public static void LoadToObject(Component game, ref ConstantForceData data) { var obj = game.GetComponent <ConstantForce2D>(); if (obj == null) { return; } obj.force = data.force; obj.relativeForce = data.relativeForce; obj.torque = data.torque; }
public unsafe override void Load(FakeStruct fake) { data = *(ConstantForceData *)fake.ip; }