public EventDataHandler(IEventDataCache <T, V> cache, IEventDataFactory <T, V> factory, long initialWaitTimeMillis , long maxWaitTimeMillis) { this.cache = cache; this.factory = factory; this.waitTime = new WaitTime(initialWaitTimeMillis, maxWaitTimeMillis); }
public virtual void IncreaseWaitTime() { WaitTime local = waitTime; waitTime = new WaitTime(local.GetInitial(), local.GetMaximum(), Math.Min(local.GetTime() * 2, local.GetMaximum ())); }
public virtual void SetNoWaitTime() { WaitTime local = waitTime; waitTime = new WaitTime(local.GetInitial(), local.GetMaximum(), 0); }
public virtual void ResetWaitTime() { WaitTime local = waitTime; waitTime = new WaitTime(local.GetInitial(), local.GetMaximum()); }