コード例 #1
0
ファイル: ServerHandler.cs プロジェクト: Postremus/server
        //    internal GameServer getGameServerFromMap(int);
        //internal void GameServerHandler::dumpStatistics(std::ostream &);
        /// <summary>
        /// Processes server messages.
        /// </summary>
        /// <param name="computer"></param>
        /// <param name="message"></param>
        protected override void processMessage(NetComputer computer, MessageIn message)
        {
            MessageOut result=new MessageOut();
            GameServer server=(GameServer)(computer);

            switch(message.getId())
            {
                case Protocol.GAMSG_REGISTER:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_REGISTER");

                        // TODO: check the credentials of the game server
                        server.address=message.readString();
                        server.port=message.readInt16();
                        string password=message.readString();

                        // checks the version of the remote item database with our local copy
                        uint dbversion=(uint)message.readInt32();
                        Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion);

                        Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE");
                        MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE);

                        if(dbversion==Program.storage.getItemDatabaseVersion())
                        {
                            Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync");
                            outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK);
                        }
                        else
                        {
                            Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version");
                            outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED);
                        }
                        if(password==Configuration.getValue("net_password", "changeMe"))
                        {
                            outmessage.writeInt16((int)Password.PASSWORD_OK);
                            computer.send(outmessage);

                            // transmit global world state variables
                            Dictionary<string, string> variables;
                            variables=Program.storage.getAllWorldStateVars(0);

                            foreach(KeyValuePair<string, string> pair in variables)
                            {
                                outmessage.writeString(pair.Key);
                                outmessage.writeString(pair.Value);
                            }
                        }
                        else
                        {
                            Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port);
                            outmessage.writeInt16((int)Password.PASSWORD_BAD);
                            computer.disconnect(outmessage);
                            break;
                        }

                        Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2}  maps.", server.address, server.port, (message.getUnreadLength()/2));

                        while(message.getUnreadLength()!=0)
                        {
                            int id=message.readInt16();
                            Logger.Write(LogLevel.Information, "Registering map {0}.", id);

                            GameServer s=GameServerHandler.getGameServerFromMap(id);
                            if(s!=null)
                            {
                                Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port);
                            }
                            else
                            {
                                MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP);

                                // Map variables
                                tmpOutMsg.writeInt16(id);
                                Dictionary<string, string> variables;
                                variables=Program.storage.getAllWorldStateVars(id);

                                // Map vars number
                                tmpOutMsg.writeInt16(variables.Count);

                                foreach(KeyValuePair<string, string> pair in variables)
                                {
                                    tmpOutMsg.writeString(pair.Key);
                                    tmpOutMsg.writeString(pair.Value);
                                }

                                // Persistent Floor Items
                                List<FloorItem> items=Program.storage.getFloorItemsFromMap(id);

                                tmpOutMsg.writeInt16(items.Count); //number of floor items

                                // Send each map item: item_id, amount, pos_x, pos_y
                                foreach(FloorItem i in items)
                                {
                                    tmpOutMsg.writeInt32(i.getItemId());
                                    tmpOutMsg.writeInt16(i.getItemAmount());
                                    tmpOutMsg.writeInt16(i.getPosX());
                                    tmpOutMsg.writeInt16(i.getPosY());
                                }

                                computer.send(tmpOutMsg);
                                //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird
                                //m.nbThings=0;
                                //m.nbMonsters=0;
                            }
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_DATA:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA");
                        int id=message.readInt32();

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);

                            CharacterData.deserializeCharacterData(ptr, message);
                            if(!Program.storage.updateCharacter(ptr))
                            {
                                Logger.Write(LogLevel.Error, "Failed to update character {0}.", id);
                            }
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_SYNC:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC");
                        GameServerHandler.syncDatabase(message);
                    } break;

                case Protocol.GAMSG_REDIRECT:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT");
                        int id=message.readInt32();
                        //string magic_token(utils::getMagicToken());
                        string magic_token=Various.GetUniqueID();

