.Value); } // Persistent Floor Items List<FloorItem> items=Program.storage.getFloorItemsFromMap(id); tmpOutMsg.writeInt16(items.Count); //number of floor items // Send each map item: item_id, amount, pos_x, pos_y foreach(FloorItem i in items) { tmpOutMsg.writeInt32(i.getItemId()); tmpOutMsg.writeInt16(i.getItemAmount()); tmpOutMsg.writeInt16(i.getPosX()); tmpOutMsg.writeInt16(i.getPosY()); } computer.send(tmpOutMsg); //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird //m.nbThings=0; //m.nbMonsters=0; } } } break; case Protocol.GAMSG_PLAYER_DATA: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA"); int id=message.readInt32(); try { Character ptr=Program.storage.getCharacter(id, null); CharacterData.deserializeCharacterData(ptr, message); if(!Program.storage.updateCharacter(ptr)) { Logger.Write(LogLevel.Error, "Failed to update character {0}.", id); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_SYNC: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC"); GameServerHandler.syncDatabase(message); } break; case Protocol.GAMSG_REDIRECT: { Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT"); int id=message.readInt32(); //string magic_token(utils::getMagicToken()); string magic_token=Various.GetUniqueID(); try { Character ptr=Program.storage.getCharacter(id, null); int mapId=ptr.getMapId(); try { GameServer s=GameServerHandler.getGameServerFromMap(mapId); GameServerHandler.registerGameClient(s, magic_token, ptr); result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE); result.writeInt32(id); result.writeString(magic_token); result.writeString(s.address); result.writeInt16(s.port); } catch { Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_RECONNECT: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT"); int id=message.readInt32(); string magic_token=message.readString(); //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH); try { Character ptr=Program.storage.getCharacter(id, null); int accountID=ptr.getAccountID(); AccountClientHandler.prepareReconnect(magic_token, accountID); } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_GET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=Program.storage.getQuestVar(id, name); result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE); result.writeInt32(id); result.writeString(name); result.writeString(value); } break; case Protocol.GAMSG_SET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setQuestVar(id, name, value); } break; case Protocol.GAMSG_SET_VAR_WORLD: { string name=message.readString(); string value=message.readString(); // save the new value to the database Program.storage.setWorldStateVar(name, value); // relay the new value to all gameservers foreach(NetComputer client in clients) { MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD); varUpdateMessage.writeString(name); varUpdateMessage.writeString(value); client.send(varUpdateMessage); } } break; case Protocol.GAMSG_SET_VAR_MAP: { int mapid=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setWorldStateVar(name, mapid, value); } break; case Protocol.GAMSG_BAN_PLAYER: { int id=message.readInt32(); int duration=message.readInt32(); Program.storage.banCharacter(id, duration); } break; case Protocol.GAMSG_CHANGE_PLAYER_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); Program.storage.setPlayerLevel(id, level); } break; case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); // get the character so we can get the account id Character c=Program.storage.getCharacter(id, null); if(c!=null) { Program.storage.setAccountLevel(c.getAccountID(), level); } } break; case Protocol.GAMSG_STATISTICS: { //while (message.getUnreadLength()!