コード例 #1
0
        internal List <string> GetVisibleContents(GameObject viewer, bool quickView)
        {
            List <string> result = new List <string>();

            if (HasComponent(Text.CompMobile))
            {
                if (HasComponent(Text.CompInventory))
                {
                    string             their = (this == viewer) ? "your" : gender.His;
                    InventoryComponent equip = (InventoryComponent)GetComponent(Text.CompInventory);
                    foreach (KeyValuePair <string, GameObject> equ in equip.carrying)
                    {
                        if (quickView)
                        {
                            if (equip.GetWieldableSlots().Contains(equ.Key))
                            {
                                result.Add($"{equ.Value.GetShort()} ({equ.Value.name}#{equ.Value.id}) ({equ.Key}, wielded)");
                            }
                            else
                            {
                                result.Add($"{equ.Value.GetShort()} ({equ.Value.name}#{equ.Value.id}) ({equ.Key}, worn)");
                            }
                        }
                        else
                        {
                            if (equip.GetWieldableSlots().Contains(equ.Key))
                            {
                                result.Add($"{equ.Value.GetShort()} in {their} {equ.Key}.");
                            }
                            else
                            {
                                result.Add($"{equ.Value.GetShort()} on {their} {equ.Key}.");
                            }
                        }
                    }
                }
            }
            else
            {
                foreach (GameObject gameObj in contents)
                {
                    if (quickView)
                    {
                        result.Add($"{gameObj.GetShort()} ({gameObj.name}#{gameObj.id})");
                    }
                    else
                    {
                        if (gameObj != viewer)
                        {
                            result.Add(gameObj.GetString(Text.CompVisible, Text.FieldRoomDesc));
                        }
                    }
                }
            }
            return(result);
        }
コード例 #2
0
ファイル: CommandDrop.cs プロジェクト: Dibasic/InspiralC
 internal void CmdDrop(GameObject invoker, CommandData cmd)
 {
     if (!invoker.HasComponent(Text.CompInventory))
     {
         invoker.SendLine("You cannot drop objects.");
         return;
     }
     if (invoker.CanUseBalance("poise"))
     {
         InventoryComponent inv = (InventoryComponent)invoker.GetComponent(Text.CompInventory);
         inv.TryToDrop(cmd.rawInput);
     }
     invoker.SendPrompt();
 }
コード例 #3
0
ファイル: CommandTake.cs プロジェクト: Dibasic/InspiralC
 internal void CmdTake(GameObject invoker, CommandData cmd)
 {
     if (!invoker.HasComponent(Text.CompInventory))
     {
         invoker.WriteLine("You cannot hold objects.");
         return;
     }
     if (invoker.CanUseBalance("poise"))
     {
         InventoryComponent inv = (InventoryComponent)invoker.GetComponent(Text.CompInventory);
         if (inv.TryToCollect(cmd.rawInput))
         {
             invoker.UseBalance("poise", 500);
         }
         invoker.SendPrompt();
     }
 }
コード例 #4
0
ファイル: CommandInventory.cs プロジェクト: Dibasic/InspiralC
        internal void CmdInventory(GameObject invoker, CommandData cmd)
        {
            if (!invoker.HasComponent(Text.CompInventory))
            {
                invoker.SendLine("You cannot hold objects.");
                return;
            }
            InventoryComponent inv = (InventoryComponent)invoker.GetComponent(Text.CompInventory);

            string inventorySummary = "You are carrying:";

            if (inv.carrying.Count > 0)
            {
                foreach (KeyValuePair <string, GameObject> gameObj in inv.carrying)
                {
                    inventorySummary += $"\n- {gameObj.Value.GetShort()} ({gameObj.Value.name}#{gameObj.Value.id}) - {gameObj.Key}.";
                }
            }
            else
            {
                inventorySummary += "\n- nothing.";
            }
            invoker.SendLine(inventorySummary);
        }
コード例 #5
0
ファイル: CommandStrike.cs プロジェクト: Dibasic/InspiralC
        internal void CmdStrike(GameObject invoker, CommandData cmd)
        {
            GameObject targetObj = null;

            if (cmd.objTarget != null && cmd.objTarget != "")
            {
                targetObj = invoker.FindGameObjectNearby(cmd.objTarget);
            }
            if (targetObj == null)
            {
                invoker.WriteLine($"You cannot find '{cmd.objTarget}' nearby.");
                invoker.SendPrompt();
                return;
            }