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);

                            int mapId=ptr.getMapId();

                            try
                            {
                                GameServer s=GameServerHandler.getGameServerFromMap(mapId);

                                GameServerHandler.registerGameClient(s, magic_token, ptr);
                                result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE);
                                result.writeInt32(id);
                                result.writeString(magic_token);
                                result.writeString(s.address);
                                result.writeInt16(s.port);
                            }
                            catch
                            {
                                Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId);
                            }
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_RECONNECT:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT");
                        int id=message.readInt32();
                        string magic_token=message.readString();
                        //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH);

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);
                            int accountID=ptr.getAccountID();
                            AccountClientHandler.prepareReconnect(magic_token, accountID);
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_GET_VAR_CHR:
                    {
                        int id=message.readInt32();
                        string name=message.readString();
                        string value=Program.storage.getQuestVar(id, name);
                        result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE);
                        result.writeInt32(id);
                        result.writeString(name);
                        result.writeString(value);
                    } break;

                case Protocol.GAMSG_SET_VAR_CHR:
                    {
                        int id=message.readInt32();
                        string name=message.readString();
                        string value=message.readString();
                        Program.storage.setQuestVar(id, name, value);
                    } break;

                case Protocol.GAMSG_SET_VAR_WORLD:
                    {
                        string name=message.readString();
                        string value=message.readString();
                        // save the new value to the database
                        Program.storage.setWorldStateVar(name, value);

                        // relay the new value to all gameservers
                        foreach(NetComputer client in clients)
                        {
                            MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD);
                            varUpdateMessage.writeString(name);
                            varUpdateMessage.writeString(value);
                            client.send(varUpdateMessage);
                        }
                    } break;

                case Protocol.GAMSG_SET_VAR_MAP:
                    {
                        int mapid=message.readInt32();
                        string name=message.readString();
                        string value=message.readString();
                        Program.storage.setWorldStateVar(name, mapid, value);
                    } break;

                case Protocol.GAMSG_BAN_PLAYER:
                    {
                        int id=message.readInt32();
                        int duration=message.readInt32();
                        Program.storage.banCharacter(id, duration);
                    } break;

                case Protocol.GAMSG_CHANGE_PLAYER_LEVEL:
                    {
                        int id=message.readInt32();
                        int level=message.readInt16();
                        Program.storage.setPlayerLevel(id, level);
                    } break;

                case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL:
                    {
                        int id=message.readInt32();
                        int level=message.readInt16();

                        // get the character so we can get the account id
                        Character c=Program.storage.getCharacter(id, null);

                        if(c!=null)
                        {
                            Program.storage.setAccountLevel(c.getAccountID(), level);
                        }
                    } break;

                case Protocol.GAMSG_STATISTICS:
                    {
                        //while (message.getUnreadLength()!=0)
                        //{
                        //    int mapId = message.readInt16();
                        //    ServerStatistics::iterator i = server.maps.find(mapId);

                        //    if (i == server.maps.end())
                        //    {
                        //        Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId);
                        //        // Skip remaining data.
                        //        break;
                        //    }

                        //    MapStatistics m = i.second;
                        //    m.nbThings =(ushort) message.readInt16();
                        //    m.nbMonsters=(ushort)message.readInt16();
                        //    int nb = message.readInt16();
                        //    m.players.resize(nb);
                        //    for (int j = 0; j < nb; ++j)
                        //    {
                        //        m.players[j] = message.readInt32();
                        //    }
                        //}
                    } break;

                case Protocol.GCMSG_REQUEST_POST:
                    {
                        // Retrieve the post for user
                        Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST");
                        result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE);

                        // get the character id
                        int characterId=message.readInt32();

                        // send the character id of sender
                        result.writeInt32(characterId);