=0) //{ // int mapId = message.readInt16(); // ServerStatistics::iterator i = server.maps.find(mapId); // if (i == server.maps.end()) // { // Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId); // // Skip remaining data. // break; // } // MapStatistics m = i.second; // m.nbThings =(ushort) message.readInt16(); // m.nbMonsters=(ushort)message.readInt16(); // int nb = message.readInt16(); // m.players.resize(nb); // for (int j = 0; j < nb; ++j) // { // m.players[j] = message.readInt32(); // } //} } break; case Protocol.GCMSG_REQUEST_POST: { // Retrieve the post for user Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST"); result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE); // get the character id int characterId=message.readInt32(); // send the character id of sender result.writeInt32(characterId); // get the character based on the id Character ptr=Program.storage.getCharacter(characterId, null); if(ptr!=null) { // Invalid character Logger.Write(LogLevel.Error, "Error finding character id for post"); break; } // get the post for that character Post post=Program.postalManager.getPost(ptr); // send the post if valid if(post!=null) { for(int i=0; i<post.getNumberOfLetters(); ++i) { // get each letter, send the sender's name, // the contents and any attachments Letter letter=post.getLetter(i); result.writeString(letter.getSender().getName()); result.writeString(letter.getContents()); List<InventoryItem> items=letter.getAttachments(); for(uint j=0; j<items.Count; ++j) { result.writeInt16((int)items[(int)j].itemId); result.writeInt16((int)items[(int)j].amount); } } // clean up Program.postalManager.clearPost(ptr); } } break; case Protocol.GCMSG_STORE_POST: { //// Store the letter for the user //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST"); //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE); //// get the sender and receiver //int senderId = message.readInt32(); //string receiverName = message.readString(); //// for sending it back //result.writeInt32(senderId); //// get their characters //Character sender = Program.storage.getCharacter(senderId, null); //Character receiver=Program.storage.getCharacter(receiverName); //if (sender!=null || receiver!=null) //{ // // Invalid character // Logger.Add(LogLevel.Error, "Error finding character id for post"); // result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT); // break; //} //// get the letter contents //string contents = message.readString(); //List<Pair<int>> items; //while (message.getUnreadLength()!=0) //{ // items.Add(new Pair<int>(message.readInt16(), message.readInt16())); //} //// save the letter //Logger.Add(LogLevel.Debug, "Creating letter"); //Letter letter = new Letter(0, sender, receiver); //letter.addText(contents); //for (uint i = 0; i < items.Count; ++i) //{ // InventoryItem item; // item.itemId = items[i].first; // item.amount = items[i].second; // letter.addAttachment(item); //} //Program.postalManager.addLetter(letter); //result.writeInt8(ManaServ.ERRMSG_OK); } break; case Protocol.GAMSG_TRANSACTION: { Logger.Write(LogLevel.Debug, "TRANSACTION"); int id=message.readInt32(); int action=message.readInt32(); string messageS=message.readString(); Transaction trans=new Transaction(); trans.mCharacterId=(uint)id; trans.mAction=(uint)action; trans.mMessage=messageS; Program.storage.addTransaction(trans); } break; case Protocol.GCMSG_PARTY_INVITE: Program.chatHandler.handlePartyInvite(message); break; case Protocol.GAMSG_CREATE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId); Program.storage.addFloorItem(mapId, itemId, amount, posX, posY); } break; case Protocol.GAMSG_REMOVE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId); Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY); } break; default: { Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId()); result.writeInt16((int)Protocol.XXMSG_INVALID); break; } } // return result if(result.getLength()>0) { computer.send(result); } }