            string     usingItem     = cmd.objWith;
            GameObject strikeWith    = null;
            GameObject strikeAgainst = null;

            if (invoker.HasComponent(Text.CompInventory))
            {
                InventoryComponent inv = (InventoryComponent)invoker.GetComponent(Text.CompInventory);
                if (usingItem == null || usingItem == "")
                {
                    foreach (string slot in inv.GetWieldableSlots())
                    {
                        if (inv.carrying.ContainsKey(slot))
                        {
                            usingItem = inv.carrying[slot].id.ToString();
                            break;
                        }
                    }
                }
                else if (inv.GetWieldableSlots().Contains(usingItem))
                {
                    if (inv.carrying.ContainsKey(usingItem))
                    {
                        usingItem = inv.carrying[usingItem].id.ToString();
                    }
                    else
                    {
                        invoker.WriteLine($"You are not holding anything in your {usingItem}!");
                        invoker.SendPrompt();
                        return;
                    }
                }
            }

            if (strikeWith == null && invoker.HasComponent(Text.CompMobile))
            {
                MobileComponent mob = (MobileComponent)invoker.GetComponent(Text.CompMobile);
                if ((usingItem == null || usingItem == "") && mob.strikers.Count > 0)
                {
                    usingItem = mob.strikers[Game.rand.Next(0, mob.strikers.Count)];
                }
                if (mob.strikers.Contains(usingItem))
                {
                    strikeWith = mob.limbs[usingItem];
                }
            }

            if (strikeWith == null)
            {
                GameObject prop = invoker.FindGameObjectInContents(usingItem);
                if (prop != null && invoker.HasComponent(Text.CompInventory))
                {
                    InventoryComponent inv = (InventoryComponent)invoker.GetComponent(Text.CompInventory);
                    if (inv.IsWielded(prop))
                    {
                        if (!prop.HasComponent(Text.CompPhysics))
                        {
                            invoker.SendLine($"You cannot use {prop.GetShort()} as a weapon.");
                            return;
                        }
                        strikeWith = prop;
                    }
                }
            }

            if (strikeWith == null)
            {
                invoker.WriteLine($"You are not holding '{usingItem}'.");
                invoker.SendPrompt();
                return;
            }

            if (targetObj.HasComponent(Text.CompMobile))
            {
                MobileComponent mob     = (MobileComponent)targetObj.GetComponent(Text.CompMobile);
                string          checkBp = cmd.objIn;
                if (checkBp == null || checkBp == "")
                {
                    checkBp = mob.GetWeightedRandomBodypart();
                }
                if (mob.limbs.ContainsKey(checkBp) && mob.limbs[checkBp] != null)
                {
                    strikeAgainst = mob.limbs[checkBp];
                }
                else
                {
                    invoker.WriteLine($"{Text.Capitalize(targetObj.GetShort())} is missing that bodypart!");
                    invoker.SendPrompt();
                    return;
                }
            }

            string strikeString          = $"{strikeWith.GetShort()}, {strikeAgainst.HandleImpact(invoker, strikeWith, 3.0)}";
            string firstPersonStrikeWith = strikeString;

            if (firstPersonStrikeWith.Substring(0, 2) == "a ")
            {
                firstPersonStrikeWith = firstPersonStrikeWith.Substring(2);
            }
            else if (firstPersonStrikeWith.Substring(0, 3) == "an ")
            {
                firstPersonStrikeWith = firstPersonStrikeWith.Substring(3);
            }
            if (strikeWith.HasComponent(Text.CompBodypart))
            {
                BodypartComponent body = (BodypartComponent)strikeWith.GetComponent(Text.CompBodypart);
                if (body.isNaturalWeapon)
                {
                    strikeString = $"{invoker.gender.His} {strikeString}";
                }
            }

            string bpString = $" in the {strikeAgainst.GetShort()}";

            invoker.ShowNearby(invoker, targetObj,
                               $"You strike {targetObj.GetShort()}{bpString} with your {firstPersonStrikeWith}!",
                               $"{Text.Capitalize(invoker.GetShort())} strikes you{bpString} with {strikeString}!",
                               $"{Text.Capitalize(invoker.GetShort())} strikes {targetObj.GetShort()}{bpString} with {strikeString}!"
                               );
        }