                        // get the character based on the id
                        Character ptr=Program.storage.getCharacter(characterId, null);
                        if(ptr!=null)
                        {
                            // Invalid character
                            Logger.Write(LogLevel.Error, "Error finding character id for post");
                            break;
                        }

                        // get the post for that character
                        Post post=Program.postalManager.getPost(ptr);

                        // send the post if valid
                        if(post!=null)
                        {
                            for(int i=0; i<post.getNumberOfLetters(); ++i)
                            {
                                // get each letter, send the sender's name,
                                // the contents and any attachments
                                Letter letter=post.getLetter(i);
                                result.writeString(letter.getSender().getName());
                                result.writeString(letter.getContents());
                                List<InventoryItem> items=letter.getAttachments();

                                for(uint j=0; j<items.Count; ++j)
                                {
                                    result.writeInt16((int)items[(int)j].itemId);
                                    result.writeInt16((int)items[(int)j].amount);
                                }
                            }

                            // clean up
                            Program.postalManager.clearPost(ptr);
                        }

                    } break;

                case Protocol.GCMSG_STORE_POST:
                    {
                        //// Store the letter for the user
                        //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST");
                        //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE);

                        //// get the sender and receiver
                        //int senderId = message.readInt32();
                        //string receiverName = message.readString();

                        //// for sending it back
                        //result.writeInt32(senderId);

                        //// get their characters
                        //Character sender = Program.storage.getCharacter(senderId, null);
                        //Character receiver=Program.storage.getCharacter(receiverName);

                        //if (sender!=null || receiver!=null)
                        //{
                        //    // Invalid character
                        //    Logger.Add(LogLevel.Error, "Error finding character id for post");
                        //    result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT);
                        //    break;
                        //}

                        //// get the letter contents
                        //string contents = message.readString();

                        //List<Pair<int>> items;

                        //while (message.getUnreadLength()!=0)
                        //{
                        //    items.Add(new Pair<int>(message.readInt16(), message.readInt16()));
                        //}

                        //// save the letter
                        //Logger.Add(LogLevel.Debug, "Creating letter");
                        //Letter letter = new Letter(0, sender, receiver);
                        //letter.addText(contents);

                        //for (uint i = 0; i < items.Count; ++i)
                        //{
                        //    InventoryItem item;
                        //    item.itemId = items[i].first;
                        //    item.amount = items[i].second;
                        //    letter.addAttachment(item);
                        //}

                        //Program.postalManager.addLetter(letter);

                        //result.writeInt8(ManaServ.ERRMSG_OK);
                    } break;

                case Protocol.GAMSG_TRANSACTION:
                    {
                        Logger.Write(LogLevel.Debug, "TRANSACTION");
                        int id=message.readInt32();
                        int action=message.readInt32();
                        string messageS=message.readString();

                        Transaction trans=new Transaction();
                        trans.mCharacterId=(uint)id;
                        trans.mAction=(uint)action;
                        trans.mMessage=messageS;
                        Program.storage.addTransaction(trans);
                    } break;

                case Protocol.GCMSG_PARTY_INVITE:
                    Program.chatHandler.handlePartyInvite(message);
                    break;

                case Protocol.GAMSG_CREATE_ITEM_ON_MAP:
                    {
                        int mapId=message.readInt32();
                        int itemId=message.readInt32();
                        int amount=message.readInt16();
                        int posX=message.readInt16();
                        int posY=message.readInt16();

                        Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId);

                        Program.storage.addFloorItem(mapId, itemId, amount, posX, posY);
                    } break;

                case Protocol.GAMSG_REMOVE_ITEM_ON_MAP:
                    {
                        int mapId=message.readInt32();
                        int itemId=message.readInt32();
                        int amount=message.readInt16();
                        int posX=message.readInt16();
                        int posY=message.readInt16();

                        Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId);

                        Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY);
                    } break;

                default:
                    {
                        Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId());
                        result.writeInt16((int)Protocol.XXMSG_INVALID);
                        break;
                    }
            }