void handleCharacterSelectMessage(AccountClient client, MessageIn msg) { MessageOut reply=new MessageOut(Protocol.APMSG_CHAR_SELECT_RESPONSE); ISL.Server.Account.Account acc=client.getAccount(); if(acc==null) { reply.writeInt8((int)ErrorMessage.ERRMSG_NO_LOGIN); client.send(reply); return; // not logged in } int slot=msg.readInt8(); Dictionary<uint, Character> chars=acc.getCharacters(); if(chars.ContainsKey((uint)slot)==false) { // Invalid char selection reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT); client.send(reply); return; } Character selectedChar=chars[(uint)slot]; string address; int port; int charMapId=selectedChar.getMapId(); bool gameServerHasMap=GameServerHandler.getGameServerFromMap(charMapId, out address, out port); if(!gameServerHasMap) { Logger.Write(LogLevel.Error, "Character Selection: No game server for map #{0}", selectedChar.getMapId()); reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE); client.send(reply); return; } reply.writeInt8((int)ErrorMessage.ERRMSG_OK); Logger.Write(LogLevel.Debug, "{0} is trying to enter the servers.", selectedChar.getName()); string magic_token=Various.GetUniqueID(); reply.writeString(magic_token); reply.writeString(address); reply.writeInt16(port); // Give address and port for the chat server reply.writeString(Configuration.getValue("net_chatHost", "localhost")); // When the chatListenToClientPort is set, we use it. // Otherwise, we use the accountListenToClientPort + 2 if the option is set. // If neither, the DEFAULT_SERVER_PORT + 2 is used. int alternativePort=Configuration.getValue("net_accountListenToClientPort", Configuration.DEFAULT_SERVER_PORT)+2; reply.writeInt16(Configuration.getValue("net_chatListenToClientPort", alternativePort)); GameServerHandler.registerClient(magic_token, selectedChar); //TODO Überprüfen ob diese beiden Funktionen funktionieren ChatHandler.registerChatClient(magic_token, selectedChar.getName(), acc.getLevel()); client.send(reply); // log transaction Transaction trans=new Transaction(); trans.mCharacterId=(uint)selectedChar.getDatabaseID(); trans.mAction=(uint)TransactionMembers.TRANS_CHAR_SELECTED; Program.storage.addTransaction(trans); }
public void addTransaction(Transaction trans) { string sql=String.Format("INSERT INTO {0} VALUES (NULL, {1}, '{2}', '{3}', {4});", TRANSACTION_TBL_NAME, trans.mCharacterId, trans.mAction, trans.mMessage, DateTime.Now.Ticks); mDb.ExecuteNonQuery(sql); }
public void addTransaction(Transaction trans) { //try //{ // std::stringstream sql; // sql << "INSERT INTO " << TRANSACTION_TBL_NAME // << " VALUES (NULL, " << trans.mCharacterId << ", " // << trans.mAction << ", " // << "?, " // << time(0) << ")"; // if (mDb.prepareSql(sql.str())) // { // mDb.bindValue(1, trans.mMessage); // mDb.processSql(); // } // else // { // utils::throwError("(DALStorage::SyncDatabase) " // "SQL query preparation failure."); // } //} //catch (const dal::DbSqlQueryExecFailure &e) //{ // utils::throwError("(DALStorage::addTransaction) SQL query failure: ", // e); //} }
void handleCharacterCreateMessage(AccountClient client, MessageIn msg) { string name=msg.readString(); int hairStyle=msg.readInt8(); int hairColor=msg.readInt8(); int gender=msg.readInt8(); // Avoid creation of character from old clients. // int slot=-1; // if(msg.getUnreadLength()>7) // { int slot=msg.readInt8(); // } MessageOut reply=new MessageOut(Protocol.APMSG_CHAR_CREATE_RESPONSE); ISL.Server.Account.Account acc=client.getAccount(); if(acc==null) { reply.writeInt8((byte)ErrorMessage.ERRMSG_NO_LOGIN); } else if(!Program.stringFilter.filterContent(name)) { reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT); } else if(Program.stringFilter.findDoubleQuotes(name)) { reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT); } else if(hairStyle>mNumHairStyles) { reply.writeInt8((byte)Create.CREATE_INVALID_HAIRSTYLE); } else if(hairColor>mNumHairColors) { reply.writeInt8((byte)Create.CREATE_INVALID_HAIRCOLOR); } else if(gender>mNumGenders) { reply.writeInt8((byte)Create.CREATE_INVALID_GENDER); } else