Inheritance: IParticleLogic
コード例 #1
0
ファイル: particlesystems.cs プロジェクト: imclab/bubblebound
        public WormParticleLogic(Character entity, float life)
        {
            this.entity     = entity;
            this.life       = life;
            this.tail_logic = new SimpleParticleLogic();

            this.radius = new float[] { 15, 18, 20, 25 };
            this.scale  = new float[] { 1.5f, 1.8f, 2.1f, 2.4f };
        }
コード例 #2
0
        public WormParticleLogic(Character entity, float life)
        {
            this.entity = entity;
            this.life = life;
            this.tail_logic = new SimpleParticleLogic();

            this.radius = new float[] { 15, 18, 20, 25 };
            this.scale = new float[] { 1.5f, 1.8f, 2.1f, 2.4f };
        }