            // return result
            if(result.getLength()>0)
            {
                computer.send(result);
            }
        }
コード例 #2
0
ファイル: AccountHandler.cs プロジェクト: Invertika/server
        void handleCharacterSelectMessage(AccountClient client, MessageIn msg)
        {
            MessageOut reply=new MessageOut(Protocol.APMSG_CHAR_SELECT_RESPONSE);

            ISL.Server.Account.Account acc=client.getAccount();

            if(acc==null)
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_NO_LOGIN);
                client.send(reply);
                return; // not logged in
            }

            int slot=msg.readInt8();
            Dictionary<uint, Character> chars=acc.getCharacters();

            if(chars.ContainsKey((uint)slot)==false)
            {
                // Invalid char selection
                reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
                client.send(reply);
                return;
            }

            Character selectedChar=chars[(uint)slot];

            string address;
            int port;

            int charMapId=selectedChar.getMapId();
            bool gameServerHasMap=GameServerHandler.getGameServerFromMap(charMapId, out address, out port);

            if(!gameServerHasMap)
            {
                Logger.Write(LogLevel.Error, "Character Selection: No game server for map #{0}", selectedChar.getMapId());
                reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE);
                client.send(reply);
                return;
            }

            reply.writeInt8((int)ErrorMessage.ERRMSG_OK);

            Logger.Write(LogLevel.Debug, "{0} is trying to enter the servers.", selectedChar.getName());

            string magic_token=Various.GetUniqueID();
            reply.writeString(magic_token);
            reply.writeString(address);
            reply.writeInt16(port);

            // Give address and port for the chat server
            reply.writeString(Configuration.getValue("net_chatHost", "localhost"));

            // When the chatListenToClientPort is set, we use it.
            // Otherwise, we use the accountListenToClientPort + 2 if the option is set.
            // If neither, the DEFAULT_SERVER_PORT + 2 is used.
            int alternativePort=Configuration.getValue("net_accountListenToClientPort", Configuration.DEFAULT_SERVER_PORT)+2;
            reply.writeInt16(Configuration.getValue("net_chatListenToClientPort", alternativePort));

            GameServerHandler.registerClient(magic_token, selectedChar); //TODO Überprüfen ob diese beiden Funktionen funktionieren
            ChatHandler.registerChatClient(magic_token, selectedChar.getName(), acc.getLevel());

            client.send(reply);

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId=(uint)selectedChar.getDatabaseID();
            trans.mAction=(uint)TransactionMembers.TRANS_CHAR_SELECTED;

            Program.storage.addTransaction(trans);
        }
コード例 #3
0
ファイル: Storage.cs プロジェクト: Invertika/server
 public void addTransaction(Transaction trans)
 {
     string sql=String.Format("INSERT INTO {0} VALUES (NULL, {1}, '{2}', '{3}', {4});", TRANSACTION_TBL_NAME, trans.mCharacterId, trans.mAction, trans.mMessage, DateTime.Now.Ticks);
     mDb.ExecuteNonQuery(sql);
 }
コード例 #4
0
ファイル: Storage.cs プロジェクト: Postremus/server
 public void addTransaction(Transaction trans)
 {
     //try
     //{
     //    std::stringstream sql;
     //    sql << "INSERT INTO " << TRANSACTION_TBL_NAME
     //        << " VALUES (NULL, " << trans.mCharacterId << ", "
     //        << trans.mAction << ", "
     //        << "?, "
     //        << time(0) << ")";
     //    if (mDb.prepareSql(sql.str()))
     //    {
     //        mDb.bindValue(1, trans.mMessage);
     //        mDb.processSql();
     //    }
     //    else
     //    {
     //        utils::throwError("(DALStorage::SyncDatabase) "
     //                          "SQL query preparation failure.");
     //    }
     //}
     //catch (const dal::DbSqlQueryExecFailure &e)
     //{
     //    utils::throwError("(DALStorage::addTransaction) SQL query failure: ",
     //                      e);
     //}
 }
コード例 #5
0
ファイル: AccountHandler.cs プロジェクト: Invertika/server
        void handleCharacterCreateMessage(AccountClient client, MessageIn msg)
        {
            string name=msg.readString();
            int hairStyle=msg.readInt8();
            int hairColor=msg.readInt8();
            int gender=msg.readInt8();