if((name.Length<mMinNameLength)|| (name.Length>mMaxNameLength)) { reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT); } else { if(Program.storage.doesCharacterNameExist(name)) { reply.writeInt8((byte)Create.CREATE_EXISTS_NAME); client.send(reply); return; } // An account shouldn't have more // than <account_maxCharacters> characters. Dictionary<uint, ISL.Server.Account.Character> chars=acc.getCharacters(); if(slot<1||slot>mMaxCharacters||!acc.isSlotEmpty((uint)slot)) { reply.writeInt8((byte)Create.CREATE_INVALID_SLOT); client.send(reply); return; } if((int)chars.Count>=mMaxCharacters) { reply.writeInt8((byte)Create.CREATE_TOO_MUCH_CHARACTERS); client.send(reply); return; } // TODO: Add race, face and maybe special attributes. // Customization of character's attributes... List<int> attributes=new List<int>(); //std::vector<int>(mModifiableAttributes.size(), 0); for(uint i = 0;i < mModifiableAttributes.Count;++i) { attributes.Add(msg.readInt16()); } int totalAttributes=0; for(uint i = 0;i < mModifiableAttributes.Count;++i) { // For good total attributes check. totalAttributes+=attributes[(int)i]; // For checking if all stats are >= min and <= max. if(attributes[(int)i]<mAttributeMinimum ||attributes[(int)i]>mAttributeMaximum) { reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_OUT_OF_RANGE); client.send(reply); return; } } if(totalAttributes>mStartingPoints) { reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_TOO_HIGH); } else if(totalAttributes<mStartingPoints) { reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_TOO_LOW); } else { Character newCharacter=new Character(name); // Set the initial attributes provided by the client for(uint i = 0;i < mModifiableAttributes.Count;++i) { //TODO schauen was hier genau passieren muss //newCharacter.mAttributes.Add((uint)(mModifiableAttributes[(int)i]), mModifiableAttributes[i]); //newCharacter.mAttributes.Add((uint)mModifiableAttributes[(int)i], attributes[(int)i]); } foreach(KeyValuePair<uint, Attribute> defaultAttributePair in mDefaultAttributes) { //TODO schauen was hier genau passieren muss // newCharacter.mAttributes.Add(defaultAttributePair.Key, defaultAttributePair.Value); } newCharacter.setAccount(acc); newCharacter.setCharacterSlot((uint)slot); newCharacter.setGender(gender); newCharacter.setHairStyle(hairStyle); newCharacter.setHairColor(hairColor); newCharacter.setMapId(Configuration.getValue("char_startMap", 1)); Point startingPos=new Point(Configuration.getValue("char_startX", 1024), Configuration.getValue("char_startY", 1024)); newCharacter.setPosition(startingPos); acc.addCharacter(newCharacter); Logger.Write(LogLevel.Information, "Character {0} was created for {1}'s account.", name, acc.getName()); Program.storage.flush(acc); // flush changes // log transaction Transaction trans=new Transaction(); trans.mCharacterId=(uint)newCharacter.getDatabaseID(); trans.mAction=(uint)TransactionMembers.TRANS_CHAR_CREATE; trans.mMessage=acc.getName()+" created character "; trans.mMessage+="called "+name; Program.storage.addTransaction(trans); reply.writeInt8((byte)ErrorMessage.ERRMSG_OK); client.send(reply); // Send new characters infos back to client sendCharacterData(client, chars[(uint)slot]); return; } } client.send(reply); }
void handleModeChangeMessage(ChatClient client, MessageIn msg) { short channelId=msg.readInt16(); ChatChannel channel=Program.chatChannelManager.getChannel(channelId); if(channelId==0||channel!=null) { // invalid channel return; } if(channel.getUserMode(client).IndexOf('o')==-1) { // invalid permissions return; } // get the user whos mode has been changed string user=msg.readString(); // get the mode to change to byte mode=msg.readInt8(); channel.setUserMode(getClient(user), mode); // set the info to pass to all channel clients string info=client.characterName+":"+user+":"+mode; warnUsersAboutPlayerEventInChat(channel, info, (int)ChatValues.CHAT_EVENT_MODE_CHANGE); // log transaction Transaction trans=new Transaction(); trans.mCharacterId=client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_MODE; trans.mMessage="User mode "; trans.mMessage+=mode+" set on "+user; Program.storage.addTransaction(trans); }
