コード例 #1
0
        void Awake()
        {
            // Get reference to the VehiclePrefabs which contains a list of the available prefabs for the player.
            if (!playerVehiclePrefabs)
            {
                playerVehiclePrefabs = GetComponentInChildren <VehiclePrefabs>();
            }
            if (!playerVehiclePrefabs)
            {
                Debug.LogWarning("No player VehiclePrefabs specified or found for PlayerRespawner on " + name);
            }

            // De-activate the timer initially, no need to see it now.
            if (timer)
            {
                timer.gameObject.SetActive(false);
                // Subscribe to time complete event.
                timer.timerComplete += OnTimerComplete;
            }
            else
            {
                Debug.LogWarning("No Timer set for PlayerRespawner on " + name);
            }

            // Subscribe to player started event.
            Events.playerEntityStarted += OnPlayerEntityStarted;
        }
コード例 #2
0
        void Awake()
        {
            // Obtain reference to path if not already specified.
            if (!path)
            {
                path = GetComponentInChildren <WaypointPath>();
            }
            if (path)
            {
                spawnsLeft = spawnNumber;
            }
            else
            {
                Debug.LogWarning("No WaypointPath specified or found for WaypointAISpawner on " + name);
            }

            // Obtain reference to vehicle prefabs if not already specified.
            if (!vehiclePrefabs)
            {
                vehiclePrefabs = GetComponentInChildren <VehiclePrefabs>();
            }
            if (!vehiclePrefabs)
            {
                Debug.LogWarning("No VehiclePrefabs specified or found for WaypointAISpawner on " + name);
            }
        }
コード例 #3
0
        void Awake()
        {
            // Get reference to the VehiclePrefabs which contains a list of the available prefabs for the player.
            if (!playerVehiclePrefabs)
            {
                playerVehiclePrefabs = GetComponentInChildren <VehiclePrefabs>();
            }
            if (!playerVehiclePrefabs)
            {
                Debug.LogWarning("No player VehiclePrefabs specified or found for PlayerRespawner on " + name);
            }

            // Get reference to PlayerDriver
            playerDriver = GetComponentInChildren <PlayerDriver>();
            if (!playerDriver)
            {
                Debug.LogWarning("Unable to find PlayerDriver for PlayerCycleVehicle on " + name);
            }
        }