            // Avoid creation of character from old clients.
            //            int slot=-1;
            //            if(msg.getUnreadLength()>7)
            //            {
            int slot=msg.readInt8();
            //            }

            MessageOut reply=new MessageOut(Protocol.APMSG_CHAR_CREATE_RESPONSE);

            ISL.Server.Account.Account acc=client.getAccount();

            if(acc==null)
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_NO_LOGIN);
            }
            else if(!Program.stringFilter.filterContent(name))
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if(Program.stringFilter.findDoubleQuotes(name))
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if(hairStyle>mNumHairStyles)
            {
                reply.writeInt8((byte)Create.CREATE_INVALID_HAIRSTYLE);
            }
            else if(hairColor>mNumHairColors)
            {
                reply.writeInt8((byte)Create.CREATE_INVALID_HAIRCOLOR);
            }
            else if(gender>mNumGenders)
            {
                reply.writeInt8((byte)Create.CREATE_INVALID_GENDER);
            }
            else if((name.Length<mMinNameLength)||
                (name.Length>mMaxNameLength))
            {
                reply.writeInt8((byte)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else
            {
                if(Program.storage.doesCharacterNameExist(name))
                {
                    reply.writeInt8((byte)Create.CREATE_EXISTS_NAME);
                    client.send(reply);
                    return;
                }

                // An account shouldn't have more
                // than <account_maxCharacters> characters.
                Dictionary<uint, ISL.Server.Account.Character> chars=acc.getCharacters();

                if(slot<1||slot>mMaxCharacters||!acc.isSlotEmpty((uint)slot))
                {
                    reply.writeInt8((byte)Create.CREATE_INVALID_SLOT);
                    client.send(reply);
                    return;
                }

                if((int)chars.Count>=mMaxCharacters)
                {
                    reply.writeInt8((byte)Create.CREATE_TOO_MUCH_CHARACTERS);
                    client.send(reply);
                    return;
                }

                // TODO: Add race, face and maybe special attributes.

                // Customization of character's attributes...
                List<int> attributes=new List<int>();
                //std::vector<int>(mModifiableAttributes.size(), 0);
                for(uint i = 0;i < mModifiableAttributes.Count;++i)
                {
                    attributes.Add(msg.readInt16());
                }

                int totalAttributes=0;
                for(uint i = 0;i < mModifiableAttributes.Count;++i)
                {
                    // For good total attributes check.
                    totalAttributes+=attributes[(int)i];

                    // For checking if all stats are >= min and <= max.
                    if(attributes[(int)i]<mAttributeMinimum
                        ||attributes[(int)i]>mAttributeMaximum)
                    {
                        reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_OUT_OF_RANGE);
                        client.send(reply);
                        return;
                    }
                }

                if(totalAttributes>mStartingPoints)
                {
                    reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_TOO_HIGH);
                }
                else if(totalAttributes<mStartingPoints)
                {
                    reply.writeInt8((byte)Create.CREATE_ATTRIBUTES_TOO_LOW);
                }
                else
                {
                    Character newCharacter=new Character(name);