void handleQuitChannelMessage(ChatClient client, MessageIn msg) { MessageOut reply=new MessageOut(Protocol.CPMSG_QUIT_CHANNEL_RESPONSE); short channelId = msg.readInt16(); ChatChannel channel = Program.chatChannelManager.getChannel(channelId); if (channelId == 0 || channel!=null) { reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT); } else if (!channel.removeUser(client)) { reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE); } else { reply.writeInt8((int)ErrorMessage.ERRMSG_OK); reply.writeInt16(channelId); // Send an CPMSG_UPDATE_CHANNEL to warn other clients a user left // the channel. warnUsersAboutPlayerEventInChat(channel, client.characterName, (int)ChatValues.CHAT_EVENT_LEAVING_PLAYER); // log transaction Transaction trans=new Transaction(); trans.mCharacterId = client.characterId; trans.mAction =(uint)TransactionMembers.TRANS_CHANNEL_QUIT; trans.mMessage = "User left " + channel.getName(); Program.storage.addTransaction(trans); if (channel.getUserList()!=null) { Program.chatChannelManager.removeChannel(channel.getId()); } } client.send(reply); }
void handleListChannelsMessage(ChatClient client, MessageIn msg) { MessageOut reply=new MessageOut(Protocol.CPMSG_LIST_CHANNELS_RESPONSE); List<ChatChannel> channels=Program.chatChannelManager.getPublicChannels(); foreach(ChatChannel channel in channels) { reply.writeString(channel.getName()); reply.writeInt16(channel.getUserList().Count); } client.send(reply); // log transaction Transaction trans=new Transaction(); trans.mCharacterId = client.characterId; trans.mAction =(uint)TransactionMembers.TRANS_CHANNEL_LIST; Program.storage.addTransaction(trans); }
void handleListChannelUsersMessage(ChatClient client, MessageIn msg) { MessageOut reply=new MessageOut(Protocol.CPMSG_LIST_CHANNELUSERS_RESPONSE); string channelName=msg.readString(); ChatChannel channel=Program.chatChannelManager.getChannel(channelName); if(channel!=null) { reply.writeString(channel.getName()); List<ChatClient> users=channel.getUserList(); foreach(ChatClient user in users) { reply.writeString(user.characterName); reply.writeString(channel.getUserMode(user)); } client.send(reply); } // log transaction Transaction trans=new Transaction(); trans.mCharacterId=client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_USERLIST; Program.storage.addTransaction(trans); }
void handleKickUserMessage(ChatClient client, MessageIn msg) { short channelId=msg.readInt16(); ChatChannel channel=Program.chatChannelManager.getChannel(channelId); if(channelId==0||channel!=null) { // invalid channel return; } if(channel.getUserMode(client).IndexOf('o')==-1) { // invalid permissions return; } // get the user whos being kicked string user=msg.readString(); if(channel.removeUser(getClient(user))) { string ss=client.characterName+":"+user; warnUsersAboutPlayerEventInChat(channel, ss, (int)ChatValues.CHAT_EVENT_KICKED_PLAYER); } // log transaction Transaction trans=new Transaction(); trans.mCharacterId=client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_KICK; trans.mMessage="User kicked "+user; Program.storage.addTransaction(trans); }
