private void RenderServerList() { flpServers.Controls.Clear(); int vertScrollWidth = SystemInformation.VerticalScrollBarWidth; var w = flpServers.Width - 2; if (Servers != null) { if (Servers.Length * ServerEventRow.Height >= flpServers.Height) { w = flpServers.Width - vertScrollWidth - 2; } int i = 0; foreach (var e in Servers) { var c = new ServerEventRow(e, i) { Width = w }; c.EntryDelete += CDirectoryEntryDelete; c.EntryEdit += CDirectoryEntryEdit; c.MouseOver += CMouseOver; flpServers.Controls.Add(c); flpServers.SetFlowBreak(c, true); i++; } } flpServers.PerformLayout(); flpServers.HorizontalScroll.Visible = flpServers.HorizontalScroll.Enabled = false; }
void RenderServerList() { flpServers.Controls.Clear(); int vertScrollWidth = SystemInformation.VerticalScrollBarWidth; var w = flpServers.Width - 2; if (Servers != null) { if (Servers.Length * ServerEventRow.Height >= flpServers.Height) w = flpServers.Width - vertScrollWidth - 2; int i = 0; foreach (var e in Servers) { var c = new ServerEventRow(e, i) {Width = w}; c.EntryDelete += CDirectoryEntryDelete; c.EntryEdit += CDirectoryEntryEdit; c.MouseOver += CMouseOver; flpServers.Controls.Add(c); flpServers.SetFlowBreak(c, true); i++; } } flpServers.PerformLayout(); flpServers.HorizontalScroll.Visible = flpServers.HorizontalScroll.Enabled = false; }