                    // Set the initial attributes provided by the client
                    for(uint i = 0;i < mModifiableAttributes.Count;++i)
                    {
                        //TODO schauen was hier genau passieren muss
                        //newCharacter.mAttributes.Add((uint)(mModifiableAttributes[(int)i]), mModifiableAttributes[i]);
                        //newCharacter.mAttributes.Add((uint)mModifiableAttributes[(int)i], attributes[(int)i]);
                    }

                    foreach(KeyValuePair<uint, Attribute> defaultAttributePair in mDefaultAttributes)
                    {
                        //TODO schauen was hier genau passieren muss
                        // newCharacter.mAttributes.Add(defaultAttributePair.Key, defaultAttributePair.Value);
                    }

                    newCharacter.setAccount(acc);
                    newCharacter.setCharacterSlot((uint)slot);
                    newCharacter.setGender(gender);
                    newCharacter.setHairStyle(hairStyle);
                    newCharacter.setHairColor(hairColor);
                    newCharacter.setMapId(Configuration.getValue("char_startMap", 1));
                    Point startingPos=new Point(Configuration.getValue("char_startX", 1024),
                                      Configuration.getValue("char_startY", 1024));
                    newCharacter.setPosition(startingPos);
                    acc.addCharacter(newCharacter);

                    Logger.Write(LogLevel.Information, "Character {0} was created for {1}'s account.", name, acc.getName());

                    Program.storage.flush(acc); // flush changes

                    // log transaction
                    Transaction trans=new Transaction();
                    trans.mCharacterId=(uint)newCharacter.getDatabaseID();
                    trans.mAction=(uint)TransactionMembers.TRANS_CHAR_CREATE;
                    trans.mMessage=acc.getName()+" created character ";
                    trans.mMessage+="called "+name;
                    Program.storage.addTransaction(trans);

                    reply.writeInt8((byte)ErrorMessage.ERRMSG_OK);
                    client.send(reply);

                    // Send new characters infos back to client
                    sendCharacterData(client, chars[(uint)slot]);
                    return;
                }
            }

            client.send(reply);
        }
コード例 #6
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleModeChangeMessage(ChatClient client, MessageIn msg)
        {
            short channelId=msg.readInt16();
            ChatChannel channel=Program.chatChannelManager.getChannel(channelId);

            if(channelId==0||channel!=null)
            {
                // invalid channel
                return;
            }

            if(channel.getUserMode(client).IndexOf('o')==-1)
            {
                // invalid permissions
                return;
            }

            // get the user whos mode has been changed
            string user=msg.readString();

            // get the mode to change to
            byte mode=msg.readInt8();
            channel.setUserMode(getClient(user), mode);

            // set the info to pass to all channel clients
            string info=client.characterName+":"+user+":"+mode;

            warnUsersAboutPlayerEventInChat(channel, info, (int)ChatValues.CHAT_EVENT_MODE_CHANGE);

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId=client.characterId;
            trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_MODE;
            trans.mMessage="User mode ";
            trans.mMessage+=mode+" set on "+user;
            Program.storage.addTransaction(trans);
        }
コード例 #7
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleQuitChannelMessage(ChatClient client, MessageIn msg)
        {
            MessageOut reply=new MessageOut(Protocol.CPMSG_QUIT_CHANNEL_RESPONSE);

            short channelId = msg.readInt16();
            ChatChannel channel = Program.chatChannelManager.getChannel(channelId);

            if (channelId == 0 || channel!=null)
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if (!channel.removeUser(client))
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE);
            }
            else
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_OK);
                reply.writeInt16(channelId);

                // Send an CPMSG_UPDATE_CHANNEL to warn other clients a user left
                // the channel.
                warnUsersAboutPlayerEventInChat(channel, client.characterName, (int)ChatValues.CHAT_EVENT_LEAVING_PLAYER);

                // log transaction
                Transaction trans=new Transaction();
                trans.mCharacterId = client.characterId;
                trans.mAction =(uint)TransactionMembers.TRANS_CHANNEL_QUIT;
                trans.mMessage = "User left " + channel.getName();
                Program.storage.addTransaction(trans);

                if (channel.getUserList()!=null)
                {
                    Program.chatChannelManager.removeChannel(channel.getId());
                }
            }

            client.send(reply);
        }
コード例 #8
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleListChannelsMessage(ChatClient client, MessageIn msg)
        {
            MessageOut reply=new MessageOut(Protocol.CPMSG_LIST_CHANNELS_RESPONSE);

