public List <ChunkObjST> ChunkLoad(float nowPos, float turningPoint) { rtChunkObjSTList.Clear(); CleanCrtDelLists(); CandidateReadyForTurn(nowPos, turningPoint); posList = DataOfMapObjMgr.GetInstance().GetPosList(); CandidateCheck(nowPos); //터닝 포인트 들어온 대로 후보군 체크 ChunkCreateAndDel(); return(rtChunkObjSTList); }
public List <ChunkObjST> ChunkLoad(float nowPos) { rtChunkObjSTList.Clear(); CleanCrtDelLists(); CandidateReady(); posList = DataOfMapObjMgr.GetInstance().GetPosList(); CandidateCheck(nowPos); //후보군 체크 ChunkCreateAndDel(); return(rtChunkObjSTList); }
void ChunkCreateAndDel() { foreach (float pos in crtAndDelPosLists[(int)E_CHUNK_CREATE_DEL.DEL]) //삭제할 청크 { if (posList.Contains(pos)) { DataOfMapObjMgr.GetInstance().TurnInChunkObjSTPool(pos); } else { Debug.Log("청크 삭제 중 오류 001"); } } foreach (float pos in crtAndDelPosLists[(int)E_CHUNK_CREATE_DEL.CREATE]) //생성할 청크 { Vector3 createPos = new Vector3(0, 0, pos); GameObject crtChunk = MapAndObjPool.GetInstance().GetChunkInPool(); ChunkObjST temp; if (crtChunk != null) { crtChunk.transform.SetPositionAndRotation(createPos, Quaternion.identity); crtChunk.SetActive(true); temp = DataOfMapObjMgr.GetInstance().GetEmptyChunkObjSTFromPool(crtChunk, pos); if (temp != null) { rtChunkObjSTList.Add(temp); } else { ErrorManager.SpurtError("청크자료구조 받아오던중 에러"); } } else { Debug.Log("청크 풀 부족"); } } }