public void RefreshData() { routingCache = new Dictionary <string, LodFile>(); BackupManager = new BackupManager(); Resource.Unload(); CreatureAnimationLoop.Unload(); BitmapCache.UnloadCachedDrawItems(); HeroesManager.LoadInfo(this); HeroClass.LoadInfo(this); CreatureManager.LoadInfo(this); Spell.LoadInfo(this); SecondarySkill.LoadInfo(this); StringsData.LoadInfo(this); Speciality.LoadInfo(this); Town.LoadInfo(this); HeroExeData.LoadInfo(this); BackupManager.LoadData(this); }
private static void LoadOriginalSpecs(byte[] raw, int offset) { OriginalSpecs = Speciality.LoadInfo(raw, offset); }