            List<ChatChannel> channels=Program.chatChannelManager.getPublicChannels();

            foreach(ChatChannel channel in channels)
            {
                reply.writeString(channel.getName());
                reply.writeInt16(channel.getUserList().Count);
            }

            client.send(reply);

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId = client.characterId;
            trans.mAction =(uint)TransactionMembers.TRANS_CHANNEL_LIST;
            Program.storage.addTransaction(trans);
        }
コード例 #9
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleListChannelUsersMessage(ChatClient client, MessageIn msg)
        {
            MessageOut reply=new MessageOut(Protocol.CPMSG_LIST_CHANNELUSERS_RESPONSE);

            string channelName=msg.readString();
            ChatChannel channel=Program.chatChannelManager.getChannel(channelName);

            if(channel!=null)
            {
                reply.writeString(channel.getName());

                List<ChatClient> users=channel.getUserList();

                foreach(ChatClient user in users)
                {
                    reply.writeString(user.characterName);
                    reply.writeString(channel.getUserMode(user));
                }

                client.send(reply);
            }

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId=client.characterId;
            trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_USERLIST;
            Program.storage.addTransaction(trans);
        }
コード例 #10
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleKickUserMessage(ChatClient client, MessageIn msg)
        {
            short channelId=msg.readInt16();
            ChatChannel channel=Program.chatChannelManager.getChannel(channelId);

            if(channelId==0||channel!=null)
            {
                // invalid channel
                return;
            }

            if(channel.getUserMode(client).IndexOf('o')==-1)
            {
                // invalid permissions
                return;
            }

            // get the user whos being kicked
            string user=msg.readString();

            if(channel.removeUser(getClient(user)))
            {
                string ss=client.characterName+":"+user;
                warnUsersAboutPlayerEventInChat(channel, ss, (int)ChatValues.CHAT_EVENT_KICKED_PLAYER);
            }

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId=client.characterId;
            trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_KICK;
            trans.mMessage="User kicked "+user;
            Program.storage.addTransaction(trans);
        }
コード例 #11
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleEnterChannelMessage(ChatClient client, MessageIn msg)
        {
            MessageOut reply=new MessageOut(Protocol.CPMSG_ENTER_CHANNEL_RESPONSE);

            string channelName=msg.readString();
            string givenPassword=msg.readString();
            ChatChannel channel=null;

            if(Program.chatChannelManager.channelExists(channelName)||
                Program.chatChannelManager.tryNewPublicChannel(channelName))
            {
                channel=Program.chatChannelManager.getChannel(channelName);
            }

            if(channel!=null)
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else if(channel.getPassword()!=null&&channel.getPassword()!=givenPassword)
            {
                // Incorrect password (should probably have its own return value)
                reply.writeInt8((int)ErrorMessage.ERRMSG_INSUFFICIENT_RIGHTS);
            }
            else if(!channel.canJoin())
            {
                reply.writeInt8((int)ErrorMessage.ERRMSG_INVALID_ARGUMENT);
            }
            else
            {
                if(channel.addUser(client))
                {
                    reply.writeInt8((int)ErrorMessage.ERRMSG_OK);
                    // The user entered the channel, now give him the channel
                    // id, the announcement string and the user list.
                    reply.writeInt16(channel.getId());
                    reply.writeString(channelName);
                    reply.writeString(channel.getAnnouncement());
                    List<ChatClient> users=channel.getUserList();

                    foreach(ChatClient user in users)
                    {
                        reply.writeString(user.characterName);
                        reply.writeString(channel.getUserMode(user));
                    }

