byteArrayToDouble() public static method

public static byteArrayToDouble ( byte array, int reversed ) : double
array byte
reversed int
return double
コード例 #1
0
        public double readDouble(int reversed)
        {
            double value = 0;

            value  = NumericalUtils.byteArrayToDouble(new byte[] { packetData[offset], packetData[offset + 1], packetData[offset + 2], packetData[offset + 3], packetData[offset + 4], packetData[offset + 5], packetData[offset + 6], packetData[offset + 7] }, reversed);
            offset = offset + 8;
            return(value);
        }
コード例 #2
0
ファイル: NumericalUtils.cs プロジェクト: neowhoru/mxo-hd
 static public void LtVector3dToDoubles(byte[] LtVector3d, ref double x, ref double y, ref double z)
 {
     byte[] tempX = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     byte[] tempY = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     byte[] tempZ = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     for (int i = 0; i < 8; i++)
     {
         tempX[i] = LtVector3d[i];
         tempY[i] = LtVector3d[i + 8];
         tempZ[i] = LtVector3d[i + 16];
     }
     x = NumericalUtils.byteArrayToDouble(tempX, 1);
     y = NumericalUtils.byteArrayToDouble(tempY, 1);
     z = NumericalUtils.byteArrayToDouble(tempZ, 1);
 }
コード例 #3
0
        public void processHyperJump(ref byte[] packet)
        {
            byte[]       destXBytes = new byte[8];
            byte[]       destYBytes = new byte[8];
            byte[]       destZBytes = new byte[8];
            byte[]       maxHeight  = new byte[4];
            byte[]       theLast4   = new byte[4]; // we dont know what this is lol
            DynamicArray restBytes  = new DynamicArray();

            ArrayUtils.copy(packet, 0, destXBytes, 0, 8);
            ArrayUtils.copy(packet, 8, destYBytes, 0, 8);
            ArrayUtils.copy(packet, 16, destZBytes, 0, 8);
            ArrayUtils.copy(packet, 30, maxHeight, 0, 4);
            ArrayUtils.copy(packet, packet.Length - 4, theLast4, 0, 4);

            // Players current X Z Y
            double x = 0; double y = 0; double z = 0;

            byte[] Ltvector3d = Store.currentClient.playerInstance.Position.getValue();
            NumericalUtils.LtVector3dToDoubles(Ltvector3d, ref x, ref y, ref z);
            int   rotation = (int)Store.currentClient.playerInstance.YawInterval.getValue()[0];
            float xPos     = (float)x;
            float yPos     = (float)y;
            float zPos     = (float)z;

            float xDestFloat = (float)NumericalUtils.byteArrayToDouble(destXBytes, 1);
            float yDestFloat = (float)NumericalUtils.byteArrayToDouble(destYBytes, 1);
            float zDestFloat = (float)NumericalUtils.byteArrayToDouble(destZBytes, 1);

            float  distance = getDistance(xPos, yPos, zPos, xDestFloat, yDestFloat, zDestFloat);
            UInt16 duration = (UInt16)(distance * 1.5);
            //UInt32 startTime = TimeUtils.getUnixTimeUint32() - 100000;
            //UInt32 endTime = startTime + duration;

            UInt32        startTime = TimeUtils.getUnixTimeUint32();
            UInt32        endTime   = startTime + duration;
            PacketContent pak       = new PacketContent();

            pak.addByte(0x02);
            pak.addByte(0x00);
            pak.addByte(0x03);
            pak.addByte(0x09);
            pak.addByte(0x08);
            pak.addByte(0x00);
            pak.addFloatLtVector3f(xPos, yPos, zPos);
            pak.addUint32(startTime, 1);
            pak.addByte(0x80);
            pak.addByte(0x80);
            pak.addByte(0xb8);
            pak.addByte(0x14); // if 0xb8
            pak.addByte(0x00); // if 0xb8
            pak.addUint32(endTime, 1);
            pak.addByteArray(destXBytes);
            pak.addByteArray(destYBytes);
            pak.addByteArray(destZBytes);
            pak.addByteArray(new byte[] { 0x10, 0xff, 0xff });
            pak.addByte(0x00);
            pak.addByte(0x00);
            pak.addByte(0x00);
            Store.currentClient.messageQueue.addObjectMessage(pak.returnFinalPacket(), true);
        }