public static void LoadToObject(Component game, ref FrictionJointData data) { var obj = game.GetComponent <FrictionJoint2D>(); if (obj == null) { return; } obj.enableCollision = data.enableCollision; obj.breakForce = data.breakForce; obj.breakTorque = data.breakTorque; obj.anchor = data.anchor; obj.connectedAnchor = data.connectedAnchor; obj.maxForce = data.maxForce; obj.maxTorque = data.maxTorque; }
public unsafe override void Load(FakeStruct fake) { data = *(FrictionJointData *)fake.ip; }