コード例 #1
0
        /**********************************************************
         * To check the Pt is in the Triangle or not.
         * If the Pt is in the line or is a vertex, then return true.
         * If the Pt is out of the Triangle, then return false.
         *
         * This method is used for triangle only.
         ***********************************************************/
        private bool TriangleContainsPoint(Coordinate[] trianglePts, Coordinate pt)
        {
            if (trianglePts.Length != 3)
            {
                return(false);
            }

            for (int i = trianglePts.GetLowerBound(0);
                 i < trianglePts.GetUpperBound(0); i++)
            {
                if (pt.Equals(trianglePts[i]))
                {
                    return(true);
                }
            }

            bool bIn = false;

            LineSegmentEquation line0 = new LineSegmentEquation(
                trianglePts[0], trianglePts[1]);
            LineSegmentEquation line1 = new LineSegmentEquation(
                trianglePts[1], trianglePts[2]);
            LineSegmentEquation line2 = new LineSegmentEquation(
                trianglePts[2], trianglePts[0]);

            if (line0.OnLine(pt) || line1.OnLine(pt) || line2.OnLine(pt))
            {
                bIn = true;
            }
            else             //point is not in the lines
            {
                double dblArea0 = PolygonHelper.PolygonArea(
                    new Coordinate[] { trianglePts[0], trianglePts[1], pt });
                double dblArea1 = PolygonHelper.PolygonArea(
                    new Coordinate[] { trianglePts[1], trianglePts[2], pt });
                double dblArea2 = PolygonHelper.PolygonArea(
                    new Coordinate[] { trianglePts[2], trianglePts[0], pt });

                if (dblArea0 > 0)
                {
                    if ((dblArea1 > 0) && (dblArea2 > 0))
                    {
                        bIn = true;
                    }
                }
                else if (dblArea0 < 0)
                {
                    if ((dblArea1 < 0) && (dblArea2 < 0))
                    {
                        bIn = true;
                    }
                }
            }

            return(bIn);
        }
コード例 #2
0
        /****************************************************
         * To fill m_aUpdatedPolygonVertices array with input array.
         *
         * m_aUpdatedPolygonVertices is a working array that will
         * be updated when an ear is cut till m_aUpdatedPolygonVertices
         * makes triangle (a convex polygon).
         ******************************************************/
        private void SetUpdatedPolygonVertices()
        {
            int nVertices = m_aInputVertices.Length;

            m_aUpdatedPolygonVertices = new Coordinate[nVertices];

            for (int i = 0; i < nVertices; i++)
            {
                m_aUpdatedPolygonVertices[i] = m_aInputVertices[i];
            }

            //m_aUpdatedPolygonVertices should be in count clock wise
            if (PolygonHelper.PointsDirection(m_aUpdatedPolygonVertices)
                == PolygonDirection.Clockwise)
            {
                PolygonHelper.ReversePointsDirection(m_aUpdatedPolygonVertices);
            }
        }
コード例 #3
0
        /****************************************************************
         * To check whether the Vertex is an ear or not based updated Polygon vertices
         *
         * ref. www-cgrl.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian
         * /algorithm1.html
         *
         * If it is an ear, return true,
         * If it is not an ear, return false;
         *****************************************************************/
        private bool IsEarOfUpdatedPolygon(Coordinate vertex)
        {
            PolygonHelper polygon = new PolygonHelper(m_aUpdatedPolygonVertices);

            if (polygon.PolygonVertex(vertex))
            {
                bool bEar = true;
                if (polygon.VertexType(vertex) == PolygonVertexType.ConvexPoint)
                {
                    Coordinate pi = vertex;
                    Coordinate pj = polygon.PreviousPoint(vertex);                //previous vertex
                    Coordinate pk = polygon.NextPoint(vertex);                    //next vertex

                    for (int i = m_aUpdatedPolygonVertices.GetLowerBound(0);
                         i < m_aUpdatedPolygonVertices.GetUpperBound(0); i++)
                    {
                        Coordinate pt = m_aUpdatedPolygonVertices[i];
                        if (!(pt.Equals(pi) || pt.Equals(pj) || pt.Equals(pk)))
                        {
                            if (TriangleContainsPoint(new Coordinate[] { pj, pi, pk }, pt))
                            {
                                bEar = false;
                            }
                        }
                    }
                }                 //ThePolygon.getVertexType(Vertex)=ConvexPt
                else              //concave point
                {
                    bEar = false; //not an ear/
                }

                return(bEar);
            }
            else             //not a polygon vertex;
            {
                Debug.WriteLine("IsEarOfUpdatedPolygon: " +
                                "Not a polygon vertex");

                return(false);
            }
        }
コード例 #4
0
        /********************************************************
         * To update m_aUpdatedPolygonVertices:
         * Take out Vertex from m_aUpdatedPolygonVertices array, add 3 points
         * to the m_aEars
         **********************************************************/
        private void UpdatePolygonVertices(Coordinate vertex)
        {
            ArrayList alTempPts = new ArrayList();

            for (int i = 0; i < m_aUpdatedPolygonVertices.Length; i++)
            {
                //add 3 pts to FEars
                if (vertex.Equals(m_aUpdatedPolygonVertices[i]))
                {
                    PolygonHelper polygon = new PolygonHelper(m_aUpdatedPolygonVertices);
                    Coordinate    pti     = vertex;
                    Coordinate    ptj     = polygon.PreviousPoint(vertex);          //previous point
                    Coordinate    ptk     = polygon.NextPoint(vertex);              //next point

                    //3 vertices of each ear
                    Coordinate[] aEar = new Coordinate[3];
                    aEar[0] = ptj;
                    aEar[1] = pti;
                    aEar[2] = ptk;

                    m_alEars.Add(aEar);
                }
                else
                {
                    alTempPts.Add(m_aUpdatedPolygonVertices[i]);
                }                 //not equal points
            }

            if ((m_aUpdatedPolygonVertices.Length - alTempPts.Count) == 1)
            {
                int nLength = m_aUpdatedPolygonVertices.Length;
                m_aUpdatedPolygonVertices = new Coordinate[nLength - 1];

                for (int i = 0; i < alTempPts.Count; i++)
                {
                    m_aUpdatedPolygonVertices[i] = (Coordinate)alTempPts[i];
                }
            }
        }