setUniqueKey() public method

public setUniqueKey ( string key ) : void
key string
return void
コード例 #1
0
ファイル: WorldClient.cs プロジェクト: hdneo/mxo-hd
        public WorldClient(EndPoint _Remote, Socket _socket,string _key)
        {
            Remote = _Remote;
            socket = _socket;
            key = _key;
            cypher = new WorldEncryption();

            messageQueue = new MessageQueue();

            // Create the mpm structure for all world usage

            playerData = new ClientData();
            viewMan = new ViewManager();

            playerData.setUniqueKey(key);
            playerData.setRPCCounter((UInt16)0); //not hardcoded, RPC server system its AWESOME now!
            playerInstance = Store.world.objMan.GetAssignedObject(key);

            alive = true;
            deadSignals=0;
        }
コード例 #2
0
ファイル: WorldClient.cs プロジェクト: neowhoru/mxo-hd
        public WorldClient(EndPoint _Remote, Socket _socket, string _key)
        {
            Remote = _Remote;
            socket = _socket;
            key    = _key;
            cypher = new WorldEncryption();

            messageQueue = new MessageQueue();

            // Create the mpm structure for all world usage

            playerData = new ClientData();
            viewMan    = new ViewManager();

            playerData.setUniqueKey(key);
            playerData.setRPCCounter((UInt16)0);             //not hardcoded, RPC server system its AWESOME now!
            playerInstance = Store.world.objMan.GetAssignedObject(key);


            alive       = true;
            deadSignals = 0;
        }