                    // Send an CPMSG_UPDATE_CHANNEL to warn other clients a user went
                    // in the channel.
                    warnUsersAboutPlayerEventInChat(channel, client.characterName, (int)ChatValues.CHAT_EVENT_NEW_PLAYER);

                    // log transaction
                    Transaction trans=new Transaction();
                    trans.mCharacterId=client.characterId;
                    trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_JOIN;
                    trans.mMessage="User joined "+channelName;
                    Program.storage.addTransaction(trans);
                }
                else
                {
                    reply.writeInt8((int)ErrorMessage.ERRMSG_FAILURE);
                }
            }

            client.send(reply);
        }
コード例 #12
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleChatMessage(ChatClient client, MessageIn msg)
        {
            string text = msg.readString();

            // Pass it through the slang filter (false when it contains bad words)
            if (!Program.stringFilter.filterContent(text))
            {
                warnPlayerAboutBadWords(client);
                return;
            }

            short channelId = msg.readInt16();
            ChatChannel channel = Program.chatChannelManager.getChannel(channelId);

            if (channel!=null)
            {
            Logger.Write(LogLevel.Debug, "{0} says in channel {1}: {2}", client.characterName, channelId, text);

                MessageOut result=new MessageOut(Protocol.CPMSG_PUBMSG);
                result.writeInt16(channelId);
                result.writeString(client.characterName);
                result.writeString(text);
                sendInChannel(channel, result);
            }

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId = client.characterId;
            trans.mAction=(uint)TransactionMembers.TRANS_MSG_PUBLIC;
            trans.mMessage = "User said " + text;
            Program.storage.addTransaction(trans);
        }
コード例 #13
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleAnnounceMessage(ChatClient client, MessageIn msg)
        {
            string text=msg.readString();

            if(!Program.stringFilter.filterContent(text))
            {
                warnPlayerAboutBadWords(client);
                return;
            }

            if(client.accountLevel==(byte)AccessLevel.AL_ADMIN||client.accountLevel==(byte)AccessLevel.AL_GM)
            {
                // TODO: b_lindeijer: Shouldn't announcements also have a sender?
                Logger.Write(LogLevel.Information, "ANNOUNCE: {0}", text);
                MessageOut result=new MessageOut(Protocol.CPMSG_ANNOUNCEMENT);
                result.writeString(text);

                // We send the message to all players in the default channel as it is
                // an announcement.
                sendToEveryone(result);

                // log transaction
                Transaction trans=new Transaction();
                trans.mCharacterId=client.characterId;
                trans.mAction=(uint)TransactionMembers.TRANS_MSG_ANNOUNCE;
                trans.mMessage="User announced "+text;
                Program.storage.addTransaction(trans);
            }
            else
            {
                MessageOut result=new MessageOut(Protocol.CPMSG_ERROR);
                result.writeInt8((int)ErrorMessage.ERRMSG_INSUFFICIENT_RIGHTS);
                client.send(result);
                Logger.Write(LogLevel.Information, "{0} couldn't make an announcement due to insufficient rights.", client.characterName);
            }
        }
コード例 #14
0
ファイル: ChatHandler.cs プロジェクト: Postremus/server
        void handleTopicChange(ChatClient client, MessageIn msg)
        {
            short channelId=msg.readInt16();
            string topic=msg.readString();
            ChatChannel channel=Program.chatChannelManager.getChannel(channelId);

            if(!Program.guildManager.doesExist(channel.getName()))
            {
                Program.chatChannelManager.setChannelTopic(channelId, topic);
            }
            else
            {
                guildChannelTopicChange(channel, (int)client.characterId, topic);
            }

            // log transaction
            Transaction trans=new Transaction();
            trans.mCharacterId=client.characterId;
            trans.mAction=(uint)TransactionMembers.TRANS_CHANNEL_TOPIC;
            trans.mMessage="User changed topic to "+topic;
            trans.mMessage+=(" in "+channel.getName());
            Program.storage.addTransaction(trans);
        }