void handleEnterChannelMessage(ChatClient client, MessageIn msg) { MessageOut reply=new MessageOut(Protocol.CPMSG_ENTER_CHANNEL_RESPONSE); string channelName=msg.readString(); string givenPassword=msg.readString(); ChatChannel channel=null; if(Program.chatChannelManager.channelExists(channelName)|| Program.chatChannelManager.tryNewPublicChannel(channelName)) { channel=Program.chatChannelManager.getChannel(channelName); } if(channel!=null) { reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT); } else if(channel.getPassword()!=null&&channel.getPassword()!=givenPassword) { // Incorrect password (should probably have its own return value) reply.writeInt8((int)ErrorMessage.ERRMSG_INSUFFICIENT_RIGHTS); } else if(!channel.canJoin()) { reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT); } else { if(channel.addUser(client)) { reply.writeInt8((int)ErrorMessage.ERRMSG_OK); // The user entered the channel, now give him the channel // id, the announcement string and the user list. reply.writeInt16(channel.getId()); reply.writeString(channelName); reply.writeString(channel.getAnnouncement()); List<ChatClient> users=channel.getUserList(); foreach(ChatClient user in users) { reply.writeString(user.characterName); reply.writeString(channel.getUserMode(user)); } // Send an CPMSG_UPDATE_CHANNEL to warn other clients a user went // in the channel. warnUsersAboutPlayerEventInChat(channel, client.characterName, (int)ChatValues.CHAT_EVENT_NEW_PLAYER); // log transaction Transaction trans=new Transaction(); trans.mCharacterId=client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_JOIN; trans.mMessage="User joined "+channelName; Program.storage.addTransaction(trans); } else { reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE); } } client.send(reply); }
void handleChatMessage(ChatClient client, MessageIn msg) { string text = msg.readString(); // Pass it through the slang filter (false when it contains bad words) if (!Program.stringFilter.filterContent(text)) { warnPlayerAboutBadWords(client); return; } short channelId = msg.readInt16(); ChatChannel channel = Program.chatChannelManager.getChannel(channelId); if (channel!=null) { Logger.Write(LogLevel.Debug, "{0} says in channel {1}: {2}", client.characterName, channelId, text); MessageOut result=new MessageOut(Protocol.CPMSG_PUBMSG); result.writeInt16(channelId); result.writeString(client.characterName); result.writeString(text); sendInChannel(channel, result); } // log transaction Transaction trans=new Transaction(); trans.mCharacterId = client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_MSG_PUBLIC; trans.mMessage = "User said " + text; Program.storage.addTransaction(trans); }
void handleAnnounceMessage(ChatClient client, MessageIn msg) { string text=msg.readString(); if(!Program.stringFilter.filterContent(text)) { warnPlayerAboutBadWords(client); return; } if(client.accountLevel==(byte)AccessLevel.AL_ADMIN||client.accountLevel==(byte)AccessLevel.AL_GM) { // TODO: b_lindeijer: Shouldn't announcements also have a sender? Logger.Write(LogLevel.Information, "ANNOUNCE: {0}", text); MessageOut result=new MessageOut(Protocol.CPMSG_ANNOUNCEMENT); result.writeString(text); // We send the message to all players in the default channel as it is // an announcement. sendToEveryone(result); // log transaction Transaction trans=new Transaction(); trans.mCharacterId=client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_MSG_ANNOUNCE; trans.mMessage="User announced "+text; Program.storage.addTransaction(trans); } else { MessageOut result=new MessageOut(Protocol.CPMSG_ERROR); result.writeInt8((int)ErrorMessage.ERRMSG_INSUFFICIENT_RIGHTS); client.send(result); Logger.Write(LogLevel.Information, "{0} couldn't make an announcement due to insufficient rights.", client.characterName); } }
void handleTopicChange(ChatClient client, MessageIn msg) { short channelId=msg.readInt16(); string topic=msg.readString(); ChatChannel channel=Program.chatChannelManager.getChannel(channelId); if(!Program.guildManager.doesExist(channel.getName())) { Program.chatChannelManager.setChannelTopic(channelId, topic); } else { guildChannelTopicChange(channel, (int)client.characterId, topic); } // log transaction Transaction trans=new Transaction(); trans.mCharacterId=client.characterId; trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_TOPIC; trans.mMessage="User changed topic to "+topic; trans.mMessage+=(" in "+channel.getName()); Program.storage.addTransaction(trans); }